AMALTHEA
[You step into a very comfy, cozy room! A log fire is burning in the hearth, protected by a metal grate patterned with silver rose briars. In the center of the room is a glass table, surrounded by comfy chairs and couches in your team’s color. There is a window, but it’s completely fogged over . . . from the outside.
At the start of the game you’ll find the following items on top of the table:
- a sealed envelope labelled “Instructions.”
- a large glass orb containing 15 team-colored gems. This is in the very center of the table, and cannot be moved, broken, or tampered with in any way. A plaque at the bottom reads “Bank.”
- 6 indestructible cards, currently blank.
- 3 grooves in the glass, each just the right size for you to slot one of those cards into.]
At the start of the game you’ll find the following items on top of the table:
- a sealed envelope labelled “Instructions.”
- a large glass orb containing 15 team-colored gems. This is in the very center of the table, and cannot be moved, broken, or tampered with in any way. A plaque at the bottom reads “Bank.”
- 6 indestructible cards, currently blank.
- 3 grooves in the glass, each just the right size for you to slot one of those cards into.]

INSTRUCTIONS
Cards have a point value of between 1 and 10.
Teams may play no less than 1 but no more than 3 cards per round. Each card must target a different team, unless it is Paired. If a team refuses to play, two cards will be randomly selected from their hand and played against them.
Cards only affect one person unless explicitly stated otherwise. Effects will last at least until endgame unless explicitly stated otherwise.
If two teams target each other with Attack Cards in the same round, both cards are negated. You cannot target the same team twice in a row.
There are 3 types of cards!
Defense Cards
Attack Cards - Successful attacks are how you earn points!
Paired Cards - Cards of this type can only be played alongside another Attack Card.
Once per round, a team may also:
Discard their hand and draw six cards from the deck. (5 points)
Buy a lottery ticket. (3 points)
Buy a shield that protects them from all damage for one round. (25 points)
QUESTIONS
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ROUND 1
Hand:
ENSHROUDMENT. (6) Invisibility hallucination. The afflicted can no longer see their teammates.
UNTOUCHABLE. (5) The afflicted cannot feel feel any physical sensations.
REWIND. (6) Physical and mental deage.
SHARDLESS. (6) The afflicted will loss all access to regained skills.
FREEZE. (9) Enclosed, fully conscious, in a block of ice that will take one full round to thaw. The afflicted will not suffocate.
PROSOPAGNOSIA. (8) Complete inability to recognize the faces of people or objects, no matter how familiar they are.
DISCUSSION
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So then, how hard do we play today?
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SUBMIT
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PROSOPAGNOSIA. (8) Complete inability to recognize the faces of people or objects, no matter how familiar they are. - Epona
REWIND. (6) Physical and mental deage. - Barghest
Also we would like a lottery ticket.
RESULTS
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MINI. (5) Suddenly and inexplicably 60cm tall.
+
DIFFUSE.[PAIRED.] (x2 point value of the Attack Card.) Costs 3 points to play; can only be played in conjunction with another Attack Card. This card diffuses an attack between all members of the targeted team.
((OOC: Unless explicitly stated otherwise, only one person per card will be afflicted! For example, if you find that one HICCUPS! card has been played against you, one teammate will begin hiccuping uncontrollably! If one HICCUPS! and one JELLY LEGS! have been played against you, one will be hiccuping and another will have a sudden case of very wobbly legs. Decide between yourselves who takes what.))
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ROUND 2
Hand:
RIBBIT. (1) The irresistible urge to ribbit like a frog after every third word.
SHATTER. (10) Complete amnesia.
REFLECT. If successfully played against a team that targeted you, all damage and effects will be reflected.
ENSHROUDMENT. (6) Invisibility hallucination. The afflicted can no longer see their teammates.
UNTOUCHABLE. (5) The afflicted cannot feel feel any physical sensations.
SHARDLESS. (6) The afflicted will loss all access to regained skills.
DISCUSSION
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In the meanwhile, that gives us Shatter, Enshroudment, and Shardless.
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They might again. Maybe we should use that Reflect.
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We're definitely usin' shatter.
SUBMIT
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ENSHROUDMENT. (6) Invisibility hallucination. The afflicted can no longer see their teammates. - Dawon
SHARDLESS. (6) The afflicted will loss all access to regained skills. - Alectryon
ALSO LOTTERY TICKETING.
RESULTS
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FLIPSIDE. (6) Sexswap
((OOC: Unless explicitly stated otherwise, only one person per card will be afflicted! For example, if you find that one HICCUPS! card has been played against you, one teammate will begin hiccuping uncontrollably! If one HICCUPS! and one JELLY LEGS! have been played against you, one will be hiccuping and another will have a sudden case of very wobbly legs. Decide between yourselves who takes what.))
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ROUND 3
Hand:
RIBBIT. (1) The irresistible urge to ribbit like a frog after every third word.
REFLECT. If successfully played against a team that targeted you, all damage and effects will be reflected.
UNTOUCHABLE. (5) The afflicted cannot feel feel any physical sensations.
ENSHROUDMENT. (6) Invisibility hallucination. The afflicted can no longer see their teammates.
ENTWINE. (8) This card targets two individuals on the opposing team. The afflicted will find themselves empathically linked.
JIGSAW. (8) One person’s memory will be projected for their entire team to see. The memory will be significant.
DISCUSSION
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RESULTS
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