GULGALLANA
Welcome to Jambudvipa!
Well, specifically, Gangaridai, a jungle region in the easternmost part of the subcontinent of Jambudvipa, which is currently under the rule of the semi-native Gurkhani Empire. It's a ~*strange and mystical land*~...well, at least to all of you.
You, the DIPLOMATS, are here from The United Empire, in order to convince the Gurkhani Empire that you are MOST CERTAINLY NOT A THREAT, BUT GREAT AND AMAZING FRIENDS! You're here, of course, for the benefit of both of your nations, so that you may grow and prosper together as allies. Duh.
...Of course, maybe it might just be better to get on the good side of some of the people and local rulers here who are not so friendly towards the ruling Gurkhani class.
The trials that await you and how you handle them will determine the fate of the region, and perhaps the entire nation, in the years to come...
Well, specifically, Gangaridai, a jungle region in the easternmost part of the subcontinent of Jambudvipa, which is currently under the rule of the semi-native Gurkhani Empire. It's a ~*strange and mystical land*~...well, at least to all of you.
You, the DIPLOMATS, are here from The United Empire, in order to convince the Gurkhani Empire that you are MOST CERTAINLY NOT A THREAT, BUT GREAT AND AMAZING FRIENDS! You're here, of course, for the benefit of both of your nations, so that you may grow and prosper together as allies. Duh.
...Of course, maybe it might just be better to get on the good side of some of the people and local rulers here who are not so friendly towards the ruling Gurkhani class.
The trials that await you and how you handle them will determine the fate of the region, and perhaps the entire nation, in the years to come...

RULES
DIPLOMATS - Can CALL IN A FAVOUR from the Imperial Crown.
ROUND ONE
You are, of course, not the first foreigners to arrive on these shores. The United Empire has sent several ships and advance parties already, but the Gurkhani have been less than accepting of them. This time, however, it'll be different.
You've already commandeered an old base camp at the edge of the jungle, and the ship you came on has a wide array of carpentry, mining (including a few sticks of dynamite!), and construction tools, but very little supplies. There's a quarry not too far away, even.
You need to set to work improving the camp to defend it in case you are attacked. Currently, a few natives from a nearby village are watching you and your crew as you prepare.
DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
anyway]
Whether it's advanced or not, we still have to decide where to wave it, and how.
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
ACTIONS
Re: ACTIONS
>Check inventoryOkay, let's go with Ginger's idea and assess the resources and labor available to us! How many workers do we have, what's the quarry like, and would the natives object to our use of the quarry in the first place?]Re: ACTIONS
The quarry primarily supplies stone, though iron ore has also been found in it, as well. It seems to be under control of the natives, and they would likely object to you attempting to use it for yourself.
Re: ACTIONS
Re: ACTIONS
TURN-IN
Re: TURN-IN
If possible, we'll also attempt to make more dynamite to make up for what we traded away.]
Re: TURN-IN
ROUND TWO
The people here seem to be a lot more okay with you than you'd been expecting -- a talk with the village's ruler should help to figure out why. Other than that, points of interest are the healer, a leper that the villagers consider to be possessed and lives on the outskirts, and some frenzied yelling coming from deeper in the jungle.
DISCUSSION
Re: DISCUSSION
Well, at least they seem friendly so far. I suppose we'll go see the village leader first?
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
ACTIONS
Re: ACTIONS
Re: ACTIONS
Re: ACTIONS
Re: ACTIONS
Re: ACTIONS
Re: ACTIONS
Re: ACTIONS
Re: ACTIONS
Re: ACTIONS
Re: ACTIONS
TURN-IN
Re: TURN-IN
2: Before leaving, try to help the leper with his DEVA problem. Like, come on, dude, it's just a little supplication.]
Re: TURN-IN
Re: TURN-IN
ROUND THREE
Do you accept? If not, what do you do?
DISCUSSION
TURN-IN
Re: TURN-IN
ROUND FOUR
DISCUSSION
ACTIONS
Re: ACTIONS
Re: ACTIONS
Re: ACTIONS
Re: ACTIONS
Re: ACTIONS
Re: ACTIONS