GULGALLANA & TIAMAT
[You exit the parlor through a doorway in your team's color and find yourself in some kind of entry hall. Aside from the one behind you, there are four doors - one on each of the side walls, and two opposite the entrance - each with an image carved into it. They're a bit hard to make out, however, since only one torch on the far wall is lit, lending the place a gloomy atmosphere. What you can see is that the room, once richly decorated, is now a mess; the walls are covered in peeling, royal purple wallpaper, and great swaths of the ceiling are coated with sticky cobwebs. The floor is covered with large marble tiles, inlaid with some kind of swirling design in glittering gold - but sadly, it too is out of shape. The tiles seem to shift a bit under your weight, and some of them are even missing altogether.
If you try the doors you'll find that all of them are locked, and no amount of manhandling can get them to budge.]
[OOC: This game is a treasure hunt/dungeon crawl! Your characters will be exploring the rooms they pass through and facing different challenges in each one. Some rooms will be exploratory, others will have specific rules! The goal is just to reach the end. Teams will be scored on things like teamwork, cleverness, creativity, etc.
Skills are ON, but there will be penalties if you mess up Knut's castle. He lives here, you know!]
If you try the doors you'll find that all of them are locked, and no amount of manhandling can get them to budge.]
[OOC: This game is a treasure hunt/dungeon crawl! Your characters will be exploring the rooms they pass through and facing different challenges in each one. Some rooms will be exploratory, others will have specific rules! The goal is just to reach the end. Teams will be scored on things like teamwork, cleverness, creativity, etc.
Skills are ON, but there will be penalties if you mess up Knut's castle. He lives here, you know!]

Re: ROOM 6
Oooi, guys! C'mere, I think we can move this!
Re: ROOM 6
[Yes, she is going to help out.]
Re: ROOM 6
[LET'S DO THIS LET'S ATTEMPT TO LIFT THIS STONE]
Re: ROOM 6
Re: ROOM 6
Re: ROOM 6
Re: ROOM 6
[but it sounds hallow. . .]
Re: ROOM 6
[I'm willing to try anything at this point, though.]
Re: ROOM 6
[okay! let's try pushing the stone instead]
Re: ROOM 6
Re: ROOM 6
Re: ROOM 6
Re: ROOM 6
In the distance, far above you, you hear an ominous rumble.]
Re: ROOM 6
I don't think that's a good sign, so let's speed this up a little!
[PUSHING MORE]
Re: ROOM 6
[Yes, pushing as hard as I can here!]
Re: ROOM 6
Oh, wait. It's a GIANT cube-shaped block.
Coming down right on top of you.
SO HOW'S THAT PUSHING GOING, GUYS?]
Re: ROOM 6
As soon as there's space, everyone's getting in this gap. No matter how crowded it is, it's better than getting crushed in here.
Re: ROOM 6
If there's enough space! This better be a tunnel!
Re: ROOM 6
Re: ROOM 6
Re: ROOM 6
Re: ROOM 6
...By which I mean I'm diving in too, but not until I've made sure the others are safe.]
Re: ROOM 6
Nowhere to go but...down, I suppose.]
Re: ROOM 6
Geez. . . that could've ended badly.
[climbing doooown, then]
Re: ROOM 6
[But yes, nowhere to go but down. Down we go!]