TAKSHAKA
[You exit the parlor through a doorway in your team's color and find yourself in some kind of entry hall. Aside from the one behind you, there are four doors - one on each of the side walls, and two opposite the entrance - each with an image carved into it. They're a bit hard to make out, however, since only one torch on the far wall is lit, lending the place a gloomy atmosphere. What you can see is that the room, once richly decorated, is now a mess; the walls are covered in peeling, royal purple wallpaper, and great swaths of the ceiling are coated with sticky cobwebs. The floor is covered with large marble tiles, inlaid with some kind of swirling design in glittering gold - but sadly, it too is out of shape. The tiles seem to shift a bit under your weight, and some of them are even missing altogether.
If you try the doors you'll find that all of them are locked, and no amount of manhandling can get them to budge.]
[OOC: This game is a treasure hunt/dungeon crawl! Your characters will be exploring the rooms they pass through and facing different challenges in each one. Some rooms will be exploratory, others will have specific rules! The goal is just to reach the end. Teams will be scored on things like teamwork, cleverness, creativity, etc.
Skills are ON, but there will be penalties if you mess up Knut's castle. He lives here, you know!]
If you try the doors you'll find that all of them are locked, and no amount of manhandling can get them to budge.]
[OOC: This game is a treasure hunt/dungeon crawl! Your characters will be exploring the rooms they pass through and facing different challenges in each one. Some rooms will be exploratory, others will have specific rules! The goal is just to reach the end. Teams will be scored on things like teamwork, cleverness, creativity, etc.
Skills are ON, but there will be penalties if you mess up Knut's castle. He lives here, you know!]

Re: ROOM 1 - FOUR DOORS
[GONNA GO TO TOWN ON THIS WHOLE SLIDING PUZZLE THING HELL YES]
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
"Four paths before you lay, one of each brawn and brain..."
Hmmm. "Between those two you will find two paths more of vexing design. The left route's end can be quite far, but once within, its tasks aren't hard. If it's a challenge you desire, take the shortcut right, with risks more dire." That doesn't even fully rhyme...
Re: ROOM 1 - FOUR DOORS
Well, he does seem kind of weird. I don't mind taking the shortcuts,t hough.
Re: ROOM 1 - FOUR DOORS
But first we have to figure out how to open these doors--maybe once you've gotten all the tiles into place they'll unlock. Let's keep going, Wren.
Re: ROOM 1 - FOUR DOORS
"Four paths before you lay
One of each brawn and brain
Between those two you will find
Two paths more of vexing design
The left route's end can be quite far
But once within, its tests aren't hard
If it's a challenge you desire
Take the shortcut right, with risks more dire"
With a loud click, the doors all unlock!]
Re: ROOM 1 - FOUR DOORS
You did it, Wren.
[now that there's light, he's going to do a sweep of the room just in case Sparrow missed anything, scowling at all the cobwebs and stuff]
Re: ROOM 1 - FOUR DOORS
We should figure out where to go, then. I still vote that we do the harder ones.
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
[ showing them the weird wedge of copper. ]
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
We have four paths. The two in the middle are probably the hardest. The left route is longer, but it is easy. On the right is a short one, but, it's also harder.
So, we have to pick. I vote right.
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Re: ROOM 1 - FOUR DOORS
Then it seems we're headed for the cave.
[heading over to that door with a last wistful look at the sword]