The long path takes you to the central lobby of the asylum. The area is wide, with a high ceiling, and a god-awful amount of dust, dirt and general debris. But, oddly, other than the front counter where a clerk may have sat years and years ago, it is empty. Your footsteps echo as you enter.
YOU ROLLED A 4. PICK WHICH SPACE #S TO WALK ON FROM THE GIVEN MAP.
7. 2 traps have been marked! You pass by a decrepit receptionist's desk. A broken phone suddenly rings, and a sign-in book that's been left open begins to ooze blood from the decayed pages. You are not affected. 11. A trap has been marked! You pass by a set of closed, half-rotten doors; a foul pus seeps out from under the cracks. You are not affected.
The 30 points of ADRENALINE are returned. ROLL AGAIN.
[ the urge to vomit is overwhelming. to the point where one more horrendously-nasty display of bodily fluids will probably do the trick. one may hear a muted "fuck" from behind the hand that's over his mouth, but hopefully not because there are children here. ]
The short path leads to a series of secluded "treatment" rooms. Doors have been ripped almost completely off their hinges. Some rooms utilize thick panes of two-way glass; this is cracked in several places and smeared with gore. The padded walls are ripped and stained, while various (broken) examples of "correctional" equipment are scattered about.
2. A trap has been marked! A nearby electric chair sparks and zaps loudly without warning, despite the wires being frayed and connected to nothing. You are unaffected. You receive...A SEDATIVE! (No adrenaline was spent for this.) 4. 3 traps have been marked! Putrid mist floods in from the vents. You are unaffected. The tears in the padded walls suddenly multiply, as if torn by invisible claws. You are unaffected. With a crashing noise, a door hits the filthy ground. You are unaffected. 5. 2 traps have been marked! The gore smeared upon the glass thickens and spreads, frantic handprints appearing in the gunk. You are unaffected. A pained scream from nowhere erupts through the entire area. You are unaffected.
The 140 points of ADRENALINE are returned. ROLL AGAIN.
7. You receive....A MEDKIT! 8. A trap was marked! An apparition appears before you; a deranged woman hanging from the wall by the shackles on her wrists, sobbing and laughing. She vanishes a scarce few minutes after she appears. You are unaffected. A monster was avoided! A horde of GIANT LEECHES harmlessly pass you by.
The 40 points of ADRENALINE are returned. Proceed to AREA 3.
This seems to be Sepsis' laboratory - with plenty of space to stack books, old desks, and jars upon jars of wriggling (?!) samples up and around into a maze of mess and macabre. The far left wall seems to be glowing slightly. The whole place stinks of rot and waste - garbage, urine, and feces. In fact, is that... a pile of it in one of the corners?
At least her main laboratory shelves, counters, tables and instruments are somewhat clean. Somewhat.
2. 3 traps have been marked! A stack of moth-eaten books topples over, as if pushed by an invisible hand. The stench of gore wafts up from the surrounding mess. A high-pitched, poisonous laughter fills your ears. You are unaffected. 3. A trap was triggered! Several filthy, rusty scapels fly directly at you, cutting (???) into your clothes and hair. You suffer -25 HP and +50 SHOCK! 4. 2 traps have been marked! The wriggling specimens in the jars grow faces and far too many eyes. The pungent reek of garbage sharply escalates. You are unaffected. 5. A trap was triggered! The sound (and the sound alone) of several people vomiting and gasping reverberates throughout the area. You suffer +60 SHOCK!
Team stats thus far: 80 HP, Adrenaline 100, 160 PULSE, NO BLEEDING
6. A monster was avoided! A BLOOD URCHIN oozes out from the floor and spits bloody gunk, but misses and dissolves back from whence it came. A trap was marked! The sound of a hundred thousand dirty scalpels scraping against metal rings out into the empty air. You are unaffected.
[ yeah, no, Mushroom looks fucking green by this point. he's getting by on his sheer drive to get the fuck out of this game as soon as motherfucking possible.
at which point, yes, he will probably lose his shit. in a manner of speaking. ]
AREA 1
Please comment here with each new roll.
Team stats thus far: 110 HP, Adrenaline 160, 50 PULSE, NO BLEEDING
Re: AREA 1
Re: AREA 1
Re: AREA 1
YOU ROLLED A 4. PICK WHICH SPACE #S TO WALK ON FROM THE GIVEN MAP.
Re: AREA 1
Re: AREA 1
2: Nothing.
7: SIGHT, SOUND.
9: Nothing.
11: SMELL.
Choose how to spend your ADRENALINE (10 points per use).
Re: AREA 1
11: Mark smell
Re: AREA 1
7. 2 traps have been marked! You pass by a decrepit receptionist's desk. A broken phone suddenly rings, and a sign-in book that's been left open begins to ooze blood from the decayed pages. You are not affected.
11. A trap has been marked! You pass by a set of closed, half-rotten doors; a foul pus seeps out from under the cracks. You are not affected.
The 30 points of ADRENALINE are returned. ROLL AGAIN.
Re: AREA 1
Re: AREA 1
A. . . at least we didn't get hit.
Re: AREA 1
Re: AREA 1
Spaces: 14, and they're at the exit!
