EPONA
[when you insert the key and open the door, you'll find inside the room looks like the living room of a mansion - the space bends on the walls, but there is a single door that leads to another room; though the door is closed, you can see through it—as if it's somewhat transparent. the room is painted baby blue and a gold-plated cradle sits in the room.
inside, a baby cries - high pitched and noisy, though immediately a nurse comes in to rock the child back to sleep.]
-
[slowly, the scene changes, fading in and out with various silent scenes—the baby sits up, trying to climb out of her cradle; a little toddler dressed prettily with expensive clothes beams pleasantly; a tantrum, thrown by the little girl who's distressed; the little girl holding a puppy, pleased as punch; then the wall becomes opaque.]
[in the middle of the open doorway, a young girl the age of 10 sits on a chair, smiling at you. a golden retriever is curled up beside her.]
[this is your little girl. you couldn't help spoiling her, honestly - after all, she's a noble too, and she should like to become a princess as well. she deserves it. but you also know, with how your history's gone, she's going to have to work to get to the top. but you have faith in her - she's your girl, after all.]
inside, a baby cries - high pitched and noisy, though immediately a nurse comes in to rock the child back to sleep.]
-
[slowly, the scene changes, fading in and out with various silent scenes—the baby sits up, trying to climb out of her cradle; a little toddler dressed prettily with expensive clothes beams pleasantly; a tantrum, thrown by the little girl who's distressed; the little girl holding a puppy, pleased as punch; then the wall becomes opaque.]
[in the middle of the open doorway, a young girl the age of 10 sits on a chair, smiling at you. a golden retriever is curled up beside her.]
[this is your little girl. you couldn't help spoiling her, honestly - after all, she's a noble too, and she should like to become a princess as well. she deserves it. but you also know, with how your history's gone, she's going to have to work to get to the top. but you have faith in her - she's your girl, after all.]

ROUND 0
Snobby temperament.
+5 charm.
+0 intelligence.
-10 diligence.
Moral compass: Neutral.
ROUND 1
DISCUSSION
CLASSES
You may choose from Charms class, Martial arts class, and Math & science class.
You have 18 classes to schedule for.
no subject
(no subject)
FREE TIME
(no subject)
(no subject)
(no subject)
MORAL DILEMMA
What do you do?]
Re: MORAL DILEMMA
Re: MORAL DILEMMA
ROUND 2
+25 charm.
+15 intelligence.
+6 diligence.
Moral compass: Neutral.
DISCUSSION
CLASSES
You may choose from Charms class, Martial arts class, and Math & science class.
You have 18 classes to schedule for.
(no subject)
(no subject)
FREE TIME
Re: FREE TIME
Re: FREE TIME
MORAL DILEMMA
What do you do?]
(no subject)
(no subject)
ROUND 3
+45 charm.
+30 intelligence.
+27 diligence.
Moral compass: Neutral.
DISCUSSION
CLASSES
Re: CLASSES
Re: CLASSES
FREE TIME
Re: FREE TIME
Re: FREE TIME
MORAL DILEMMA
What do you do?]
(no subject)
Re: MORAL DILEMMA
Re: MORAL DILEMMA
Re: MORAL DILEMMA
ROUND 4
+63 charm.
+42 intelligence.
+57 diligence.
Moral compass: good.
DISCUSSION
CLASSES
Re: CLASSES
Re: CLASSES
FREE TIME
Re: FREE TIME
Re: FREE TIME
MORAL DILEMMA
What do you do?]
Re: MORAL DILEMMA
Re: MORAL DILEMMA
ROUND 5
+73 charm.
+66 intelligence.
+71 diligence.
Moral compass: good.
CLASSES
Re: CLASSES
Re: CLASSES
Re: CLASSES
Re: CLASSES
MORAL DILEMMA
It was alright, until that person discovered your daughter's dog. You caught him trying to take the dog away, but Samurai Doggy, in her ferocity, snarled and bit a chunk of the boy's leg off. Now you're certain the boy will tell his father, and the noble will take your daughter's dog away. . . .
What do you do?]
Re: MORAL DILEMMA
Re: MORAL DILEMMA
[!]
And indeed, it seems the boy was right. You catch a few people at your gate, requesting audience and having the authority of the noble to catch a rabid dog. . . . as well as a notice that you must leve this town.
What do you do?
Re: [!]
EQUIPS STUPID HELMET AND KILLS THEM ALL!111!11 NOBODY CALLS THE STEEL SAMURAI WITCHCRAFTStar's pretty done with all of this, so she's prepared to leave - and if possible, sneak the doggy out. Before she goes, she's going to try one last thing - making sure her daughter is with her, (and that she's holding her the whole time) she addresses all the townsfolk she can, telling them about how the noble's son has been bullying the other kids and everyone else just looked the other way while her daughter tried to fix things and talk to him and stand up for the kids. She earnestly pleads with the villagefolk to see what's really happening, that everyone is living in fear of the nobles while their son's treatment of people gets worse and who knows what will happen for them. They have the power to change things, she says, if they'll stand up for themselves and take care of themselves and each other like her 10 year-old daughter has been trying to do for all of them. If they aren't prepared to do that, then she and her daughter will leave, but everything is in their hands. They can set things right, or not.
But if they don't she's outies, man.
Re: [!]
no subject
+88 charm.
+84 intelligence.
+98 diligence.
Moral compass: good.
no subject
Knight
Your daughter was not successful in the Summer Festival. . . but the prince of the kingdom was impressed with her physical skills. Your daughter discovers a love for the sword as well as a love for serving the people, and through the prince, becomes a squire. Over the years, she has been promoted to a knight, and she spends her days protecting the kingdom.