RATATOSKR & OMETOTCHTLI
[You exit the parlor through a doorway in your team's color and find yourself in some kind of entry hall. Aside from the one behind you, there are four doors - one on each of the side walls, and two opposite the entrance - each with an image carved into it. They're a bit hard to make out, however, since only one torch on the far wall is lit, lending the place a gloomy atmosphere. What you can see is that the room, once richly decorated, is now a mess; the walls are covered in peeling, royal purple wallpaper, and great swaths of the ceiling are coated with sticky cobwebs. The floor is covered with large marble tiles, inlaid with some kind of swirling design in glittering gold - but sadly, it too is out of shape. The tiles seem to shift a bit under your weight, and some of them are even missing altogether.
If you try the doors you'll find that all of them are locked, and no amount of manhandling can get them to budge.]
[OOC: This game is a treasure hunt/dungeon crawl! Your characters will be exploring the rooms they pass through and facing different challenges in each one. Some rooms will be exploratory, others will have specific rules! The goal is just to reach the end. Teams will be scored on things like teamwork, cleverness, creativity, etc.
Skills are ON, but there will be penalties if you mess up Knut's castle. He lives here, you know!]
If you try the doors you'll find that all of them are locked, and no amount of manhandling can get them to budge.]
[OOC: This game is a treasure hunt/dungeon crawl! Your characters will be exploring the rooms they pass through and facing different challenges in each one. Some rooms will be exploratory, others will have specific rules! The goal is just to reach the end. Teams will be scored on things like teamwork, cleverness, creativity, etc.
Skills are ON, but there will be penalties if you mess up Knut's castle. He lives here, you know!]

ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
[Walking over to the torch to see if he can take it or if it's stuck to the wall.]
Re: ROOM 1 - FOUR DOORS
[Following along, looking at the gold pattern.]
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
...
...
...
...
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
...
...
...
...
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
ROOM 2 - THE PATH OF BRAWN
Well, better get started, I guess. Watch your step!]
Re: ROOM 2 - THE PATH OF BRAWN
Re: ROOM 2 - THE PATH OF BRAWN
Re: ROOM 2 - THE PATH OF BRAWN
Re: ROOM 2 - THE PATH OF BRAWN
Re: ROOM 2 - THE PATH OF BRAWN
Re: ROOM 2 - THE PATH OF BRAWN
Re: ROOM 2 - THE PATH OF BRAWN
Re: ROOM 2 - THE PATH OF BRAWN
Re: ROOM 2 - THE PATH OF BRAWN
Re: ROOM 2 - THE PATH OF BRAWN
Re: ROOM 2 - THE PATH OF BRAWN
Re: ROOM 2 - THE PATH OF BRAWN
Re: ROOM 2 - THE PATH OF BRAWN
Re: ROOM 2 - THE PATH OF BRAWN
Re: ROOM 2 - THE PATH OF BRAWN
Re: ROOM 2 - THE PATH OF BRAWN
Re: ROOM 2 - THE PATH OF BRAWN
Re: ROOM 2 - THE PATH OF BRAWN
Re: ROOM 2 - THE PATH OF BRAWN
Re: ROOM 2 - THE PATH OF BRAWN
Re: ROOM 2 - THE PATH OF BRAWN
Re: ROOM 2 - THE PATH OF BRAWN
Re: ROOM 2 - THE PATH OF BRAWN
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
ROOM 3
Wait, what?
You look around at yourself and your teammates and realize that at some point in the darkness, your clothes have magically changed into some kind of bizarre costume. Bizarre, but appropriate: a glance back will reveal that the tunnel you came through is a mousehole, and you now stand in a truly MASSIVE room, surrounded by immensely tall pieces of furniture. The perspective might throw you off for a minute, but it appears to be a fairly ordinary looking living room...seen from the scale of a rat. Have you shrunk or has the building grown? There's no way of knowing.
On the plus side: you all look adorable.
At the moment, you're standing between an immense couch and a gigantic end table. Across the room, distantly, is a door...a non-rat-sized door. How will you proceed?]
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
Re: ROOM 3
Re: ROOM 3
Oh my god.
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
Re: ROOM 3
[trying not to laugh, really he is]
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
...
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
Re: ROOM 3
ROOM 4
To your left and right are the remains of a set of short staircases, leading to a crumbled balcony above the main area. Above, an extravagant chandelier hangs from the ceiling, which - thank goodness - looks much more solid and intact than the floor.
What now?]
Re: ROOM 4
Re: ROOM 4
The balcony is what you have to watch out for, but even that is sturdy enough if you don't get too close to the edge.]
Re: ROOM 4
Re: ROOM 4
Re: ROOM 4
Re: ROOM 4
Re: ROOM 4
Re: ROOM 4
Re: ROOM 4
Re: ROOM 4
Re: ROOM 4
Re: ROOM 4
Re: ROOM 4
Re: ROOM 4
Re: ROOM 4
Re: ROOM 4
Re: ROOM 4
Re: ROOM 4
Re: ROOM 4
Re: ROOM 4
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
Re: ROOM 4
Re: ROOM 4
Re: ROOM 4
Re: ROOM 4
Re: ROOM 4
Re: ROOM 4
Re: ROOM 4
Re: ROOM 4
...
...
...
...
...
...
...
...
Re: ROOM 4
Re: ROOM 4
Re: ROOM 4
Re: ROOM 4
Re: ROOM 4
Re: ROOM 4
Re: ROOM 4
Re: ROOM 4
Re: ROOM 4
Re: ROOM 4
Re: ROOM 4
Re: ROOM 4
Re: ROOM 4
Re: ROOM 4
Re: ROOM 4
Re: ROOM 4
Re: ROOM 4
ROOM 5
At least you had fun.
The next room is a kitchen of some sort and it certainly looks normal enough as you enter, although it's completely barren aside from a large bowl of apples on a counter near the door. There's a simple wooden door on the wall opposite the entrance and no barriers stopping you from reaching it.
No obvious barriers, anyway. As soon as the first person through puts their foot down on the tile floor, there's a loud click and the tiles directly around you immediately light up in the following pattern:
(The bolded square at the bottom is the entrance. The one at the top is the exit.)
Nothing else happens, but perhaps you should be cautious as you proceed...]
Re: ROOM 5
Re: ROOM 5
Re: ROOM 5
Re: ROOM 5
Re: ROOM 5
Re: ROOM 5
Re: ROOM 5
Re: ROOM 5
Re: ROOM 5
Re: ROOM 5
Re: ROOM 5
Re: ROOM 5
Re: ROOM 5
Re: ROOM 5
Re: ROOM 5
Re: ROOM 5
Re: ROOM 5
Re: ROOM 5
Re: ROOM 5
Re: ROOM 5
Re: ROOM 5
Re: ROOM 5
Re: ROOM 5
Copper hidden in the apples? [Can we reach that from our spot by the door to look?]
Re: ROOM 5
Re: ROOM 5
Re: ROOM 5
Re: ROOM 5
Re: ROOM 5
Re: ROOM 5
Re: ROOM 5