RATATOSKR & OMETOTCHTLI
[You exit the parlor through a doorway in your team's color and find yourself in some kind of entry hall. Aside from the one behind you, there are four doors - one on each of the side walls, and two opposite the entrance - each with an image carved into it. They're a bit hard to make out, however, since only one torch on the far wall is lit, lending the place a gloomy atmosphere. What you can see is that the room, once richly decorated, is now a mess; the walls are covered in peeling, royal purple wallpaper, and great swaths of the ceiling are coated with sticky cobwebs. The floor is covered with large marble tiles, inlaid with some kind of swirling design in glittering gold - but sadly, it too is out of shape. The tiles seem to shift a bit under your weight, and some of them are even missing altogether.
If you try the doors you'll find that all of them are locked, and no amount of manhandling can get them to budge.]
[OOC: This game is a treasure hunt/dungeon crawl! Your characters will be exploring the rooms they pass through and facing different challenges in each one. Some rooms will be exploratory, others will have specific rules! The goal is just to reach the end. Teams will be scored on things like teamwork, cleverness, creativity, etc.
Skills are ON, but there will be penalties if you mess up Knut's castle. He lives here, you know!]
If you try the doors you'll find that all of them are locked, and no amount of manhandling can get them to budge.]
[OOC: This game is a treasure hunt/dungeon crawl! Your characters will be exploring the rooms they pass through and facing different challenges in each one. Some rooms will be exploratory, others will have specific rules! The goal is just to reach the end. Teams will be scored on things like teamwork, cleverness, creativity, etc.
Skills are ON, but there will be penalties if you mess up Knut's castle. He lives here, you know!]

Re: ROOM 1 - FOUR DOORS
One of each brawn and brain
Between those two you will find
If it's a challenge is more vexing than you desire. . ?
Take the shortcut's end can right
With . . . within? more of its test time.
Two path sing design
The left row can be quite far
But once aren't hard?"
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Oh my god, that was a bitch on mobile. And if I'm reading the text right....]Four, path before you lay
One of each brawn and brain
Between those two you will find
Two path of more vexing design
The left route's end can be quite far
But once within its test aren't hard
If it's a challenge you desire
Take the shortcut right
With wish more dire
Re: ROOM 1 - FOUR DOORS
So they increase in difficulty from left to right while decreasing in length. Do we think we can match this runt in wits or should we just suffer ages of boredom?
Re: ROOM 1 - FOUR DOORS
Taking the right might prove beneficial if we wish to win.
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...This is not a haunted house so far.
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Re: ROOM 1 - FOUR DOORS
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Well, we got a smart team and I'm pretty sure Zelos and I can take the brawn stuff.
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Re: ROOM 1 - FOUR DOORS
"Four paths before you lay
One of each brawn and brain
Between those two you will find
Two paths more of vexing design
The left route's end can be quite far
But once within, its tests aren't hard
If it's a challenge you desire
Take the shortcut right, with risks more dire"
With a loud click, the doors all unlock!]
Re: ROOM 1 - FOUR DOORS