RATATOSKR & OMETOTCHTLI
[You exit the parlor through a doorway in your team's color and find yourself in some kind of entry hall. Aside from the one behind you, there are four doors - one on each of the side walls, and two opposite the entrance - each with an image carved into it. They're a bit hard to make out, however, since only one torch on the far wall is lit, lending the place a gloomy atmosphere. What you can see is that the room, once richly decorated, is now a mess; the walls are covered in peeling, royal purple wallpaper, and great swaths of the ceiling are coated with sticky cobwebs. The floor is covered with large marble tiles, inlaid with some kind of swirling design in glittering gold - but sadly, it too is out of shape. The tiles seem to shift a bit under your weight, and some of them are even missing altogether.
If you try the doors you'll find that all of them are locked, and no amount of manhandling can get them to budge.]
[OOC: This game is a treasure hunt/dungeon crawl! Your characters will be exploring the rooms they pass through and facing different challenges in each one. Some rooms will be exploratory, others will have specific rules! The goal is just to reach the end. Teams will be scored on things like teamwork, cleverness, creativity, etc.
Skills are ON, but there will be penalties if you mess up Knut's castle. He lives here, you know!]
If you try the doors you'll find that all of them are locked, and no amount of manhandling can get them to budge.]
[OOC: This game is a treasure hunt/dungeon crawl! Your characters will be exploring the rooms they pass through and facing different challenges in each one. Some rooms will be exploratory, others will have specific rules! The goal is just to reach the end. Teams will be scored on things like teamwork, cleverness, creativity, etc.
Skills are ON, but there will be penalties if you mess up Knut's castle. He lives here, you know!]

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[and he's actually acquitting himself well, moving from platform to platform without losing his balance, not staying very long on any one platform, almost as if he expects them to move if he waits]
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[Are there things to use on the zip line?]
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[Then try to catch the ring on the way back down, but grabbing the rope is a good close second.]
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it's a small lump of coppery metal in the shape of a wedge, like a large slice of orange. as far as you can tell it doesn't seem to have any relevance in this room, but you get a strong sense that this is something you should hold onto...]
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[Off to climb the wall!]
[:D Best way to test new physical skill.]
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This is just the second room. Let's not get too excited.
[Either he's grabbing whatever there is to zip line down or he's dragging off his coat and twisting it into a roll before slinging it over and going down. Sorry he's cutting the line here guys.]
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[that's not saying he wouldn't mind his maneuvering gear though]
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[Following, following. God this bites. When he gets to the top he looks over. If his ex spheres weren't blocked he could just jump down sigh... Climbing down the other side!]
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[also climbin' down]
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See you in room three. :)]
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Oh, hey, keep an eye out for any wedge shapes, I got a thing.
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[Scooting through the tunnel on his hands and knees.]
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