The long path takes you to the central lobby of the asylum. The area is wide, with a high ceiling, and a god-awful amount of dust, dirt and general debris. But, oddly, other than the front counter where a clerk may have sat years and years ago, it is empty. Your footsteps echo as you enter.
YOU ROLLED A 4. PICK WHICH SPACE #S TO WALK ON FROM THE GIVEN MAP.
7. 2 traps have been marked! You pass by a decrepit receptionist's desk. A broken phone suddenly rings, and a sign-in book that's been left open begins to ooze blood from the decayed pages. You are not affected. 11. A trap has been marked! You pass by a set of closed, half-rotten doors; a foul pus seeps out from under the cracks. You are not affected.
The 30 points of ADRENALINE are returned. ROLL AGAIN.
[ the urge to vomit is overwhelming. to the point where one more horrendously-nasty display of bodily fluids will probably do the trick. one may hear a muted "fuck" from behind the hand that's over his mouth, but hopefully not because there are children here. ]
Re: AREA 1
Re: AREA 1
YOU ROLLED A 4. PICK WHICH SPACE #S TO WALK ON FROM THE GIVEN MAP.
Re: AREA 1
Re: AREA 1
2: Nothing.
7: SIGHT, SOUND.
9: Nothing.
11: SMELL.
Choose how to spend your ADRENALINE (10 points per use).
Re: AREA 1
11: Mark smell
Re: AREA 1
7. 2 traps have been marked! You pass by a decrepit receptionist's desk. A broken phone suddenly rings, and a sign-in book that's been left open begins to ooze blood from the decayed pages. You are not affected.
11. A trap has been marked! You pass by a set of closed, half-rotten doors; a foul pus seeps out from under the cracks. You are not affected.
The 30 points of ADRENALINE are returned. ROLL AGAIN.
Re: AREA 1
Re: AREA 1
A. . . at least we didn't get hit.
Re: AREA 1
Re: AREA 1
Spaces: 14, and they're at the exit!
Re: AREA 1
Proceed to AREA 2.