[since stopping isn't an option - don't mind the ice cold hand grabbing onto yours and the bottle as they run, Callie, she has to to touch the water somehow.
Whatever's left spilling out of the bottle is frozen almost immediately, and the ice travels quickly down and spreads out, freezing the water behind them]
The water easily freezes, creating an icy patch down the alley behind you. The first of the police cats that manage to catch up with you, of course, skid in a very ungraceful manner and go tumbling down on the ground, two of them even crashing into each other; and the ones behind don't fare much better when they attempt to leap and find themselves skidding into a wall.
You still need to navigate through the alleyways as they'll give chase after you again, but you have enough of a headstart now that with enough turns (or even simply blowing right past any potential turns), you're likely to lose them.
Re: Round 3
[bolting as fast as he can, not looking behind him]
Ed, do you have energy left to use your water magic?
Re: Round 3
I used it all! On the Burst! I'd need time to recover some more..!
Re: Round 3
Re: Round 3
Clover burned the rope to cause the first distraction, and anyway, we'd have to stop running to set up a decent trip line.
Start dumping it all on the ground! Clover can freeze it as we go, so we don't have to stop. Hopefully the ice'll be thick enough to trip 'em!
Re: Round 3
Re: Round 3
Re: Round 3
Re: Round 3
Whatever's left spilling out of the bottle is frozen almost immediately, and the ice travels quickly down and spreads out, freezing the water behind them]
Re: Round 3
You still need to navigate through the alleyways as they'll give chase after you again, but you have enough of a headstart now that with enough turns (or even simply blowing right past any potential turns), you're likely to lose them.
You all get away safely.