[As soon as you enter the game, you find yourself in a vast, seemingly endless forest. The wind blows cold and harsh, whistling through the trees, and you can barely see what’s in front of you. The only light in the area comes from the moon shining down upon you, mostly blocked by the thick branches twisting together overhead. In the distance, it's almost as if you can see and here flashes of movement, moments of sound (a wolf howling, the sound of crying, or even that of screams). Try as you might, you can't tell where any of these sounds come from... Perhaps it would be best to explore and find out. Stranger yet, you feel as if you must explore...
From here, you can go either left or right. The two paths are indistinguishable from each other.]
[After walking for a while, the trees become more sparse, until they disappear. All the while, it's as if you can feel somebody watching you...
You come to a corn field. The plants rise up high, past your head. Luckily, you can see an entrance not too far from where you stand. There isn’t a sound to be heard except the sounds of cicadas somewhere in the distance.
Do you enter? Strangely, you strongly feel as though you should.]
[Soon, you come to a large building. There isn’t much to be found on the outskirts of the place, but should you follow the urge to enter the space, you’ll find what once might have been a lobby of some kind. A layer of dust covers a plain tile floor, and there’s a receptionist’s desk near the entrance - of course, there’s nobody to be found behind it any longer.
What’s more notable than the look of the place, however, is the sound. As soon as you enter, a speaker high above crackles to life, and a feminine voice begins speaking.]
The doctor will see you now. The doctor will s̛͙̻̜͉͌̇̓͊̽͡ͅȩ̷̯̯̼̤̘̺̫̠ͤ̆̍̔͗͜ę̺̘̪̬͊̐͌ ̘͎̥͖ͭ̎͌̈́͋̌̐͛́y̶̸̡̘̮̪͉͔̥̑̑̃ö̶̴̺͇̮̥͖̩̆u̡̧̟͓̯̮ͤͧ̈́ͦ̽̈̆͘ ̘̥͕̙̍͒̾̓͛̌ͭ͑ͩ͢͞n̶̦̪̞ͫ̾̂o͖ͮ̂̒͒ͤ͗ͪ̉͞w͇̩̜͎̹̩̹̅̇̔.̰̤̳͖͔̫̣̭̟̓̃͊̿ͬ͞͡ ̨̠͙̺̖̹̠ͤͧ͋Ť̨̢̟͉̟͔͐̑̌hͨ̄̒̀̏ͥ̌҉̡͓͉e̛͔̯̰̖̭͚͚ͤ̈͆ͧ̀ ̢̤̖̥̮̮̮̞̊͒̀d̦ͥ̋́ͥ̽̃o͈̠̼̤̩̭ͯ̊̾̃̔ͩ͊̀c͙̠̲̞̭̤͒̇ͦͨ́͡t̘̣̬̙ͪ̈ó̸̠̟̳̭̪̖́̓̾̓̓̽̀ͅṙ̸̷͑͂ͣ̂ͩͭ̎҉̦̞̦͚̞̖ ͈̭͔̤̲̺̻̼͒ͥ͌̇͘w̷̸͎͈̥̞̺͗̊ͭ̆͛ì̻̬͙̜̜̝͍̳͗̌̋̽̓̉l͇̪̝̱̤̳̲͓̹ͥl̴͓͙͙̪̻̳̟͈͇̈̊̕ ̶̨̼̘̜̯̟̫̟̳̋͂s̴̪͍̺̄̿̇͛͂̓̚͟é͈͉̠̙̭ͭė̸̛̯̼̮͖͖̰̠̩̈ ̘̮̙̻̭͓̟͈̒ͭ̊̆ͯ̑̕͘y̸͍̜͍̼̫̣͚ͫͮ͑ͣ̏͟ͅo͎͍͎͑ͧͩ͛u̺̦ͮ͗̽ͪ̑͌̄͑-̜͖̬̼̲̯͕͚̍̓̀͢-͔͇͍̳̳̩̙̗̍
[The voice comes to a halt with a long, chilling scream, interrupted by an unhinged laugh - and then the sounds stop altogether, fading to an eerie silence.
