[ you enter one of the trains with a few of the other teams -- you have your own booths to coordinate your actions in, but you can always go up to the main table if you want to talk to any of the other teams playing with you. ]
Welcome back to Gulgallana, Armin. Do you have any preferences of what kind of god we should make? I'd kind of like to make a music god, but let's see what you want to do, too.
And then, there was noise. Waves crashed against cliffs, and rolled along beaches, filling the land with sound. Mountains reached to the heavens, wishing to partake in the joy of sound, and beyond them, the plains lay, devouring the constant sound of rain which constantly fell upon it, each drop of the rain its own tone, each cloud its own song, bringing life to the plains.
Now then, speaking practically, as a god of music, our objective should probably be to create areas of "natural sound", so... Things like canyons, cliffs against oceans, that sort of thing. Weather patterns will probably tend towards being rain and storms and the like, though probably not to the point of being prone to natural disasters.
[Let me just roll the dice and...]
...How did I get a 12 on the first roll? Something's seriously wrong here.
Rolled: 4 (+2: 5 or less points remaining in Round 2)
First of all, we're creating four pieces of land:
At 8,4 we are making a rocky area. Of note however, are the fact that the larger stones, when touched, produce a musical note.
At 9,4, we are making another mountain. However, this one has a cave passing through it. The cave itself inclines upwards, and there are periodic points where the cave's structure seems a bit different. If one taps on this differing structure, much like the stones outside, it plays a note: The higher up you are in the cave, the higher the note.
At 10,4, we are making another oceanside cliff, with 9,4's cave running through it and leading to a waterside opening in the cliff, where one can listen to the water crash against the cliff.
At 8,6, we are making a forest, though the thing to note is that the trees seem to sing.
Finally, we're adding a climate at 7,5: Storms are frequent in the mountains, and the sound made from the thunder crashing echoes beautifully across the mountains.
Remaining Points: 0
--
And Algoda told the rocks: "Sing", and the rocks sang in harmony, each with their own unique tone, creating a song together. And Algoda told the mountains: "Sing", and the mountains opened themselves up, their song guiding travelers to the world's original song. And Algoda told the trees: "Sing", and the trees sang their song of life, filling their land with courage. And Algoda told the clouds: "Sing", and the clouds sang their song of power, crashing against the mountains, who wept from their connection to the song.
So that's 8, plus... four, I believe? That should bring us to 12. While there's definitely an exploit we could use... I'd prefer to save that for round 5.
Rolled 8 + 2 (5 or less points remaining in Round 2) + 2 (5 or less points remaining in Round 3)
The rest can be done in batch: We're creating the following: Ocean at 7,7 Singing Forest at 9,6 and 9,5 Floodplains with river heading northwest to southeast at 9,8 Finally, we'll create Glasslands at 10,7 and 11,7. Which is to say, we're creating a desert made of glass.
Remaining Points: 4
--
And so the song continued. The trees became stronger and spread, and from their song the land began singing as well, opening their mouths and letting their song spread. And so water weaved across the land and became one with the song of the seas, even as it created fertile land around it. And the land, burnt with the power and inspiration of the song became honest and clear, reflecting the sun and the world and all of its beauty.
ROUND ONE
DISCUSSION
Re: DISCUSSION
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TURN-IN
Re: TURN-IN
Domain: Music
Alignment: Neutral
Inspirations: creativity, courage, honesty, overconsumption, distrustfulness, slothfulness
ROUND TWO
TURN-IN
Re: TURN-IN
Create Land:
Ocean: 5,4, 6,4, 5,5, 5,6, and 6,6
Beach: 7,4, 7,6
Oceanside Cliffs: 6,5
Mountains: 7,5
Plains: 8,5
Add Climate: Musical Rain (8,5)
0 Power left over
--
And then, there was noise. Waves crashed against cliffs, and rolled along beaches, filling the land with sound. Mountains reached to the heavens, wishing to partake in the joy of sound, and beyond them, the plains lay, devouring the constant sound of rain which constantly fell upon it, each drop of the rain its own tone, each cloud its own song, bringing life to the plains.
DISCUSSION
Re: DISCUSSION
[Let me just roll the dice and...]
...How did I get a 12 on the first roll? Something's seriously wrong here.
[I never have any luck.]
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
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ROUND THREE - YEAR 500
CURRENT WORLD
GRID
DISCUSSION
Re: DISCUSSION
[And it's a roll of... 4.]
Then that's 4, and... We get an additional 2 for ending a round with less than five, so we have 6 points to work with.
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
Re: DISCUSSION
TURN-IN
Re: TURN-IN
First of all, we're creating four pieces of land:
At 8,4 we are making a rocky area. Of note however, are the fact that the larger stones, when touched, produce a musical note.
At 9,4, we are making another mountain. However, this one has a cave passing through it. The cave itself inclines upwards, and there are periodic points where the cave's structure seems a bit different. If one taps on this differing structure, much like the stones outside, it plays a note: The higher up you are in the cave, the higher the note.
At 10,4, we are making another oceanside cliff, with 9,4's cave running through it and leading to a waterside opening in the cliff, where one can listen to the water crash against the cliff.
At 8,6, we are making a forest, though the thing to note is that the trees seem to sing.
Finally, we're adding a climate at 7,5: Storms are frequent in the mountains, and the sound made from the thunder crashing echoes beautifully across the mountains.
Remaining Points: 0
--
And Algoda told the rocks: "Sing", and the rocks sang in harmony, each with their own unique tone, creating a song together. And Algoda told the mountains: "Sing", and the mountains opened themselves up, their song guiding travelers to the world's original song. And Algoda told the trees: "Sing", and the trees sang their song of life, filling their land with courage. And Algoda told the clouds: "Sing", and the clouds sang their song of power, crashing against the mountains, who wept from their connection to the song.
ROUND FOUR - YEAR 1000
WORLD EVENTS/MINGLE
CURRENT WORLD
GRID
DISCUSSION
Re: DISCUSSION
[And we get 8.]
So that's 8, plus... four, I believe? That should bring us to 12. While there's definitely an exploit we could use... I'd prefer to save that for round 5.
Re: DISCUSSION
TURN-IN
Re: TURN-IN
The rest can be done in batch: We're creating the following:
Ocean at 7,7
Singing Forest at 9,6 and 9,5
Floodplains with river heading northwest to southeast at 9,8
Finally, we'll create Glasslands at 10,7 and 11,7. Which is to say, we're creating a desert made of glass.
Remaining Points: 4
--
And so the song continued. The trees became stronger and spread, and from their song the land began singing as well, opening their mouths and letting their song spread. And so water weaved across the land and became one with the song of the seas, even as it created fertile land around it. And the land, burnt with the power and inspiration of the song became honest and clear, reflecting the sun and the world and all of its beauty.
ROUND FIVE - YEAR 1500
WORLD EVENTS/MINGLE
CURRENT WORLD
GRID
DISCUSSION
Re: DISCUSSION
[Roll, and...]
...3. Of course. Plus four means we have seven, plus the six from last time...
13. It'll have to do for now. That gives me 9 points to play with for the exploit, at least.
Re: DISCUSSION
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TURN-IN
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