GULGALLANA & TIAMAT
[You exit the parlor through a doorway in your team's color and find yourself in some kind of entry hall. Aside from the one behind you, there are four doors - one on each of the side walls, and two opposite the entrance - each with an image carved into it. They're a bit hard to make out, however, since only one torch on the far wall is lit, lending the place a gloomy atmosphere. What you can see is that the room, once richly decorated, is now a mess; the walls are covered in peeling, royal purple wallpaper, and great swaths of the ceiling are coated with sticky cobwebs. The floor is covered with large marble tiles, inlaid with some kind of swirling design in glittering gold - but sadly, it too is out of shape. The tiles seem to shift a bit under your weight, and some of them are even missing altogether.
If you try the doors you'll find that all of them are locked, and no amount of manhandling can get them to budge.]
[OOC: This game is a treasure hunt/dungeon crawl! Your characters will be exploring the rooms they pass through and facing different challenges in each one. Some rooms will be exploratory, others will have specific rules! The goal is just to reach the end. Teams will be scored on things like teamwork, cleverness, creativity, etc.
Skills are ON, but there will be penalties if you mess up Knut's castle. He lives here, you know!]
If you try the doors you'll find that all of them are locked, and no amount of manhandling can get them to budge.]
[OOC: This game is a treasure hunt/dungeon crawl! Your characters will be exploring the rooms they pass through and facing different challenges in each one. Some rooms will be exploratory, others will have specific rules! The goal is just to reach the end. Teams will be scored on things like teamwork, cleverness, creativity, etc.
Skills are ON, but there will be penalties if you mess up Knut's castle. He lives here, you know!]

ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
...A sliding block puzzle. The first thing we have to do is a sliding block puzzle.
I really hope I'm wrong about this.
no subject
[ He uses his foot to nudge a few. ]
They at least move a bit.
no subject
[That's going to be a pain, though...]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
Re: ROOM 1 - FOUR DOORS
Why? What's wrong with a puzzle?
Re: ROOM 1 - FOUR DOORS
[Wait a second...]
I suppose we should try that first, huh?
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
...
ROOM 2 - THE PATH OF ?????
Well, better get started, I guess. Watch your step!]
no subject
[ Looks kind of easy. ]
no subject
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
ROOM 3
Wait, what?
You look around at yourself and your teammates and realize that at some point in the darkness, your clothes have magically changed into some kind of bizarre costume. Bizarre, but appropriate: a glance back will reveal that the tunnel you came through is a mousehole, and you now stand in a truly MASSIVE room, surrounded by immensely tall pieces of furniture. The perspective might throw you off for a minute, but it appears to be a fairly ordinary looking living room...seen from the scale of a rat. Have you shrunk or has the building grown? There's no way of knowing.
On the plus side: you all look adorable.
At the moment, you're standing between an immense couch and a gigantic end table. Across the room, distantly, is a door...a non-rat-sized door. How will you proceed?]
no subject
What the hell is this?! When did our clothes change?!
no subject
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
ROOM 4
To your left and right are the remains of a set of short staircases, leading to a crumbled balcony above the main area. Above, an extravagant chandelier hangs from the ceiling, which - thank goodness - looks much more solid and intact than the floor.
What now?]
Re: ROOM 4
This house sure is fond of obstacle courses.
[the next course of actions is obvious to Kaito]
no subject
What the hell are we to do now, though? The stairs are broken and we're not risking going down.
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
...
...
...
...
...
...
...
...
...
ROOM 5
No obvious barriers, anyway. As soon as the first person through puts their foot down on the tile floor, there's a loud click and the tiles directly around you immediately light up in the following pattern:
(The bolded square at the bottom is the entrance. The one at the top is the exit.)
Nothing else happens, but perhaps you should be cautious as you proceed...]
Re: ROOM 5
[oh boy]
Weeeee should probably be careful.
Re: ROOM 5
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
ROOM 6
The place you land in is a completely empty, square room made of grey stone that's slightly damp and covered in mildew and dust. It looks like a dungeon of some sort, which makes sense considering how far you fell. But there's no door or other obvious exit- the room is bare and the walls are smooth. Hmm...]
Re: ROOM 6
Keh. . . we should've just taken it one at a time.
Re: ROOM 6
[Well, time to focus on the current situation... Let me go check all the walls by hand, at least.]
Re: ROOM 6
[standing up, and dusting some glitter off of his shirt as he does so]
Re: ROOM 6
Re: ROOM 6
Re: ROOM 6
Re: ROOM 6
Re: ROOM 6
Re: ROOM 6
Re: ROOM 6
Re: ROOM 6
Re: ROOM 6
Re: ROOM 6
Re: ROOM 6
Re: ROOM 6
Re: ROOM 6
Re: ROOM 6
Re: ROOM 6
Re: ROOM 6
Re: ROOM 6
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
...
Re: ROOM 6
Re: ROOM 6
Re: ROOM 6
Re: ROOM 6
Re: ROOM 6
Re: ROOM 6
Re: ROOM 6
Re: ROOM 6
Re: ROOM 6
Re: ROOM 6
Re: ROOM 6
ROOM 7
This room is still obviously a dungeon, dark and dirty like the last, but there's something rather out of place- on the opposite wall is a door, almost fully submerged, and surrounding it on the wall is a curious mosaic. It's a little hard to tell because it's mostly underwater now, but- yeah, no, it's OBVIOUSLY a puzzle. Or at least it once was.
But it's underwater! What the heck do you do now?]
Re: ROOM 7
Re: ROOM 7
Re: ROOM 7
Re: ROOM 7
Re: ROOM 7
Re: ROOM 7
Re: ROOM 7
Re: ROOM 7
Re: ROOM 7
Re: ROOM 7
Re: ROOM 7
Re: ROOM 7
Re: ROOM 7
Re: ROOM 7