AMALTHEA
[You step into a very comfy, cozy room! A log fire is burning in the hearth, protected by a metal grate patterned with silver rose briars. In the center of the room is a glass table, surrounded by comfy chairs and couches in your team’s color. There is a window, but it’s completely fogged over . . . from the outside.
At the start of the game you’ll find the following items on top of the table:
- a sealed envelope labelled “Instructions.”
- a large glass orb containing 15 team-colored gems. This is in the very center of the table, and cannot be moved, broken, or tampered with in any way. A plaque at the bottom reads “Bank.”
- 6 indestructible cards, currently blank.
- 3 grooves in the glass, each just the right size for you to slot one of those cards into.]
At the start of the game you’ll find the following items on top of the table:
- a sealed envelope labelled “Instructions.”
- a large glass orb containing 15 team-colored gems. This is in the very center of the table, and cannot be moved, broken, or tampered with in any way. A plaque at the bottom reads “Bank.”
- 6 indestructible cards, currently blank.
- 3 grooves in the glass, each just the right size for you to slot one of those cards into.]

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It is best that we attack the teams likely to attack us, and meanwhile hedge our bets with the lottery.
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Which teams are you thinking, and which cards?
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As for cards... I had not yet decided.
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Shardless or Prosopagnosia sound good to use. Shardless doesn't seem to have any adverse effects during the game, let alone outside of it. Especially if a teammate can cover for them.
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They may still have problems with us after the train game, and the girl who said she would see to a peace treaty is no longer with us.
Prosopagnosia for Epona seems best, then. I would say Reverse for Barghest, and for Gulgallana, Freeze.
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Works for me. That's a good chunk of points.
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