soulping ([personal profile] soulping) wrote2014-10-14 03:35 pm

SEPSIS: TIGERS

[ It's time to explore a 2spooky place. Someone better have put the goggles on. ]
bloodbiter: (Default)

ROLL 1

[personal profile] bloodbiter 2014-10-15 01:34 am (UTC)(link)
Picking the long route!

Rolled a 4

Going 4, 8, 9, 10 let me know if this isn't allowed!
bloodbiter: (Default)

[personal profile] bloodbiter 2014-10-15 01:52 am (UTC)(link)
Going for 4-5-8-9, sorry about that!

[personal profile] leadstodeath 2014-10-15 02:03 am (UTC)(link)
The long path means you are walking through the area patients would be "resting," on rows upon rows of hospital beds. there are plenty of rotten chairs scattered around, tipped and some even smashed against walls. Each bed and chair has straps on them. There are drains all over the cold concrete floor. Stained plastic sheets lay over a few of the empty (?) beds.

You proceed normally and may continue to roll! There are no warnings thus far. Currently on space 9.
bloodbiter: (Default)

ROLL 2

[personal profile] bloodbiter 2014-10-15 02:12 am (UTC)(link)
Rolled a 6

10, 11, 12, 15, 14, 13

[personal profile] leadstodeath 2014-10-15 02:13 am (UTC)(link)
Space 10 has a SIXTH SENSE and a SMELL.
Space 11 has a SIXTH SENSE and a SOUND.
Space 12 has a SOUND.
Space 15 has a VISUAL.

20 adrenaline/ping to mark.
bloodbiter: (Default)

[personal profile] bloodbiter 2014-10-15 02:38 am (UTC)(link)
Marking the sixth sense on 10, the sound on 11, and the sound on 12 - 60 adrenaline total

[personal profile] leadstodeath 2014-10-15 02:54 am (UTC)(link)
You found an ITEM!: Med Kit (20 HP)!

60 adrenaline is returned for marking correct traps!
Space 10's smell was not marked.
Space 15's visual was not marked.

As if enchanted, some of the dirty syringes in the room begin to legitate, giving off an odd glow; there's a strange buzzing sound from the room, and the stink of whatever viscera and fluids had been flushed down the drains years ago all comes flooding back. The syringes, full of a strangle metallic-looking fluid, float after the group, hovering.

Targeting.


50 PULSE. The group MUST MOVE OUT OF THE ROOM in two turns or suffer HP loss and BLEEDING from the attacking needles!

Team stats thus far: 130 HP, Adrenaline 110, 100 PULSE, NO BLEEDING, Items: Med Kit (20 HP).
Edited (math) 2014-10-15 02:57 (UTC)
bloodbiter: (Default)

ROLL 3

[personal profile] bloodbiter 2014-10-15 03:00 am (UTC)(link)
Rolled a 1

Going to 17
bloodbiter: (Default)

[personal profile] bloodbiter 2014-10-15 03:15 am (UTC)(link)
Marking 17 (you saw nothing)
bloodbiter: (Default)

ROLL 4

[personal profile] bloodbiter 2014-10-15 03:32 am (UTC)(link)
Rolled a 4

18, 19, and out