There are two doors, one to the left and one to the right.]
[Well he's going to be ready to bring that chainsaw back to life as soon as needed, standing a bit ahead of his two injured team members, shuddering as that message ends]
[You enter the hallway. It's even filthier than the lobby. The windows are broken and poorly boarded up. Above the doorway, the words "PSYCH WARD" are written in what looks to be blood. Through the door, you can hear screams and sobs; it sounds like a great number or people are crying out for help.
Will you go to them, or will you look around beforehand?]
[As soon as you enter this room, it's obvious where the sounds were coming from. There are rows upon rows of beds, each with a patient strapped firmly down; what's more, most of those patients is screaming and thrashing around under the restraints. The ones that aren't screaming are sobbing and moaning.
The perceptive will notice that each patient looks severely underweight. When one of them sees you, they start crying out to you to help them, to let them go. Once one of them starts, the rest begin to beg and plead as well.
no subject
[As soon as you enter the game, you find yourself in a vast, seemingly endless forest. The wind blows cold and harsh, whistling through the trees, and you can barely see what’s in front of you. The only light in the area comes from the moon shining down upon you, mostly blocked by the thick branches twisting together overhead. In the distance, it's almost as if you can see and here flashes of movement, moments of sound (a wolf howling, the sound of crying, or even that of screams). Try as you might, you can't tell where any of these sounds come from... Perhaps it would be best to explore and find out. Stranger yet, you feel as if you must explore...
From here, you can go either left or right. The two paths are indistinguishable from each other.]
no subject
no subject
Pretty sure stickin' together might be a good idea, but what're we gonna do?
[Because taking lead. He can't do it.]
no subject
Right now we have no way knowing what lies ahead down either path, unless we just go down it. It's a shot in the dark.
Is left okay with you to start?
(no subject)
(no subject)
(no subject)
(no subject)
CORN MAZE
[After walking for a while, the trees become more sparse, until they disappear. All the while, it's as if you can feel somebody watching you...
You come to a corn field. The plants rise up high, past your head. Luckily, you can see an entrance not too far from where you stand. There isn’t a sound to be heard except the sounds of cicadas somewhere in the distance.
Do you enter? Strangely, you strongly feel as though you should.]
Re: CORN MAZE
Hm.
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and he looks really unnerved as he looks around ]
Should we? [ looks toward the cornfield ]
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[Arms crossed over his chest]
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HOSPITAL
[Soon, you come to a large building. There isn’t much to be found on the outskirts of the place, but should you follow the urge to enter the space, you’ll find what once might have been a lobby of some kind. A layer of dust covers a plain tile floor, and there’s a receptionist’s desk near the entrance - of course, there’s nobody to be found behind it any longer.
What’s more notable than the look of the place, however, is the sound. As soon as you enter, a speaker high above crackles to life, and a feminine voice begins speaking.]
