TAKSHAKA
[You exit the parlor through a doorway in your team's color and find yourself in some kind of entry hall. Aside from the one behind you, there are four doors - one on each of the side walls, and two opposite the entrance - each with an image carved into it. They're a bit hard to make out, however, since only one torch on the far wall is lit, lending the place a gloomy atmosphere. What you can see is that the room, once richly decorated, is now a mess; the walls are covered in peeling, royal purple wallpaper, and great swaths of the ceiling are coated with sticky cobwebs. The floor is covered with large marble tiles, inlaid with some kind of swirling design in glittering gold - but sadly, it too is out of shape. The tiles seem to shift a bit under your weight, and some of them are even missing altogether.
If you try the doors you'll find that all of them are locked, and no amount of manhandling can get them to budge.]
[OOC: This game is a treasure hunt/dungeon crawl! Your characters will be exploring the rooms they pass through and facing different challenges in each one. Some rooms will be exploratory, others will have specific rules! The goal is just to reach the end. Teams will be scored on things like teamwork, cleverness, creativity, etc.
Skills are ON, but there will be penalties if you mess up Knut's castle. He lives here, you know!]
If you try the doors you'll find that all of them are locked, and no amount of manhandling can get them to budge.]
[OOC: This game is a treasure hunt/dungeon crawl! Your characters will be exploring the rooms they pass through and facing different challenges in each one. Some rooms will be exploratory, others will have specific rules! The goal is just to reach the end. Teams will be scored on things like teamwork, cleverness, creativity, etc.
Skills are ON, but there will be penalties if you mess up Knut's castle. He lives here, you know!]

ROOM 1 - FOUR DOORS
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So, what should we do?
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Let's have a look around. These designs are probably important.
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Ugh.
[he reaches out, materializes a slightly malformed broom in one hand, and starts sweeping.]
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Swan are you actually cleaning.
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[whacking some cobwebs with the broom!]
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It's too hard to see here...
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Let's have a look at the images on the doors, and on the floor.
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[ bouncing to a sidewall to look at the door there! ]
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ROOM 2 - THE PATH OF DANGER
Until you take a step forward. And an axe falls from the ceiling to land mere centimeters from your foot.
Holy shit, don't just stand there! In another few seconds, knives and bullets start shooting from the walls and if you don't move quickly they'll be making swiss cheese out of you. You can't go back; the door has just loudly locked behind you. But the path ahead doesn't look much better, what with the swinging blades that have suddenly appeared and the continuing barrage from the walls. There's no choice though, you're just going to have to make a run for it and try to dodge as best you can- but watch out for the tripwires!]
[ooc: pick an order and thread sequentially what your characters are doing- what happens will be based on DnD style dicerolls!]
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[not wasting any time, Swan immediately disappears into spirit form as he says this, then reappears an instant later much closer to one wall, where he projects a large, rough, dented shield. He attempts to repeat the same thing over and over again across the entire room; the shields will break and disappear within seconds, but that should give the others valuable breathing space to run across semi-safely]
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so she grins and looks to Wren. ]
Watch your feet, there will be traps on the ground too!
[ and she's running, mindful of any traps or wires on the floor. ]
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ROOM 3
Wait, what?
You look around at yourself and your teammates and realize that at some point in the darkness, your clothes have magically changed into some kind of bizarre costume. Bizarre, but appropriate: a glance back will reveal that the tunnel you came through is a mousehole, and you now stand in a truly MASSIVE room, surrounded by immensely tall pieces of furniture. The perspective might throw you off for a minute, but it appears to be a fairly ordinary looking living room...seen from the scale of a rat. Have you shrunk or has the building grown? There's no way of knowing.
On the plus side: you all look adorable.
You quickly realize that the wooden floor isn't actually a floor; you're on a tabletop overlooking the room. And right next to the mousehole is a large cage-]
Hey you! Are you crazy?! Get over here, quick!
[-inside of which is a white rat, who is frantically trying to get your attention.]
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Hey, Mister... Rat...?
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What's wrong?
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[but he pads over in his stupid mouse costume to the cage]
Let me guess. There's a cat who frequents this room, right?
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ROOM 4 - THE DUNGEONS
You brush yourselves off and investigate the next room. It's a plain little area, not much to it. Most importantly, there's no door other than the one you just came through. You have just enough time for someone to say "What now?" before you hear a distant click.
And then the floor opens up underneath you.
HAVE FUN PLUMMETING SEVERAL STORIES. Don't worry though; there are a number of giant spiderwebs that intermittently break your fall as you tumble down, so you're completely and totally unharmed when you finally land! In another spider web. A giant one that stretches across the entire room, and is much tougher than the others. So now you've probably had a heart attack, you're covered in gross sticky spiderwebs, and you're caught in another one. Are we having fun yet?
There's a minute or two to catch your bearings. You are indeed hanging roughly ten feet off the ground, in a dim, dank room. It looks like a dungeon of some sort, which makes sense considering how far you fell, and it's partially flooded, which could potentially help your landing. When you figure out how to get down, that is. The giant web is sticky and moving is like flailing around in a massive hammock, but you can move on it.
Before you have the opportunity, though, something moves in a dark corner of the room. It slowly approaches, skittering over the web with eight massive black legs...]
Oh myyy, look what we have here! How delightful! It's been so long since we had humans for dinner...
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. . . I'm not really human, though.
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Oh, hello! We're not on the menu.
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Ugh. How unsanitary.
Listen, giant spider, all these filthy webs are really terrifying, but you aren't. You're also wrong. I'm a spirit, not a human, and Wren is definitely not human either. Sparrow is the only human here, and you're not eating her.
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ROOM 5
Well, no. As you enter three other figures are moving toward the boat- translucent, wispy, white humanoid shapes that turn to you with hazy faces.]
Oh, hello. I didn't know we had company.