GULGALLANA & TIAMAT
[You exit the parlor through a doorway in your team's color and find yourself in some kind of entry hall. Aside from the one behind you, there are four doors - one on each of the side walls, and two opposite the entrance - each with an image carved into it. They're a bit hard to make out, however, since only one torch on the far wall is lit, lending the place a gloomy atmosphere. What you can see is that the room, once richly decorated, is now a mess; the walls are covered in peeling, royal purple wallpaper, and great swaths of the ceiling are coated with sticky cobwebs. The floor is covered with large marble tiles, inlaid with some kind of swirling design in glittering gold - but sadly, it too is out of shape. The tiles seem to shift a bit under your weight, and some of them are even missing altogether.
If you try the doors you'll find that all of them are locked, and no amount of manhandling can get them to budge.]
[OOC: This game is a treasure hunt/dungeon crawl! Your characters will be exploring the rooms they pass through and facing different challenges in each one. Some rooms will be exploratory, others will have specific rules! The goal is just to reach the end. Teams will be scored on things like teamwork, cleverness, creativity, etc.
Skills are ON, but there will be penalties if you mess up Knut's castle. He lives here, you know!]
If you try the doors you'll find that all of them are locked, and no amount of manhandling can get them to budge.]
[OOC: This game is a treasure hunt/dungeon crawl! Your characters will be exploring the rooms they pass through and facing different challenges in each one. Some rooms will be exploratory, others will have specific rules! The goal is just to reach the end. Teams will be scored on things like teamwork, cleverness, creativity, etc.
Skills are ON, but there will be penalties if you mess up Knut's castle. He lives here, you know!]

Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
[laying the unbroken screws down on the ground neatly, before pushing the door open]
Oooi, guys, it worked!
no subject
Alright, should we try unscrewing all the other doors too, or just go through this one?
no subject
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The screws are fragile, so if we want to do as little damage as possible, I think we should just go through this door.
no subject
Then let's go. We can come back, like Dissolve said.
no subject
[stepping aside to let Dissolve and Cut go first]
no subject
no subject
Re: ROOM 1 - FOUR DOORS
We should try to leave things as undamaged as possible, so if you have faith in your skills, we should probably put it back together before we leave. I suppose it's not possible to completely repair it at this point, though.
Re: ROOM 1 - FOUR DOORS
The one that broke is a lost cause, though.
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Lead the way. Let's see what we're getting ourselves into.
Re: ROOM 1 - FOUR DOORS
[Yes, she is totally leading the way. Leaders lead from the front, after all.]
Re: ROOM 1 - FOUR DOORS