EPONA
[when you insert the key and open the door, you'll find inside the room looks like the living room of a mansion - the space bends on the walls, but there is a single door that leads to another room; though the door is closed, you can see through it—as if it's somewhat transparent. the room is painted baby blue and a gold-plated cradle sits in the room.
inside, a baby cries - high pitched and noisy, though immediately a nurse comes in to rock the child back to sleep.]
-
[slowly, the scene changes, fading in and out with various silent scenes—the baby sits up, trying to climb out of her cradle; a little toddler dressed prettily with expensive clothes beams pleasantly; a tantrum, thrown by the little girl who's distressed; the little girl holding a puppy, pleased as punch; then the wall becomes opaque.]
[in the middle of the open doorway, a young girl the age of 10 sits on a chair, smiling at you. a golden retriever is curled up beside her.]
[this is your little girl. you couldn't help spoiling her, honestly - after all, she's a noble too, and she should like to become a princess as well. she deserves it. but you also know, with how your history's gone, she's going to have to work to get to the top. but you have faith in her - she's your girl, after all.]
inside, a baby cries - high pitched and noisy, though immediately a nurse comes in to rock the child back to sleep.]
-
[slowly, the scene changes, fading in and out with various silent scenes—the baby sits up, trying to climb out of her cradle; a little toddler dressed prettily with expensive clothes beams pleasantly; a tantrum, thrown by the little girl who's distressed; the little girl holding a puppy, pleased as punch; then the wall becomes opaque.]
[in the middle of the open doorway, a young girl the age of 10 sits on a chair, smiling at you. a golden retriever is curled up beside her.]
[this is your little girl. you couldn't help spoiling her, honestly - after all, she's a noble too, and she should like to become a princess as well. she deserves it. but you also know, with how your history's gone, she's going to have to work to get to the top. but you have faith in her - she's your girl, after all.]

ROUND 4
+63 charm.
+42 intelligence.
+57 diligence.
Moral compass: good.
DISCUSSION
CLASSES
Re: CLASSES
Math and Science: 8
Martial Arts: 4
Free time: 2
Re: CLASSES
Your daughter gains +12 charm.
Your daughter goes to Math & Science class. Here, she learns arithmatic, algebra, physics, and chemistry. Everything goes smoothly.
Your daughter gains +24 intelligence.
Your daughter goes to Martial Arts. Here, she learns self-defense, meditation, and endurance. Everything goes smoothly.
Your daughter gains +12 diligence.
FREE TIME
Re: FREE TIME
And they play frisbee
Re: FREE TIME
Your daughter gains +12 diligence.
MORAL DILEMMA
What do you do?]
Re: MORAL DILEMMA
Re: MORAL DILEMMA
Unfortunately, after the week passes, there doesn't seem to be much of a change in the situation. . . the bully leaves whenever your daughter is there, but goes right back to bullying, and it turns out her teacher can hardly do anything, being that the bully is the child of the noble that governs this town.
But your daughter's moral compass is at an all-time good. She says she'll handle this, somehow.