[Stepping into the mirror leads you into an open, metallic room. Scraps of metal and machinery lay about, rivets lining the walls and ceiling. There's a fine coat of rust forming on nearly everything.
You can hear the cranking of gears, as if you are standing in a large clock. Other than the echo of that movement, all is quiet.
[ and then going over to the closed doors first to inspect them, mainly to see if they can be opened or if they're locked with something. Mostly to get an idea of if they'll have to double back to one of them later. ]
[While one door looks as if it could open, there is no visible handle or switch to do so. The second door is completely welded shut. When Rook approaches, a small green screen under dusty, cracked glass flickers to life. It asks for a passcode.
Most of the metal is not useful, and would likely only serve as blunt shrapnel. There is a somewhat large piece with a sharply-cut edge, although handling it could be risky. A sleeker object, almost like a pipe, can be seen buried under a larger pile of scrap, if one is willing to dig it out.]
[ glances at her, then moves to carefully dig the pipe out. ]
We're not going to hurt anything though, unless we're absolutely sure it's something bad. We don't know what kind of misleading things might be in here ... I don't know how this is supposed to work, and I don't want to mess something up if it affects Technic.
[Picking her new weapon up slices a nice, red line across Belt's palm.
The pile of scrap shifts noisly as Rook begins, and he will soon feel far more resistance than expected. Either the pipe is attached to something else, or it is not a pipe at all.]
The cranking of gears is louder and far more haphazard. Ahead lies the gaping, dripping mouth of a large furnace, giant metal smokestacks billowing up into the ceiling and pipes running to every inch of the room.
In front of the flames one can spot the silhouette of two men. One is on his feet, closest to the party, while the other lounges back so close to the fire that even the glimpse of his nonchalance is uncomfortable.
[Stepping into the mirror leads you into an open, metallic room. Scraps of metal and machinery lay about, rivets lining the walls and ceiling. There's a fine coat of rust forming on nearly everything.
Embedded in the wall are three large, metal doors. All three are closed.
It is absolutely silent. The floor under your feet feels uncomfortably hot.
A quiet, labored ticking sound comes from the door to your left.]
LINKS
LATECOMERS: HERE
Note in your subject line if you have to leave at any time and I will work it into the game!
--S T A R T--
You can hear the cranking of gears, as if you are standing in a large clock. Other than the echo of that movement, all is quiet.
There are three large, metal doors.
Only one is open.]
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There seems to be a single proffered path. Shall we?
Re: --S T A R T--
Rusted...?
[ and then going over to the closed doors first to inspect them, mainly to see if they can be opened or if they're locked with something. Mostly to get an idea of if they'll have to double back to one of them later. ]
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Most of the metal is not useful, and would likely only serve as blunt shrapnel. There is a somewhat large piece with a sharply-cut edge, although handling it could be risky. A sleeker object, almost like a pipe, can be seen buried under a larger pile of scrap, if one is willing to dig it out.]
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And then looking at the second one when the screen lights up. ]
Ah ... a passcode.
[ checking over the options for the passcode. Is it just numbers, letters? A mix of both? ]
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The passcode is in letters. It appears to be quite long.]
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Keep an eye out for any letters or writings we come across. We'll probably need it for this later on.
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Rook, we dig this other pipe out before we move onward. I will not have you running around without a weapon.
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We're not going to hurt anything though, unless we're absolutely sure it's something bad. We don't know what kind of misleading things might be in here ... I don't know how this is supposed to work, and I don't want to mess something up if it affects Technic.
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The pile of scrap shifts noisly as Rook begins, and he will soon feel far more resistance than expected. Either the pipe is attached to something else, or it is not a pipe at all.]
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--T H R O U G H--
The cranking of gears is louder and far more haphazard. Ahead lies the gaping, dripping mouth of a large furnace, giant metal smokestacks billowing up into the ceiling and pipes running to every inch of the room.
In front of the flames one can spot the silhouette of two men. One is on his feet, closest to the party, while the other lounges back so close to the fire that even the glimpse of his nonchalance is uncomfortable.
Both men look exactly like Guy.]
Re: --T H R O U G H--
Technic?
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Wh-- Rook? Rook, what are you doing here?
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[He glances at Shuu, then back to Rook, brows tight.]
So an echo's just playing tricks, then...
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You say that like you actually believe it. Please.
[The other man brushes back his hair with an open hand, smile almost unnatural, eyes a brilliant yellow.]
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Probably my last comment for the next less-than-two hours!
RIGHTO if you're not back in time for battle i will let you know what to do >w>
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Re: --T H R O U G H--
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--S T A R T: D E U C E--
Embedded in the wall are three large, metal doors. All three are closed.
It is absolutely silent. The floor under your feet feels uncomfortably hot.
A quiet, labored ticking sound comes from the door to your left.]