soulping ([personal profile] soulping) wrote2014-03-07 03:39 pm

GULGALLANA & TIAMAT

[You exit the parlor through a doorway in your team's color and find yourself in some kind of entry hall. Aside from the one behind you, there are four doors - one on each of the side walls, and two opposite the entrance - each with an image carved into it. They're a bit hard to make out, however, since only one torch on the far wall is lit, lending the place a gloomy atmosphere. What you can see is that the room, once richly decorated, is now a mess; the walls are covered in peeling, royal purple wallpaper, and great swaths of the ceiling are coated with sticky cobwebs. The floor is covered with large marble tiles, inlaid with some kind of swirling design in glittering gold - but sadly, it too is out of shape. The tiles seem to shift a bit under your weight, and some of them are even missing altogether.

If you try the doors you'll find that all of them are locked, and no amount of manhandling can get them to budge.]

[OOC: This game is a treasure hunt/dungeon crawl! Your characters will be exploring the rooms they pass through and facing different challenges in each one. Some rooms will be exploratory, others will have specific rules! The goal is just to reach the end. Teams will be scored on things like teamwork, cleverness, creativity, etc.

Skills are ON, but there will be penalties if you mess up Knut's castle. He lives here, you know!]
debate_avenger: (Not as planned)

Re: ROOM 1 - FOUR DOORS

[personal profile] debate_avenger 2014-03-07 11:53 pm (UTC)(link)
[Well, the first thing that comes to mind is...]

...A sliding block puzzle. The first thing we have to do is a sliding block puzzle.

I really hope I'm wrong about this.
sakazuki: ((‘A`))

[personal profile] sakazuki 2014-03-07 11:58 pm (UTC)(link)
What, of the floor?

[ He uses his foot to nudge a few. ]

They at least move a bit.
carptricks: (in a young girl's soul)

Re: ROOM 1 - FOUR DOORS

[personal profile] carptricks 2014-03-07 11:58 pm (UTC)(link)
[he is RPG savvy enough to know what that means]

Why? What's wrong with a puzzle?
debate_avenger: (neutral)

[personal profile] debate_avenger 2014-03-08 12:00 am (UTC)(link)
Yeah. Looks like some are missing, and there's a design that goes across them. Presumably, if we put the design back together, it will unlock a door or something.

[That's going to be a pain, though...]
debate_avenger: (This is the way it should be)

Re: ROOM 1 - FOUR DOORS

[personal profile] debate_avenger 2014-03-08 12:02 am (UTC)(link)
The problem is these kinds of things are designed to waste people's time as much as possible. If we could lift the tiles it would be easier, of course, but...

[Wait a second...]

I suppose we should try that first, huh?
carptricks: (And we'll stir)

Re: ROOM 1 - FOUR DOORS

[personal profile] carptricks 2014-03-08 12:03 am (UTC)(link)
Can't hurt to try, can it?

[walking over towards one of the doors, looking thoughtful]

Though I wanna try something, too. Do either of you have a wire?
debate_avenger: (I can't explain.)

Re: ROOM 1 - FOUR DOORS

[personal profile] debate_avenger 2014-03-08 12:06 am (UTC)(link)
A wire? I'm afraid not. What are you planning to try, though?
carptricks: (Just go and listen)

Re: ROOM 1 - FOUR DOORS

[personal profile] carptricks 2014-03-08 12:08 am (UTC)(link)
[jiggling one of the doorknobs with a sigh]

Forcing our way through.
sakazuki: ((`︶´✧))

[personal profile] sakazuki 2014-03-08 12:10 am (UTC)(link)
This is going to take a while. I don't think we have the time. We should figure out what the design is first, before trying to move things around.
debate_avenger: (I can't explain.)

[personal profile] debate_avenger 2014-03-08 12:11 am (UTC)(link)
Yeah, that's part of the problem...

This is probably pretty unlikely, but do you have a wire? It seems like the Tiamat person has an idea.
sakazuki: ((。`д´。))

[personal profile] sakazuki 2014-03-08 12:15 am (UTC)(link)
Wire?

[ He checks his pockets but nothing, he shakes his head. ]

Just my eyepatch and clothes off my back. We can try breaking down the door, though.
debate_avenger: (Default)

[personal profile] debate_avenger 2014-03-08 12:16 am (UTC)(link)
Yeah, I thought that might be the case. I'd like to avoid breaking down the door, though.
sakazuki: ((‘A`))

[personal profile] sakazuki 2014-03-08 12:17 am (UTC)(link)
Think there can be penalties if we try that?
debate_avenger: (Default)

Re: ROOM 1 - FOUR DOORS

[personal profile] debate_avenger 2014-03-08 12:18 am (UTC)(link)
Well, we should try to avoid breaking anything, but if you have something that would work...

[Just... watching you do that and trying another door...]

I'm guessing all the doors are locked, then?
debate_avenger: (Default)

[personal profile] debate_avenger 2014-03-08 12:20 am (UTC)(link)
I think there might be, yeah. Especially when there's a puzzle staring at us. We might be able to get around it through other ideas, but I'm guessing that doing it through force is going to backfire on is.
carptricks: (and maybe)

Re: ROOM 1 - FOUR DOORS

[personal profile] carptricks 2014-03-08 12:30 am (UTC)(link)
Of course they're locked. Finishing the puzzle is probably what unlocks 'em.

[sighs and steps back to examine the tiles]

Guess we'd better start working if we want to get out of this room quickly.
sakazuki: ((´^`))

[personal profile] sakazuki 2014-03-08 12:31 am (UTC)(link)
Any other ways to force a door open, though? Are there screws holding the doorknobs in? We can try to take those out.
debate_avenger: (My plans are already in motion)

Re: ROOM 1 - FOUR DOORS

[personal profile] debate_avenger 2014-03-08 12:35 am (UTC)(link)
[But that's... going to take forever. Cut's idea is better than doing that.]

...Cut brought up another possibility, actually. If there are screws keeping the doorknob on, we might be able to unscrew them and take off the doorknob. Would you be able to unlock it in that case?
carptricks: (isn't never quite enough)

Re: ROOM 1 - FOUR DOORS

[personal profile] carptricks 2014-03-08 12:38 am (UTC)(link)
[. . . grins]

Taking the doorknob off of a door is just as good as unlocking it.
debate_avenger: (My plans are already in motion)

Re: ROOM 1 - FOUR DOORS

[personal profile] debate_avenger 2014-03-08 12:39 am (UTC)(link)
Then, let's investigate that first.

[Yes, she is checking all the door's doorknobs for screws, just to be safe.]
sakazuki: ((`︶´✧))

[personal profile] sakazuki 2014-03-08 12:41 am (UTC)(link)
[ POPPING IN HERE ]

Got anything to unscrew them, if they do have any? It doesn't have to be a screwdriver, just anything with a thin, but sturdy, flat edge should do the trick.
debate_avenger: (My plans are already in motion)

[personal profile] debate_avenger 2014-03-08 12:41 am (UTC)(link)
We have our shoes, don't we? It might be a bit hard to work with, but those stars on them might work.
Edited 2014-03-08 00:42 (UTC)
carptricks: (It'll start with a smile)

[personal profile] carptricks 2014-03-08 12:45 am (UTC)(link)
I don't have any of my usual tools on me, so let's give the stars a shot.

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