The doctor will see you now. The doctor will s̛͙̻̜͉͌̇̓͊̽͡ͅȩ̷̯̯̼̤̘̺̫̠ͤ̆̍̔͗͜ę̺̘̪̬͊̐͌ ̘͎̥͖ͭ̎͌̈́͋̌̐͛́y̶̸̡̘̮̪͉͔̥̑̑̃ö̶̴̺͇̮̥͖̩̆u̡̧̟͓̯̮ͤͧ̈́ͦ̽̈̆͘ ̘̥͕̙̍͒̾̓͛̌ͭ͑ͩ͢͞n̶̦̪̞ͫ̾̂o͖ͮ̂̒͒ͤ͗ͪ̉͞w͇̩̜͎̹̩̹̅̇̔.̰̤̳͖͔̫̣̭̟̓̃͊̿ͬ͞͡ ̨̠͙̺̖̹̠ͤͧ͋Ť̨̢̟͉̟͔͐̑̌hͨ̄̒̀̏ͥ̌҉̡͓͉e̛͔̯̰̖̭͚͚ͤ̈͆ͧ̀ ̢̤̖̥̮̮̮̞̊͒̀d̦ͥ̋́ͥ̽̃o͈̠̼̤̩̭ͯ̊̾̃̔ͩ͊̀c͙̠̲̞̭̤͒̇ͦͨ́͡t̘̣̬̙ͪ̈ó̸̠̟̳̭̪̖́̓̾̓̓̽̀ͅṙ̸̷͑͂ͣ̂ͩͭ̎҉̦̞̦͚̞̖ ͈̭͔̤̲̺̻̼͒ͥ͌̇͘w̷̸͎͈̥̞̺͗̊ͭ̆͛ì̻̬͙̜̜̝͍̳͗̌̋̽̓̉l͇̪̝̱̤̳̲͓̹ͥl̴͓͙͙̪̻̳̟͈͇̈̊̕ ̶̨̼̘̜̯̟̫̟̳̋͂s̴̪͍̺̄̿̇͛͂̓̚͟é͈͉̠̙̭ͭė̸̛̯̼̮͖͖̰̠̩̈ ̘̮̙̻̭͓̟͈̒ͭ̊̆ͯ̑̕͘y̸͍̜͍̼̫̣͚ͫͮ͑ͣ̏͟ͅo͎͍͎͑ͧͩ͛u̺̦ͮ͗̽ͪ̑͌̄͑-̜͖̬̼̲̯͕͚̍̓̀͢-͔͇͍̳̳̩̙̗̍
[The voice comes to a halt with a long, chilling scream, interrupted by an unhinged laugh - and then the sounds stop altogether, fading to an eerie silence.
There are two doors, one to the left and one to the right.]
Re: HOSPITAL
His breathing is still a little ragged, but he stiffens at that scream, slowly ... slowly looking between both doors. ]
Let's really make sure to stay close and careful.
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So which way we goin'?
[Because like hell he's leaving these two alone]
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Hm. Should we stick with left again and hope we don't have to backtrack?
I mean, we can tell what sort of game this is now, so odds are there's going to be something ahead no matter which way we choose.
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LEFT HALLWAY
[You enter the hallway. It's even filthier than the lobby. The windows are broken and poorly boarded up. Above the doorway, the words "PSYCH WARD" are written in what looks to be blood. Through the door, you can hear screams and sobs; it sounds like a great number or people are crying out for help.
Will you go to them, or will you look around beforehand?]
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[He's looking around, getting his hands more settled on the chainsaw now]
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[ not really sure they should ]
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Well seein' this, things can only go well.
[But he's going to go for grabbing the kit. Bandages and stuff might be in there too after al]
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[ we could go down the other wing instead..
AND since he got the medical kit from Coin, he's going to tug at Rook's shirt a little ]
You should take this off so I can bandage your injury.
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[ He trails off, worried. But he perks again when Cascade gets the med kit. And obediently strips his top off, though he winces. ]
Okay ... but you're next.
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PSYCH WARD
[As soon as you enter this room, it's obvious where the sounds were coming from. There are rows upon rows of beds, each with a patient strapped firmly down; what's more, most of those patients is screaming and thrashing around under the restraints. The ones that aren't screaming are sobbing and moaning.
The perceptive will notice that each patient looks severely underweight. When one of them sees you, they start crying out to you to help them, to let them go. Once one of them starts, the rest begin to beg and plead as well.
What will you do?]
Re: PSYCH WARD
[ THERE GO SOME BAD FOOD PINGS. ]
[ But this can also be cannibalism. It's a trauma game. ]
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[ immediately taking his hand BECAUSE HE KNOWS. ]
Maybe we could free one of them and see.
[ because we have weapons, if it goes bad ]
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