GULGALLANA & TIAMAT
[You exit the parlor through a doorway in your team's color and find yourself in some kind of entry hall. Aside from the one behind you, there are four doors - one on each of the side walls, and two opposite the entrance - each with an image carved into it. They're a bit hard to make out, however, since only one torch on the far wall is lit, lending the place a gloomy atmosphere. What you can see is that the room, once richly decorated, is now a mess; the walls are covered in peeling, royal purple wallpaper, and great swaths of the ceiling are coated with sticky cobwebs. The floor is covered with large marble tiles, inlaid with some kind of swirling design in glittering gold - but sadly, it too is out of shape. The tiles seem to shift a bit under your weight, and some of them are even missing altogether.
If you try the doors you'll find that all of them are locked, and no amount of manhandling can get them to budge.]
[OOC: This game is a treasure hunt/dungeon crawl! Your characters will be exploring the rooms they pass through and facing different challenges in each one. Some rooms will be exploratory, others will have specific rules! The goal is just to reach the end. Teams will be scored on things like teamwork, cleverness, creativity, etc.
Skills are ON, but there will be penalties if you mess up Knut's castle. He lives here, you know!]
If you try the doors you'll find that all of them are locked, and no amount of manhandling can get them to budge.]
[OOC: This game is a treasure hunt/dungeon crawl! Your characters will be exploring the rooms they pass through and facing different challenges in each one. Some rooms will be exploratory, others will have specific rules! The goal is just to reach the end. Teams will be scored on things like teamwork, cleverness, creativity, etc.
Skills are ON, but there will be penalties if you mess up Knut's castle. He lives here, you know!]

Re: ROOM 1 - FOUR DOORS
[sighs and steps back to examine the tiles]
Guess we'd better start working if we want to get out of this room quickly.
Re: ROOM 1 - FOUR DOORS
...Cut brought up another possibility, actually. If there are screws keeping the doorknob on, we might be able to unscrew them and take off the doorknob. Would you be able to unlock it in that case?
Re: ROOM 1 - FOUR DOORS
Taking the doorknob off of a door is just as good as unlocking it.
Re: ROOM 1 - FOUR DOORS
[Yes, she is checking all the door's doorknobs for screws, just to be safe.]
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Got anything to unscrew them, if they do have any? It doesn't have to be a screwdriver, just anything with a thin, but sturdy, flat edge should do the trick.
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[I'm trusting your dexterity for our improvised screwdriver, okay?]
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[ He starts taking off one of his boots right now, picking it up. Hideous boots actually do something good now, but the stars are attached... Maybe they should rip these off? ]
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[...Could we use another boot to cut it off, maybe...? That's probably going to be really awkward, though...]
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[ No point in ripping them off and wasting time if Lucky can manage. ]
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[laying the unbroken screws down on the ground neatly, before pushing the door open]
Oooi, guys, it worked!
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Alright, should we try unscrewing all the other doors too, or just go through this one?
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The screws are fragile, so if we want to do as little damage as possible, I think we should just go through this door.
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Then let's go. We can come back, like Dissolve said.
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Re: ROOM 1 - FOUR DOORS
We should try to leave things as undamaged as possible, so if you have faith in your skills, we should probably put it back together before we leave. I suppose it's not possible to completely repair it at this point, though.
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The one that broke is a lost cause, though.
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