soulping ([personal profile] soulping) wrote2014-03-07 04:15 pm

AMALTHEA

[You exit the parlor through a doorway in your team's color and find yourself in some kind of entry hall. Aside from the one behind you, there are four doors - one on each of the side walls, and two opposite the entrance - each with an image carved into it. They're a bit hard to make out, however, since only one torch on the far wall is lit, lending the place a gloomy atmosphere. What you can see is that the room, once richly decorated, is now a mess; the walls are covered in peeling, royal purple wallpaper, and great swaths of the ceiling are coated with sticky cobwebs. The floor is covered with large marble tiles, inlaid with some kind of swirling design in glittering gold - but sadly, it too is out of shape. The tiles seem to shift a bit under your weight, and some of them are even missing altogether.

If you try the doors you'll find that all of them are locked, and no amount of manhandling can get them to budge.]

[OOC: This game is a treasure hunt/dungeon crawl! Your characters will be exploring the rooms they pass through and facing different challenges in each one. Some rooms will be exploratory, others will have specific rules! The goal is just to reach the end. Teams will be scored on things like teamwork, cleverness, creativity, etc.

Skills are ON, but there will be penalties if you mess up Knut's castle. He lives here, you know!]
codecmoment: (first law of equivalent exchange)

[personal profile] codecmoment 2014-03-08 12:18 am (UTC)(link)
[ Tapping the tiles with his boots, in case one loosens or crumbles. Maybe there's treasure or a secret doorway under some. ]
menially: (but I know that ★)

[personal profile] menially 2014-03-08 12:19 am (UTC)(link)
Careful, there...

[Said a bit sharply. He's not liking the looks of any of this.]
codecmoment: (people die when they are killed)

[personal profile] codecmoment 2014-03-08 12:20 am (UTC)(link)
I know I'll probably end up falling into the basement level.
menially: (to be proud ★)

[personal profile] menially 2014-03-08 12:22 am (UTC)(link)
[Laughs dryly.]

Well, let's try for something a little more... optimistic, alright?
codecmoment: (I'll take this potato chip)

[personal profile] codecmoment 2014-03-08 12:23 am (UTC)(link)
Let's peel off some of the wallpaper? Maybe there's a secret wall panel, or switch.

[ Or 1000000000000 spiders. ]
codecmoment: (Do you poop?)

[personal profile] codecmoment 2014-03-08 12:25 am (UTC)(link)
[ ... he keeps shifting them around, eventually actually using his hands to lift them. ]
menially: (let me check your points ☼)

[personal profile] menially 2014-03-08 12:25 am (UTC)(link)
Maybe.

Let's see if we can get a little more light in here first, though. Those door markings might be worth looking at.
menially: (who understands the secret ☼)

Re: ROOM 1 - FOUR DOORS

[personal profile] menially 2014-03-08 12:27 am (UTC)(link)
[Quietly walking over to examine the torch, seeing if it's removable and if there are any others on the walls... '-']
codecmoment: (people die when they are killed)

[personal profile] codecmoment 2014-03-08 12:36 am (UTC)(link)
They're a sliding image puzzle.

[ He keeps sliding them as best as possible, having to retrace his moves a few times because DURR. ]
Edited 2014-03-08 00:37 (UTC)
menially: (but I know that ★)

Re: ROOM 1 - FOUR DOORS

[personal profile] menially 2014-03-08 12:42 am (UTC)(link)
[He's flustered as he tries to light the other torches, blowing his bangs out of his face.]

No good. Guess we're stuck with this for right now.

[Walking close enough to try and see the right-hand wall's door in the light of the torch.]
menially: (said I'd see you soon ★)

Re: ROOM 1 - FOUR DOORS

[personal profile] menially 2014-03-08 12:53 am (UTC)(link)
[Now that he's got a decent distance, he'll keep the symbol in mind, watching his step as he circles to the other three doors - the right-hand door against the far wall, followed by its partner, and stopping at the left-hand wall.]
menially: (in between you and me☽)

[personal profile] menially 2014-03-08 01:18 am (UTC)(link)
[Steps over here to see what in the world you're doing...]
codecmoment: (I musn't run away!)

[personal profile] codecmoment 2014-03-08 01:21 am (UTC)(link)
[ I have no idea what I'm doing. ]
menially: (let me check your points ☼)

[personal profile] menially 2014-03-08 01:26 am (UTC)(link)
[Watches for a second before finally piping up.]

Want some help?
codecmoment: (Neo Armstrong Cyclone Jet Armstrong)

[personal profile] codecmoment 2014-03-08 01:28 am (UTC)(link)
[HE'S FUCKED IT ENTIRELY. ]

Yes, please.
menially: (GETTING STUFF DONE)

[personal profile] menially 2014-03-08 01:34 am (UTC)(link)
[Ponders for a little while, before starting to rotate some tiles. He must have picked up something because he's doing it faster the more he gets going.]

Otacon, if you could take care of that corner - rotate it around like this. [DEMONSTRATES.]
codecmoment: (> put it in)

[personal profile] codecmoment 2014-03-08 01:36 am (UTC)(link)
[ I CAN'T FUCK IT UP NOW. ]

Okay... it looks like you know what you're doing.
menially: (now that you mention it...)

[personal profile] menially 2014-03-08 01:39 am (UTC)(link)
[Grimaces a little.]

Hahah... well, it's a puzzle. There's a solution somewhere, and if we find the right patterns in here, we should be able to rearrange it to say... well, something.

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