ALECTRYON
[When the game starts you find yourselves on a platform. At least this part is pretty relaxing as it's large enough to fit a table with six (or seven) chairs around and that may be the place you want to sit at for now. There's several pieces of parchment laying on the table and a box in the center.
Of course, if you were careful you might want to pay attention to what's before you. Because immediately after the platform is a slide that ends in a pit of water? That turns into a dark forest. In what looks like a mile across is another large platform, presumably the end. Though that's all you can see right now.]
Of course, if you were careful you might want to pay attention to what's before you. Because immediately after the platform is a slide that ends in a pit of water? That turns into a dark forest. In what looks like a mile across is another large platform, presumably the end. Though that's all you can see right now.]

QUESTIONS
Can you trust those you're with?
Who is the person you dislike the most within your team?
What do you think makes up your team?
There also seems to be another slip of paper once those ones are finished. This one is for your team as whole to answer.
Who are your biggest competitors?
You can choose three of ten items. Choose wisely! The might be able to help you when the time comes:
a rope, a sword, a mirror, a paracute, a shield, a book, a grappling hook, a tent, a fruit, a torch (seemingly magically lighted)
OOC: As a note, all questions must be answered honestly! No matter what the will feel the compulsion to sa what's on their mind. The only ones this might really effect is the competitors question because all others will be unsaid to each other. Even if you look at someone else's paper you won't be able to see what they wrote!
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ROUND ONE
Pressing the button will allow you to effectively "pause" the course. This can only be used to go back to the main field and talk to other teams. It can work for one member or all of your teammates. You can easily leave and return with this method. Talking to other teams will not give you a penalty if you choose to use this. (This can also account for members of the team coming and going with player availability)
You can also quit at any time! If you wish to quit all you have to say is Osmar's name and it will end the game for you. Asking to quit will not penalize you, but if you end early that means your out of at leas one win type.
For now, you can just slide down. There's nothing more to do here.
But once you're in the water it seems to be wider than you thought! It gets deeper quickly, too, and the torrent is rough. You're fine in the shallow end, but maybe you should find another way across?
To the left is a small cliff. It doesn't look bad to climb up and maybe it will give you a better idea of if you want to go into the river or not.
To the right is what seems to be an empty part of the field. A few steps in will show that there's patches of mud where you seem to sink. Not quite quick-sand, but you might want to take a moment to consider your options.
Or you can just go forward. You won't drown, but you might end up way more off course than you thought.
[When you submit please answer with which way you go and a method you choose to use against this part of the course!]
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ROUND TWO
Unless you're really agile you might fall in and... down a waterfall?!
But on the other side is definitely where you want to be. You can see the practice dummies from here.
To make maters worse you feel like you're being tugged toward your teammate! It looks like whatever happens you're in this together.
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ROUND THREE
What waits for you is a field of practice dummies. They seem harmless. Most of them have arrows or swords sticking out of their guts or neck, but at least it's not a person.
But entering further makes the stilts on them move! They begin to weave around and block your path no matter what you do. Maybe if you were fast enough...?
To make matters worse your sense of direction seems to be skewered a bit. Which way did you need to go again? You can't tell because all that seems to be around is the field itself!
What do you guys decide to do?
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ROUND THREE
Now on the other side you're back in a grassy area. That's nice at least, right? And nothing but a cottage seems to be around...
But maybe that's the bad part. Because in just a few minutes you'll hear a growl. There seems to be a hungry tiger on the prowl!
You can either turn back, head into the field, or try breaking-and-entering as your best bets. Or maybe you're the type to take a tiger head on.
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THIS IS REALLY ROUND FOUR SHH
ROUND FIVE
It sounds like it's clawing on the door, too!
Once inside you'll find that there's not much to see. It's a one room house with a cot, a table, and a couple of cooking pots. On the far shelf is a bookshelf filled with scrolls. There's no other way out besides the one window and the door. The door that still suspiciously sounds like a tiger is just outside of it.
A dead end?
To make matters worse you're also feeling HOPEFUL? You're trapped and there's a tiger on the other side of the door, but surely nothing can go wrong!
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ROUND SIX
It looks like you missed something in the cottage! What could it be. If you return everything will have returned to its proper places.
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ROUND SEVEN
But now you're going through a tight tunnel. Sounds of dripping and rattling chains seem to be coming from no where and you can't even see a light ahead! Turning back gives the same thing.
To make matters worse as you progress you begin to LOSE CONFIDENCE in yourself. It's like the darker it gets the more you struggle. TALKING about things and BELIEVING in each other seems to be the remedy.
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ROUND EIGHT
But as they step out into the field once more, there's a feeling of FULLFILLMENT and SELF-CONFIDENCE. Because you faced the things that scared you and shouldn't you feel stronger for it? You should.
This time the obstacle doesn't seem too bad either: It's a game. Almost like croquet. You just have to hit the balls through and around the obstacles.
That's nice, right? You can't go on without spending a little while completing it though. Amazing. UNFORTUNATELY for you you can't seem to find any holes or places it's supposed to go!
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ROUND NINE
Soon, though, you arrive at the top of a slope. It's muddy on the way down and it seems to be impossible to walk down because of this.
To make matters worse you REALLY don't want to get muddy. But that's the only way to go on...!
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ROUND TEN
...Since it's a practical mud bath at the bottom.
Now you just have to make your way through the mud! It get harder and harder to walk through as you're weighed down more, but that's to be expected. There are trees here and there to help you out if you need to, but not much else. This seems mostly a test of endurance as by the end you'll probably have used up all your strength to cross through the mud.
Unfortunately you already have a dose of STAMINA LOSS.
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ROUND ELEVEN
If you choose the lake you will find secret passageway at the other end. From here it's impossible to swim underwater to.
If you choose the cave it's similar to the tunnel in that it's incredibly bright, but if you think about the things that are good about you and your team... crystals seem to shine in the walls?
They light your path which helps because if you stay in the darkness you might run into rocks, trip, or run into a wall. They also seem to be lighting the path for the correct way out of the cave!
But already you're feeling EXHAUSTED from your earlier predicament and maybe you're not too CERTAIN?
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