EPONA
[You are ushered through an archway covered in flowers of your team color and find yourself in a different, smaller garden- or at least, what will soon be a garden. Plots of freshly turned soil are lined up in two rows and the area is littered with all the tools you could need. The small field is surrounded on three sides by a wooden fence, and past it all that can be seen is a thick white fog.
Along the back fence is a wooden table, covered with paper seed packets. Each packet has the plant name and a price neatly written on the front, along with some...slightly strange descriptions. You can examine them all you like, but you'll find you can't actually pick up the packets...until you pay for them, of course. A small pile of silver coins sits on the table next to the seeds, which you can move and distribute freely.
A voice speaks from the sky as you look around, just as loud and obnoxiously cheerful as before:]
Okay, let's get started already! Today you guys are gonna try to grow the best garden you possibly can! You can handle that, right? Yeah, I know ya can! Seriously, it ain't hard, just buy whatever ya want! Oh, but be sure to take good care of them, and make sure they all grow big and strong. Trust me- you're gonna need 'em!
Along the back fence is a wooden table, covered with paper seed packets. Each packet has the plant name and a price neatly written on the front, along with some...slightly strange descriptions. You can examine them all you like, but you'll find you can't actually pick up the packets...until you pay for them, of course. A small pile of silver coins sits on the table next to the seeds, which you can move and distribute freely.
A voice speaks from the sky as you look around, just as loud and obnoxiously cheerful as before:]
Okay, let's get started already! Today you guys are gonna try to grow the best garden you possibly can! You can handle that, right? Yeah, I know ya can! Seriously, it ain't hard, just buy whatever ya want! Oh, but be sure to take good care of them, and make sure they all grow big and strong. Trust me- you're gonna need 'em!

PART 1
INSTRUCTIONS
build your defensesmake your garden super pretty~•You have ten plots to place your plants in. Don't bother trying to fit more than that: they'll choke each other out and nothing will grow! Remember that you don't have to fill all the plots.
•Your garden plots are in two rows of five; one row facing the entrance of the garden, and a second row behind it. The order of plants within each row doesn't matter, but which row is in front or back does.
•You have 100 credits initially to buy seeds with. You can buy as many of each kind as you want, and you don't have to spend all your credits. Each seed has a unique attack and defense score, so consider your options carefully.
•Why on earth do plants need attack and defense scores, you ask? ~It is a mystery~
SEEDS
•Peashooter - 10
Moderate damage and defenseA staple food!•Wall-nut - 10
No attack, heavy defenseIdeal for snacking!•Cabbage-pult - 15
Moderate damage and defense, bonus to mass attacksGreat for large parties!•Squash - 10
Heavy kamikaze damageSingle-serving!•Snapdragon - 15
Moderate damage and defense, bonus to close-rangeBrightens nearby scenery!•Four Leaf Blover - 40
Low defense, high resistance and supportReally good luck!•Spikeweed - 15
Heavy damage, indestructibleIncredibly hearty!•Marigold - 15
No attack, low defense, bonus to creditsLovely and valuable!•Sunflower - 15
No attack, low defense, bonus to scoreAward-winning!!DISCUSSION
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TURN-IN
1 - Three Wall-nuts
2 - Five Peashooters
OR
1 - xWWWX
2 - PPPPP
Etc.]
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2 - 1xMarigold | 1xFour Leaf Blover | 1xCabbage-pult
PART 2 - ROUND 1
Either way, the afternoon quickly slips away while you take care of your budding garden. Before you know it the sun is setting behind the white fog, eventually leaving you in the dark. Aside from the sound of the wind, there is silence...until a soft giggle comes from the sky. The voice is much different from before; quiet, gentler, and distinctly feminine.]
Lovely...! You've helped create life. But how well did you do? All life leads to death. How strong is the life you've created, compared to death...?
[Beyond the fog, there is the sound of heavy, dragging footsteps approaching. As they slowly shuffle closer, you hear something else...a low moan in the distance...]
Braaaaainsss...
INSTRUCTIONS
•Your team's goal in the second part of the game is to survive the hoards of ravenous zombies attacking your garden!
•The total attack score of your plants will determine how many zombies you can successfully destroy before they reach the edge of the garden. Once they arrive, the defense scores of the plants will determine how well they can resist the hoard.
•Defense scores will be calculated in order of rows. That is, whichever row is in front will be calculated first, then the zombies will move on to the second row. Any destroyed plants will be chosen randomly from the row in question.
•Before each wave, you will have the choice to place garlic around your garden. This will repel some of the zombies and redirect them to another team, improving your chances of surviving the wave! However, you will lose the points that you would have gotten from killing those zombies. If the team you sent them to survives the increased onslaught, they will get those points instead, so choose this option carefully!
•Before the second and third wave, you will receive a small amount of extra credits to increase or repair your defenses as needed.
DISCUSSION
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[ fashionably late, deal w/ it ]
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What the heck?!
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SHAKING IN HIS BOOTS and it has nothing to do with zombies ]
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TURN-IN
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PART 2 - ROUND 2
The catapults launch heads of cabbage that explode upon impact, hitting large swaths of zombies.
The four-leaf blover spins rapidly, sending a wave of air that pushes back the zombies and slows their approach, giving the other plants extra time to attack.
The spikeweeds send out whipping vines of thorns to strangle the monsters.
The last zombie falls to dust at the gate, still several feet from the front line of plants. Your garden has flawlessly defended you!
You receive 30 credits and 50 points. You can hear more zombies approaching in the distance. Quick, prepare yourselves!]
DISCUSSION
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Yato would be cheering probably, if he wasn't still busy trying not to flip the fuck out in the dark. ]
TURN-IN
2. Will you use your garlic to repel some of the zombies? If so, which team will you send them towards?]
Re: TURN-IN
Row 1 - 1xSpikeweed
Row 2 - 1xCabbage-pult
No garlic!
PART 2 - FINAL ROUND
The catapults launch heads of cabbage that explode upon impact, hitting large swaths of zombies.
The four-leaf blover spins rapidly, sending a wave of air that pushes back the zombies and slows their approach, giving the other plants extra time to attack.
The spikeweeds send out whipping vines of thorns to strangle the monsters.
The last zombie falls to dust at the gate, still several feet from the front line of plants. Your garden has flawlessly defended you!
You receive 30 credits and 75 points. You can hear more zombies approaching in the distance. Quick, prepare yourselves!]
DISCUSSION
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TURN-IN
2. Will you use your garlic to repel some of the zombies? If so, which team will you send them towards?]
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GAME END