THE NUTS AND BOLTS AND SCREWS AND SUCH are on the outside! But you can try to do that, yes, though it's a lot more difficult if you don't have thin fingers.
I should be fine. Unless you packed mana potions in that bag.
[gonna levitate the tools outside and unfasten the grate very quietly, holding onto it from the inside so it doesn't just fall out. similarly, each time a bolt/screw/whatever there is here is undone, she'll levitate it in through the grate and pocket it so it doesn't fall and make noise.]
The grates unhinge, flapping open with a soft creeaaak when two of the same side have been loosened. However, it's almost an unnoticeable sound, only quite obvious to anyone who's very close to the grate - in other words, you two.
You reach the HALLWAY. There are several doors, however they're marked in a language unknown to you; fortunately, there are also windows, so you can peer into a few of them.
On your right there are two doors; peering through one door will get you a scenic view of a break room, with lockers and a few couches as well as a table and a coffee machine. The second door is further down and requires moving down there to look. On your left, a little ways ahead of you but between the first and second door is door that seems to lead to . . . . another hallway. . . .
Behind you there is another door on the left side, and in front of you the hallway stretches on before turning sharply to the left. However, you can spot the familiar red-lighted security camera at that corner.
It seems to be a security room! . . . only, it's a little odd. . . while there is everything a security room normally needs - i.e. the wall of TVs, file cabinets full of VHSes, and several VCRs, there are no . . . security people.
Scratch that. There are security people, but they all seem to . . . just so happen to be stuffed animals. Of the smooshable kind. There are two snakes there, chilling on two rotating stools, making small talk - though you can't hear what they say. One snake is even holding a coffee mug with its tail. . . . . .
Looking at the cameras you'll notice that they create a sort of map - the overhead cameras in the hallways show the corners and on the upper left hand corner in vibrant LCD blue the locations are written on them; the first TV says 'ENTRANCE - OVERHEAD', second TV saying 'ENTRANCE - SIDE VIEW', etcetera.
You'll notice that there are four TVs labeled VAULT; VAULT - OVERHEAD, VAULT - SIDE VIEW, VAULT - ENTRANCE, and VAULT - INTERIOR. Additionally, one of the TVs has a good view of the hallway leading to the VAULT. . . . incidentally, it also has a sharp right turn. It is also the only TV labeled HALLWAY.
There are several other TVs too, leading to . . . what look to be hallways, but they're labeled in a language you can't understand. They don't seem to be leading to the vault anyhow.
It seems the most obvious blind spot is right UNDER the cameras. . . another problem is that the overhead cameras only have a view of about two meters. The hallway leading up to the vault is focused on the vault itself - in other words, it does not focus on the corner of the hallway, and so, one may stand underneath it without being seen. The ceiling is an obvious blind spot for the side view cameras. . . but that also means you'll have to do some wicked parkour if you want to avoid all of them, and even then, you may not be able to avoid the HALLWAY camera without dismantling it.
Besides that, it seems the tapes are also in black and white - and there are also no speakers; the cameras do not pick up sound.
Breaking into the shady hide-away of a group of murderous cultists was easier than this . . . [grumble grumble WHAT. DO I EVEN DO. gdit Spark even when you're not stuck in a box you're useless :I HM. HMMMM. I suppose I could ambush the guards, but what if they alert more guards?
Let's try something dumber instead.]
[She's going to sidle her way over to the hallway camera, and, making full use of the blindspot, try to see if there's any way she could tilt it . . .]
The camera is not tiltable, as it doesn't have a balljoint or any sort of joint that makes it movable. However, you could. . . . remove the whole thing, as it seems the camera is removable. Not that it could go anywhere as it's connected to wires on the ceiling, but that's a thing you could do.
[Except there's still those damnable side view cameras.]
[Thinking back to the blindspots she memorized . . . How high up would she have to stay to avoid being seen? And for how long would she have to stay that high?]
The hallway opens up into a more wide space in front of the vault, so she does have plenty of room . . . the SIDE VIEW camera is on the right side of the space, whereas the ENTRANCE is on the left; she has about 40cm of space from the ceiling down, though she'll also have to move 3 meters of ceiling-space before reaching the entrance. So . . . maybe a couple of seconds, at most.
[But no, she can't. SIGH. Instead, she's going to pull the grappling hook w/rope out of her pack, take very, very careful aim (once she's as close as she can get without entering the blindspot herself) . . . and try to snag one of those cameras with the hook so she can yank it down.
Hopefully the Smooshacurity Snakes are occupied enough with their chat that they won't notice.]
