GULGALLANA & TIAMAT
[You exit the parlor through a doorway in your team's color and find yourself in some kind of entry hall. Aside from the one behind you, there are four doors - one on each of the side walls, and two opposite the entrance - each with an image carved into it. They're a bit hard to make out, however, since only one torch on the far wall is lit, lending the place a gloomy atmosphere. What you can see is that the room, once richly decorated, is now a mess; the walls are covered in peeling, royal purple wallpaper, and great swaths of the ceiling are coated with sticky cobwebs. The floor is covered with large marble tiles, inlaid with some kind of swirling design in glittering gold - but sadly, it too is out of shape. The tiles seem to shift a bit under your weight, and some of them are even missing altogether.
If you try the doors you'll find that all of them are locked, and no amount of manhandling can get them to budge.]
[OOC: This game is a treasure hunt/dungeon crawl! Your characters will be exploring the rooms they pass through and facing different challenges in each one. Some rooms will be exploratory, others will have specific rules! The goal is just to reach the end. Teams will be scored on things like teamwork, cleverness, creativity, etc.
Skills are ON, but there will be penalties if you mess up Knut's castle. He lives here, you know!]
If you try the doors you'll find that all of them are locked, and no amount of manhandling can get them to budge.]
[OOC: This game is a treasure hunt/dungeon crawl! Your characters will be exploring the rooms they pass through and facing different challenges in each one. Some rooms will be exploratory, others will have specific rules! The goal is just to reach the end. Teams will be scored on things like teamwork, cleverness, creativity, etc.
Skills are ON, but there will be penalties if you mess up Knut's castle. He lives here, you know!]

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I don't think this is an automatic zip line. Someone can probably use the rope, but...
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Yeah, there's only one handle... One of us might have to hang onto the one using the handle and the other will have to use the rope, since all two people can't hang onto one person.
[ That would be... pretty bad. ]
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Which one of us has the strongest upper body strength? They'd need it, to support two people.
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I might be able to handle Dissolve for a bit, but not you at all.
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[already looping the makeshift jacket-scarf-belt rope through the zipline ring]
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Y-Yeah, I suppose we can do that.
[ Grabbing hold of the handle. ]
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[Okay, let's see about finding a place that won't bother Cut too much while still being a good position to keep hold so I won't fall...]
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All right. On three! One, two. . .
[AND ON THREE, HE PUSHES OFF]
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[ HE WAS HOLDING ON BUT HE DIDN'T EXACTLY BRACE HIMSELF YET SO DOWN THEY GO AAAAAAAAAAAAAAA-- but they should be fine, really, since he's holding for his dear life, assuming that nothing goes wrong during or after the trip down, BUT RUDE!!! ]
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[down the zipline they all go /o/]
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[ Cut lets go of the handle once they reach the bottom. ]
How about a warning next time?!
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Relax. We made it down safely, didn't we? And I counted to three.
[already starting to climb that wall, too]
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I'll wait until the rest of you are up there for now.
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[She'll follow before too long, yeah. It's just... a lot easier if she doesn't have to worry about falling first. That's how we made it this far, right?]
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I hope I never have to climb again... I wish I could just teleport over it or something...
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Well, we're at the door now, so this could be the end.
[ Or have another room behind it. ]
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See you in room three. :)]
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