Re: AREA 1
Proceed to AREA 2.
DISCUSSION (!?)
Re: DISCUSSION (!?)
Re: DISCUSSION (!?)
Knock yourself out.
Re: DISCUSSION (!?)
The safer route would probably be better, right?
Re: DISCUSSION (!?)
[ he is the adult here and he makes decisions ]
Re: DISCUSSION (!?)
AREA 2
Please comment here with each new roll.
Team stats thus far: 110 HP, Adrenaline 160, 50 PULSE, NO BLEEDING
- No items.
Re: AREA 2
Roll: 5
Spaces: 1, 2, 3, 4, 5
Re: AREA 2
Your HORROR MONITOR reacts thus:
1: Nothing.
2: SIXTH SENSE, SOUND.
3: Nothing.
4: SMELL, SIGHT, SOUND.
5: SIGHT, SOUND.
Choose how to spend your ADRENALINE (20 points per use).
Re: AREA 2
4: Mark all
5: Mark both
we are grade-A sissies
Re: AREA 2
2. A trap has been marked! A nearby electric chair sparks and zaps loudly without warning, despite the wires being frayed and connected to nothing. You are unaffected. You receive...A SEDATIVE! (No adrenaline was spent for this.)
4. 3 traps have been marked! Putrid mist floods in from the vents. You are unaffected. The tears in the padded walls suddenly multiply, as if torn by invisible claws. You are unaffected. With a crashing noise, a door hits the filthy ground. You are unaffected.
5. 2 traps have been marked! The gore smeared upon the glass thickens and spreads, frantic handprints appearing in the gunk. You are unaffected. A pained scream from nowhere erupts through the entire area. You are unaffected.
The 140 points of ADRENALINE are returned. ROLL AGAIN.
Re: AREA 2
6, 7, 8, 9, (exit!)
Re: AREA 2
6: Nothing.
7: SIXTH SENSE.
8: SIXTH SENSE, SIGHT.
9: Nothing.
Choose how to spend your ADRENALINE (20 points per use).
Re: AREA 2
8: Mark both
Re: AREA 2
7. You receive....A MEDKIT!
8. A trap was marked! An apparition appears before you; a deranged woman hanging from the wall by the shackles on her wrists, sobbing and laughing. She vanishes a scarce few minutes after she appears. You are unaffected. A monster was avoided! A horde of GIANT LEECHES harmlessly pass you by.
The 40 points of ADRENALINE are returned. Proceed to AREA 3.
DISCUSSION
Re: DISCUSSION
[ he may be ready to do just about anything to get away from this place. it will probably haunt his nightmares forever. ]
AREA 3
Please comment here with each new roll.
Team stats thus far: 110 HP, Adrenaline 160, 50 PULSE, NO BLEEDING
- (1) MEDKIT
- (1) SEDATIVE
Re: AREA 3
4
2, 3, 4, 5
Re: AREA 3
At least her main laboratory shelves, counters, tables and instruments are somewhat clean. Somewhat.
Your HORROR MONITOR reacts thus:
2: SIGHT, SMELL, SOUND.
3: SIGHT.
4: SIGHT, SMELL.
5: SOUND.
Choose how to spend your ADRENALINE (30 points per use).
Re: AREA 3
4: MARK BOTH
Re: AREA 3
2. 3 traps have been marked! A stack of moth-eaten books topples over, as if pushed by an invisible hand. The stench of gore wafts up from the surrounding mess. A high-pitched, poisonous laughter fills your ears. You are unaffected.
3. A trap was triggered! Several filthy, rusty scapels fly directly at you, cutting (???) into your clothes and hair. You suffer -25 HP and +50 SHOCK!
4. 2 traps have been marked! The wriggling specimens in the jars grow faces and far too many eyes. The pungent reek of garbage sharply escalates. You are unaffected.
5. A trap was triggered! The sound (and the sound alone) of several people vomiting and gasping reverberates throughout the area. You suffer +60 SHOCK!
Team stats thus far: 80 HP, Adrenaline 100, 160 PULSE, NO BLEEDING
- (1) MEDKIT
- (1) SEDATIVE
ROLL AGAIN.
Re: AREA 3
6, 12, 18, 19, 20 (exit!)
(also if they can use both items, let's do that. if they can only use one, medkit I guess)
Re: AREA 3
6. SIXTH SENSE, SOUND.
12. Nothing.
18. Nothing.
19. Nothing.
20. Nothing.
Choose how to spend your ADRENALINE (30 points per use).
Team stats thus far: 100 HP, Adrenaline 100, 150 PULSE, NO BLEEDING
- No items
Re: AREA 3
Re: AREA 3
Congratulations, you've survived.
PROCEED TO ENDGAME.
FINAL TEAM STATS: 100 HP, Adrenaline 100, 150 PULSE, NO BLEEDING
- No items
DISCUSSION???
[ covers his mouth, gagging silently. that's fucking gross ]
Re: DISCUSSION???
at which point, yes, he will probably lose his shit. in a manner of speaking. ]
Re: DISCUSSION???