She. . . well she can try to do that, but it'll take a great level of strength, and it'll also start to rip at the wires in the ceiling. Very loudly, I might add. Bluebird does manage to get the angle to . . . forcefully change, because it's starting to droop without its roots on the ceiling, but that also means the Smooshacurity will notice soon enough, if they haven't noticed it already. Not that you know. Because they're stuffed animal snakes, they don't even make sounds. . . .
Re: ROUND 2
Re: ROUND 2
Re: ROUND 2
Let me try.
Re: ROUND 2
If you need help, let me know.
Re: ROUND 2
[gonna levitate the tools outside and unfasten the grate very quietly, holding onto it from the inside so it doesn't just fall out. similarly, each time a bolt/screw/whatever there is here is undone, she'll levitate it in through the grate and pocket it so it doesn't fall and make noise.]
Re: ROUND 2
Re: ROUND 2
Re: ROUND 2
[DOES SO]
Re: ROUND 2
[Carefully sliding out, and dropping to the floor as quietly as she can.]
Re: ROUND 2
Re: ROUND 2
On your right there are two doors; peering through one door will get you a scenic view of a break room, with lockers and a few couches as well as a table and a coffee machine. The second door is further down and requires moving down there to look. On your left, a little ways ahead of you but between the first and second door is door that seems to lead to . . . . another hallway. . . .
Behind you there is another door on the left side, and in front of you the hallway stretches on before turning sharply to the left. However, you can spot the familiar red-lighted security camera at that corner.
Re: ROUND 2
[Gonna check out the second door first!]
Re: ROUND 2
Scratch that. There are security people, but they all seem to . . . just so happen to be stuffed animals. Of the smooshable kind. There are two snakes there, chilling on two rotating stools, making small talk - though you can't hear what they say. One snake is even holding a coffee mug with its tail. . . . . .
Re: ROUND 2
[There's no way she's going to go in there, but she will take a good, long look at those TVs to see if she can spot any clues.]
Re: ROUND 2
Looking at the cameras you'll notice that they create a sort of map - the overhead cameras in the hallways show the corners and on the upper left hand corner in vibrant LCD blue the locations are written on them; the first TV says 'ENTRANCE - OVERHEAD', second TV saying 'ENTRANCE - SIDE VIEW', etcetera.
You'll notice that there are four TVs labeled VAULT; VAULT - OVERHEAD, VAULT - SIDE VIEW, VAULT - ENTRANCE, and VAULT - INTERIOR. Additionally, one of the TVs has a good view of the hallway leading to the VAULT. . . . incidentally, it also has a sharp right turn. It is also the only TV labeled HALLWAY.
There are several other TVs too, leading to . . . what look to be hallways, but they're labeled in a language you can't understand. They don't seem to be leading to the vault anyhow.
Re: ROUND 2
That's better . . . Now, let me see.
[Taking a moment to try to memorize the blindspots of all of those vault-related TVs! Including the hallway leading up to it.]
Re: ROUND 2
Besides that, it seems the tapes are also in black and white - and there are also no speakers; the cameras do not pick up sound.
Re: ROUND 2
Breaking into the shady hide-away of a group of murderous cultists was easier than this . . . [grumble grumble WHAT. DO I EVEN DO. gdit Spark even when you're not stuck in a box you're useless :I HM. HMMMM. I suppose I could ambush the guards, but what if they alert more guards?
Let's try something dumber instead.]
[She's going to sidle her way over to the hallway camera, and, making full use of the blindspot, try to see if there's any way she could tilt it . . .]
Re: ROUND 2
Re: ROUND 2
Re: ROUND 2
Re: ROUND 2
[Thinking back to the blindspots she memorized . . . How high up would she have to stay to avoid being seen? And for how long would she have to stay that high?]
Re: ROUND 2
Re: ROUND 2
[But no, she can't. SIGH. Instead, she's going to pull the grappling hook w/rope out of her pack, take very, very careful aim (once she's as close as she can get without entering the blindspot herself) . . . and try to snag one of those cameras with the hook so she can yank it down.
Hopefully the Smooshacurity Snakes are occupied enough with their chat that they won't notice.]
Re: ROUND 2
Re: ROUND 2
Re: ROUND 2
Re: ROUND 2
Re: ROUND 2
Re: ROUND 2
Re: ROUND 2
Re: ROUND 2
Re: ROUND 2
Re: ROUND 2
Re: ROUND 2
Re: ROUND 2
Re: ROUND 2
Re: ROUND 2
Re: ROUND 2
Re: ROUND 2
Re: ROUND 2
Re: ROUND 2
Re: ROUND 2
Re: ROUND 2
Re: ROUND 2
Re: ROUND 2
Re: ROUND 2
Re: ROUND 2
Re: ROUND 2