The long path takes you to the central lobby of the asylum. The area is wide, with a high ceiling, and a god-awful amount of dust, dirt and general debris. But, oddly, other than the front counter where a clerk may have sat years and years ago, it is empty. Your footsteps echo as you enter.
ROLL FOR THE SPACES YOU CAN MOVE. PICK WHICH SPACE #S TO WALK ON FROM THE GIVEN MAP.
It's a risk, so I think you're right about it giving us more points. Still, there might be a prize for reaching the end quickest, too. We don't really know how dangerous this place is, either...
That's true, but how much we can explore depends on that as well. We have a limited amount of adrenaline, and wandering around means we'll have to use it more quickly unless our rolls are lucky.
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