HENWEN
You are the advance guard of the army of the Grand Gurkhani Empire, who came to dominate this land centuries ago. While your people originally came from the east, bringing along with you your religion and culture, ou have since cut off all ties to your old homeland and settled here in Jambudvipa. At this point, you are as much natives as this land as anyone else.
However, recently, a confederation of states made up of peasant rabble and local lords who worship the Devas in opposition to the Holy Emperor, and have staunchly refused the influence of your shining culture have risen up in revolt, spitting in the face of the freedoms and goodwill provided to them.
Your job is to establish a foothold in the jungles of Gangaridai, the easternmost region of the empire. However, the people of the United Empire -- a state from across the seas -- were recently given permission to build a series of trade outposts in this area. It all seemed benign at first, but they've started to seem more armed than merchants ought to be...and there are rumours they've opened negotiations with the rebels, as well.
What are you here for? Riches, knowledge, recognition. Your destiny is to carve a path through these savage lands, and to accomplish something that will make you known. The ascent to glory is never easy, but you're confident you will reach those lofty heights.
You'll reach the top, or die trying.
Before you go on -- decide the name of your regiment.
However, recently, a confederation of states made up of peasant rabble and local lords who worship the Devas in opposition to the Holy Emperor, and have staunchly refused the influence of your shining culture have risen up in revolt, spitting in the face of the freedoms and goodwill provided to them.
Your job is to establish a foothold in the jungles of Gangaridai, the easternmost region of the empire. However, the people of the United Empire -- a state from across the seas -- were recently given permission to build a series of trade outposts in this area. It all seemed benign at first, but they've started to seem more armed than merchants ought to be...and there are rumours they've opened negotiations with the rebels, as well.
What are you here for? Riches, knowledge, recognition. Your destiny is to carve a path through these savage lands, and to accomplish something that will make you known. The ascent to glory is never easy, but you're confident you will reach those lofty heights.
You'll reach the top, or die trying.
Before you go on -- decide the name of your regiment.

HENWEN NAMING
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START
Your meeting with the Emperor was less than fruitful...but you can salvage this situation. You'll just have to find your glory elsewhere.
Servants and dignitaries of the court wander to and fro through the gilded halls -- it seems there's a party of some sort going on? In the dining hall cabinets of finely-crafted porcelain dishware and sculptures line the walls, and several of the hallways feature prominent portraits of the royal family.
To the NORTH appears to be the THRONE FOYER.
To the SOUTH is the exit to the CAPITAL CITY OF AGRA.
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I'm going to ask one of the servants what the party is for.
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MARKET STREET
To the EAST is the OLD CITY.
To the WEST is the NOBLE QUARTER.
To the NORTHEAST is the PORT QUARTER.
To the NORTH is the PALACE.
To the SOUTHEAST is the EMBASSY.
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[He'd say 'don't make eye contact with beggars' BUT SURELY OBSIDIAN KNOWS.]
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EMBASSY
To the NORTHWEST is MARKET STREET.
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Let's attempt to wave down a clerk or something.]
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PORT QUARTER
There are tons of merchants along the piers, however, peddling their seafood delights and various other wares.
To the SOUTH is the NOBLE QUARTERS.
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CITY GATES
Guards stand watch at the towers, and on either side of the gates' ground level. Caravans are checked as they pass in and out.
Atop the gates is a gigantic sculpture depicting a vile green monkey, skewered on the tusks of a garish yellow-green boar. It is evidently supposed to symbolize the defeat of the rebellion three years ago, which definitely happened. The rebel scum is no longer a threat, at all.
There is no war in Jambudvipa.
To the WEST is WEST CITY.
To the NORTH is MARKET STREET.
To the SOUTH is the SHRINE OF LIGHT.
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...That's sure a statue.
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[OFF WE GO.]
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WEST CITY
There is literally nothing of interest here, probably.
To the NORTH is the OLD CITY.
To the EAST are the CITY GATES.
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...Wasn't there supposed to be a Guild of Heroes here?
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GUILD OF HEROES
Some of them are up for hire -- there is a noticeboard listing them, if you'd care to look. The guildmaster is nearby, lounging behind the counter.
And also a gnoll, apparently.
The noticeboard currently has the following advertisements:
Hi, my name's Aoko and I'm a pacifist.
A bard seeking a song to sing~!
I'll help get your hooks into anything.
I... can guarantee a fun time for all?
I will burn it all.
To the EAST is the WEST QUARTER.
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...We should do some of these.
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SHRINE OF LIGHT
It'd probably look beautiful if light were shining through the sphere, but the canopy is pretty thick here.
To the SOUTH is the SHRINE OF FIRE.
To the EAST is the SHRINE OF THE SKY.
To the NORTH are the CITY GATES.
To the EAST is...a LEOPARD COLONY? You think you heard that wrong. Maybe it's LEPER COLONY? Who can even really tell. You can probably try to go to either and it won't even matter, at all. They're basically the same thing.
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Ever.
Ever.
Going East.
Ever.
[Examining the mirrors.
Can they be moved or rotated?]
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SHRINE OF FIRE
Magma seems to be bubbling up from beneath the anvil.
To the NORTH is the SHRINE OF LIGHT.
To the WEST is the SHRINE OF THE EARTH.
To the EAST are the SOUTHERN BEAST TRIBE VILLAGES.
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HOW DO I MAKE THIS STOP
FUCK
OW.]
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SHRINE OF THE SKY
To the SOUTH is the SHRINE OF THE EARTH.
To the NORTHEAST are the CITY GATES.
To the EAST is the SHRINE OF LIGHT.
To the WEST is the SHRINE OF DARKNESS.
CONTRACT
Will serve Justice.
Do you sign it?
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SHRINE OF DARKNESS
Appropriately, the shrine consists only of a raised stone plaform.
You feel a bit uncomfortable being here. There doesn't appear to be anyone else.
To the SOUTH is the SHRINE OF THE SEAS.
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Hello?
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REALM OF DARKNESS
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...Hey.
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