soulping ([personal profile] soulping) wrote2014-03-07 03:39 pm

GULGALLANA & TIAMAT

[You exit the parlor through a doorway in your team's color and find yourself in some kind of entry hall. Aside from the one behind you, there are four doors - one on each of the side walls, and two opposite the entrance - each with an image carved into it. They're a bit hard to make out, however, since only one torch on the far wall is lit, lending the place a gloomy atmosphere. What you can see is that the room, once richly decorated, is now a mess; the walls are covered in peeling, royal purple wallpaper, and great swaths of the ceiling are coated with sticky cobwebs. The floor is covered with large marble tiles, inlaid with some kind of swirling design in glittering gold - but sadly, it too is out of shape. The tiles seem to shift a bit under your weight, and some of them are even missing altogether.

If you try the doors you'll find that all of them are locked, and no amount of manhandling can get them to budge.]

[OOC: This game is a treasure hunt/dungeon crawl! Your characters will be exploring the rooms they pass through and facing different challenges in each one. Some rooms will be exploratory, others will have specific rules! The goal is just to reach the end. Teams will be scored on things like teamwork, cleverness, creativity, etc.

Skills are ON, but there will be penalties if you mess up Knut's castle. He lives here, you know!]
carptricks: (How the music can free her)

Re: ROOM 6

[personal profile] carptricks 2014-03-09 05:12 am (UTC)(link)
[hey, there are three people here. the power of teamwork has worked so far!]

Oooi, guys! C'mere, I think we can move this!
debate_avenger: (This is the way it should be)

Re: ROOM 6

[personal profile] debate_avenger 2014-03-09 05:14 am (UTC)(link)
Yeah. let's do it. We made it this far working together after all.

[Yes, she is going to help out.]
carptricks: (It'll start with a smile)

Re: ROOM 6

[personal profile] carptricks 2014-03-09 05:15 am (UTC)(link)
[assumingly, Cut will do]

[LET'S DO THIS LET'S ATTEMPT TO LIFT THIS STONE]
sakazuki: (凸(`0´)凸)

Re: ROOM 6

[personal profile] sakazuki 2014-03-09 05:25 am (UTC)(link)
[ Of course Cut will help. LET'S DO IT, TEAMWORKKKKKKKK ]
debate_avenger: (Default)

Re: ROOM 6

[personal profile] debate_avenger 2014-03-09 05:39 am (UTC)(link)
Okay, this isn't working... Maybe we should try pushing it, instead?
carptricks: (Just go and listen)

Re: ROOM 6

[personal profile] carptricks 2014-03-09 05:49 am (UTC)(link)
If lifting it didn't work, pushing it's probably not gonna help either.

[but it sounds hallow. . .]
debate_avenger: (Default)

Re: ROOM 6

[personal profile] debate_avenger 2014-03-09 05:53 am (UTC)(link)
It's just... If it's hollow, we're probably supposed to move it, but it's a question of how we're supposed to move it. Just because we can't move it one way doesn't mean we can't move it another way.

[I'm willing to try anything at this point, though.]
carptricks: (How the music can free her)

Re: ROOM 6

[personal profile] carptricks 2014-03-09 05:56 am (UTC)(link)
Ha. We might as well give it a shot. We don't have many choices at this point, if we don't wanna be stuck in this dungeon forever.

[okay! let's try pushing the stone instead]
debate_avenger: (Default)

Re: ROOM 6

[personal profile] debate_avenger 2014-03-09 05:56 am (UTC)(link)
[And pushing we will go! Hopefully this works out better than our last attempt.]
debate_avenger: (Default)

Re: ROOM 6

[personal profile] debate_avenger 2014-03-09 06:00 am (UTC)(link)
[Both! We'll start with down and if that doesn't work, try to the side!]
carptricks: (Around my arms)

Re: ROOM 6

[personal profile] carptricks 2014-03-09 06:09 am (UTC)(link)
. . .

I don't think that's a good sign, so let's speed this up a little!

[PUSHING MORE]
debate_avenger: (defensive)

Re: ROOM 6

[personal profile] debate_avenger 2014-03-09 06:10 am (UTC)(link)
Yeah, let's keep going with this.

[Yes, pushing as hard as I can here!]
debate_avenger: (defensive)

Re: ROOM 6

[personal profile] debate_avenger 2014-03-09 06:31 am (UTC)(link)
[Well, I'm still moving it as much as I can here. You're going to need to tell us if it's enough, though.]

As soon as there's space, everyone's getting in this gap. No matter how crowded it is, it's better than getting crushed in here.
Edited 2014-03-09 06:32 (UTC)
carptricks: (It won't wipe off your face)

Re: ROOM 6

[personal profile] carptricks 2014-03-09 06:32 am (UTC)(link)
[. . . THE PUSHING IS GOING FASTER NOW. well, as fast as these three can make it go]

If there's enough space! This better be a tunnel!
debate_avenger: (defensive)

Re: ROOM 6

[personal profile] debate_avenger 2014-03-09 06:35 am (UTC)(link)
[So yes, we're all pushing as hard and fast as we can, and moving into the gap we're making as soon as there's space to fit us all.]
carptricks: (believe in the magic of rock n roll)

Re: ROOM 6

[personal profile] carptricks 2014-03-09 07:12 am (UTC)(link)
[DIVING IS HAPPENING, YES. it's the most impressive diving anyone has ever seen]
debate_avenger: (defensive)

Re: ROOM 6

[personal profile] debate_avenger 2014-03-09 07:12 am (UTC)(link)
[Pushing Cut and Lucky in there first. I can go after.

...By which I mean I'm diving in too, but not until I've made sure the others are safe.]
carptricks: (all the magic's in the music)

Re: ROOM 6

[personal profile] carptricks 2014-03-09 07:21 am (UTC)(link)
[down is better than squished]

Geez. . . that could've ended badly.

[climbing doooown, then]
debate_avenger: (This is the way it should be)

Re: ROOM 6

[personal profile] debate_avenger 2014-03-09 07:22 am (UTC)(link)
It could have, but we managed it somehow.

[But yes, nowhere to go but down. Down we go!]