BARGHEST
[You exit the parlor through a doorway in your team's color and find yourself in some kind of entry hall. Aside from the one behind you, there are four doors - one on each of the side walls, and two opposite the entrance - each with an image carved into it. They're a bit hard to make out, however, since only one torch on the far wall is lit, lending the place a gloomy atmosphere. What you can see is that the room, once richly decorated, is now a mess; the walls are covered in peeling, royal purple wallpaper, and great swaths of the ceiling are coated with sticky cobwebs. The floor is covered with large marble tiles, inlaid with some kind of swirling design in glittering gold - but sadly, it too is out of shape. The tiles seem to shift a bit under your weight, and some of them are even missing altogether.
If you try the doors you'll find that all of them are locked, and no amount of manhandling can get them to budge.]
[OOC: This game is a treasure hunt/dungeon crawl! Your characters will be exploring the rooms they pass through and facing different challenges in each one. Some rooms will be exploratory, others will have specific rules! The goal is just to reach the end. Teams will be scored on things like teamwork, cleverness, creativity, etc.
Skills are ON, but there will be penalties if you mess up Knut's castle. He lives here, you know!]
If you try the doors you'll find that all of them are locked, and no amount of manhandling can get them to budge.]
[OOC: This game is a treasure hunt/dungeon crawl! Your characters will be exploring the rooms they pass through and facing different challenges in each one. Some rooms will be exploratory, others will have specific rules! The goal is just to reach the end. Teams will be scored on things like teamwork, cleverness, creativity, etc.
Skills are ON, but there will be penalties if you mess up Knut's castle. He lives here, you know!]

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[the slow-talking spirit softly chimes in] ...you've...got serious...anger issues.
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He's been known ta' freeze his enemies right in their tracks.
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Go, Lepus. [ here he is. trying to hand him lupus, too. ]
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And you totally you take the ghost guy across, then you take the other ghost guy across, which leaves two ghosts over there and one with us, then you take Lupus across and the ghost guy back, so it's one ghost and lupus over there, one ghost with you, one ghost with me, then when you come back it's two ghosts plus us and it's even, and then we go across. And if I fucked it up and they eat you, I'll ruin their day forever.
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It works though, and the poltergeists sulkily follow along with the plan until everyone is where they ought to be.]
What a drag. Well, thanks anyway cuties. Have fun with the last room, see you never.
[And then they all sweep away through the wall, while you move on.]
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