[Stepping into the mirror leads you into an open, metallic room. Scraps of metal and machinery lay about, rivets lining the walls and ceiling. There's a fine coat of rust forming on nearly everything.
You can hear the cranking of gears, as if you are standing in a large clock. Other than the echo of that movement, all is quiet.
There are three large, metal doors.
Only one is open.]
You can hear the cranking of gears, as if you are standing in a large clock. Other than the echo of that movement, all is quiet.
There are three large, metal doors.
Only one is open.]
[Are there any scraps of metal which could be used as a weapon because Belt wants one.]
There seems to be a single proffered path. Shall we?
There seems to be a single proffered path. Shall we?
[ running a hand over one of the surfaces. ]
Rusted...?
[ and then going over to the closed doors first to inspect them, mainly to see if they can be opened or if they're locked with something. Mostly to get an idea of if they'll have to double back to one of them later. ]
Rusted...?
[ and then going over to the closed doors first to inspect them, mainly to see if they can be opened or if they're locked with something. Mostly to get an idea of if they'll have to double back to one of them later. ]
Edited 2014-02-11 21:13 (UTC)
[While one door looks as if it could open, there is no visible handle or switch to do so. The second door is completely welded shut. When Rook approaches, a small green screen under dusty, cracked glass flickers to life. It asks for a passcode.
Most of the metal is not useful, and would likely only serve as blunt shrapnel. There is a somewhat large piece with a sharply-cut edge, although handling it could be risky. A sleeker object, almost like a pipe, can be seen buried under a larger pile of scrap, if one is willing to dig it out.]
Most of the metal is not useful, and would likely only serve as blunt shrapnel. There is a somewhat large piece with a sharply-cut edge, although handling it could be risky. A sleeker object, almost like a pipe, can be seen buried under a larger pile of scrap, if one is willing to dig it out.]
[Stepping into the mirror leads you into an open, metallic room. Scraps of metal and machinery lay about, rivets lining the walls and ceiling. There's a fine coat of rust forming on nearly everything.
Embedded in the wall are three large, metal doors. All three are closed.
It is absolutely silent. The floor under your feet feels uncomfortably hot.
A quiet, labored ticking sound comes from the door to your left.]
Embedded in the wall are three large, metal doors. All three are closed.
It is absolutely silent. The floor under your feet feels uncomfortably hot.
A quiet, labored ticking sound comes from the door to your left.]
We have to find a way to get this door open. [ still poking at the first door when he says this, as if that might be the trick or something, idk.
And then looking at the second one when the screen lights up. ]
Ah ... a passcode.
[ checking over the options for the passcode. Is it just numbers, letters? A mix of both? ]
And then looking at the second one when the screen lights up. ]
Ah ... a passcode.
[ checking over the options for the passcode. Is it just numbers, letters? A mix of both? ]
[...I'll take the risky one, I heal.]
Rook, we dig this other pipe out before we move onward. I will not have you running around without a weapon.
Rook, we dig this other pipe out before we move onward. I will not have you running around without a weapon.
[The first door does not budge under his relentless poking.
The passcode is in letters. It appears to be quite long.]
The passcode is in letters. It appears to be quite long.]
[ glances at her, then moves to carefully dig the pipe out. ]
We're not going to hurt anything though, unless we're absolutely sure it's something bad. We don't know what kind of misleading things might be in here ... I don't know how this is supposed to work, and I don't want to mess something up if it affects Technic.
We're not going to hurt anything though, unless we're absolutely sure it's something bad. We don't know what kind of misleading things might be in here ... I don't know how this is supposed to work, and I don't want to mess something up if it affects Technic.
[Picking her new weapon up slices a nice, red line across Belt's palm.
The pile of scrap shifts noisly as Rook begins, and he will soon feel far more resistance than expected. Either the pipe is attached to something else, or it is not a pipe at all.]
The pile of scrap shifts noisly as Rook begins, and he will soon feel far more resistance than expected. Either the pipe is attached to something else, or it is not a pipe at all.]
[Painful, and she winces, but it's a game and that means this is fine... Plus she'll know soon if her healing is still on today!]
That would be appreciated, yes...
You are from Tiamat?
That would be appreciated, yes...
You are from Tiamat?
[It moves like a piece of something stuck under a pile of other somethings. Mystery solved: It is not a lever.]
[helping with that, carefully - he was here all along or something idk]

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