TIAMAT
[You step into a very comfy, cozy room! A log fire is burning in the hearth, protected by a metal grate patterned with silver rose briars. In the center of the room is a glass table, surrounded by comfy chairs and couches in your team’s color. There is a window, but it’s completely fogged over . . . from the outside.
At the start of the game you’ll find the following items on top of the table:
- a sealed envelope labelled “Instructions.”
- a large glass orb containing 15 team-colored gems. This is in the very center of the table, and cannot be moved, broken, or tampered with in any way. A plaque at the bottom reads “Bank."
- 6 indestructible cards, currently blank.
- 3 grooves in the glass, each just the right size for you to slot one of those cards into.]
At the start of the game you’ll find the following items on top of the table:
- a sealed envelope labelled “Instructions.”
- a large glass orb containing 15 team-colored gems. This is in the very center of the table, and cannot be moved, broken, or tampered with in any way. A plaque at the bottom reads “Bank."
- 6 indestructible cards, currently blank.
- 3 grooves in the glass, each just the right size for you to slot one of those cards into.]

ROUND 2
Hand:
INVERSE. (10) Those under the effect of Inverse will become their True Hearts — their innermost selves, their core; the very essence of who they are.
REFLECT. If successfully played against a team that targeted you, all damage and effects will be reflected.
JIGSAW. (8) One person’s memory will be projected for their entire team to see. The memory will be significant.
BLIND. (9) See no evil; this card Inflicts blindness.
SILENCE. (4) Speak no evil. Or anything at all — those afflicted with Silence cannot make a sound.
DISCUSSION
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[points to blind, silence, and reflect]
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[points to jigsaw]
[crosses his arms over his chest]
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How about this? This turn, we'll only play Blind and Silence. Then, next round, if we still have enough, we'll just use our massive lead to buy one of those shields.
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...
If we could figure out a team that's definitely attacking us, Reflect would be good instead of either one.
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So all three of our attacks hit!
We should Blind someone, and Jigsaw someone, and Inverse someone.
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SUBMIT
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SILENCE. (4) Speak no evil. Or anything at all — those afflicted with Silence cannot make a sound. - Alectryon
REFLECT. If successfully played against a team that targeted you, all damage and effects will be reflected. - Amalthea
RESULTS
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DISCLOSURE. (8) The irresistible compulsion to reveal one significant secret or piece of themselves that they have been holding back, and to elaborate if pressed.
ENTWINE. (8) This card targets two individuals on the opposing team. The afflicted will find themselves empathically linked.
((OOC: Unless explicitly stated otherwise, only one person per card will be afflicted! For example, if you find that one HICCUPS! card has been played against you, one teammate will begin hiccuping uncontrollably! If one HICCUPS! and one JELLY LEGS! have been played against you, one will be hiccuping and another will have a sudden case of very wobbly legs. Decide between yourselves who takes what.))
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...Why did I say that?
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[gives him a look that is like "wait weren't you going out before???"]
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[meanwhile, he'll be letting out another silent cry and clutching at his head. DID NOT EXPECT TO FEEL ANOTHER PERSON'S EMOTIONS IN HERE. . .]
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In return, enjoy being angry at everything - this game, this place, your very own existence, and y'know, a whole ton of what is essentially self-hatred]
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