BARGHEST
[You exit the parlor through a doorway in your team's color and find yourself in some kind of entry hall. Aside from the one behind you, there are four doors - one on each of the side walls, and two opposite the entrance - each with an image carved into it. They're a bit hard to make out, however, since only one torch on the far wall is lit, lending the place a gloomy atmosphere. What you can see is that the room, once richly decorated, is now a mess; the walls are covered in peeling, royal purple wallpaper, and great swaths of the ceiling are coated with sticky cobwebs. The floor is covered with large marble tiles, inlaid with some kind of swirling design in glittering gold - but sadly, it too is out of shape. The tiles seem to shift a bit under your weight, and some of them are even missing altogether.
If you try the doors you'll find that all of them are locked, and no amount of manhandling can get them to budge.]
[OOC: This game is a treasure hunt/dungeon crawl! Your characters will be exploring the rooms they pass through and facing different challenges in each one. Some rooms will be exploratory, others will have specific rules! The goal is just to reach the end. Teams will be scored on things like teamwork, cleverness, creativity, etc.
Skills are ON, but there will be penalties if you mess up Knut's castle. He lives here, you know!]
If you try the doors you'll find that all of them are locked, and no amount of manhandling can get them to budge.]
[OOC: This game is a treasure hunt/dungeon crawl! Your characters will be exploring the rooms they pass through and facing different challenges in each one. Some rooms will be exploratory, others will have specific rules! The goal is just to reach the end. Teams will be scored on things like teamwork, cleverness, creativity, etc.
Skills are ON, but there will be penalties if you mess up Knut's castle. He lives here, you know!]

ROOM 5
No obvious barriers, anyway. As soon as the first person through puts their foot down on the tile floor, there's a loud click and the tiles directly around you immediately light up in the following pattern:
(The bolded square at the bottom is the entrance. The one at the top is the exit.)
Nothing else happens, but perhaps you should be cautious as you proceed...
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[IF ONLY I COULD BURN DOWN TILES.]
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I'm guessin' the colored ones are safe.
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[ but okay, putting it on the square directly in front of them. ]
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[ here he will hand lepus the paperweight too. ]
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No, seriously. The trapped tile bursts with a shower of paint and glitter. You have .5 seconds to dodge and only get it on your clothes, but that would mean potentially activating more tiles. Otherwise, yeah, your face is totally covered in purple and green. You'll look very festive.
On the other hand, the tiles around the trap are now helpfully lit up:]
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[SUPER SPEED. HAHAHAHA .5 IS ALL HE NEEDS! Dodges backwards towards Mira rather than risking a new tile.
Though now he's quite worn down, resting his hands on his knees and panting for a second.]
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Really.
[ it's cool lepus mira will be here. standing here. ]
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[Because glitter.]
Go walk around the right on all the red squares till you reach the furthest red square in the corner.
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[ DOES...THAT...
LEPUS YOU ARE A JERK ]
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Put this in front of you.
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A NOTE SINCE I FAILED MY COPY PASTE