ALECTRYON
[You step into a very comfy, cozy room! A log fire is burning in the hearth, protected by a metal grate patterned with silver rose briars. In the center of the room is a glass table, surrounded by comfy chairs and couches in your team’s color. There is a window, but it’s completely fogged over . . . from the outside.
At the start of the game you’ll find the following items on top of the table:
- a sealed envelope labelled “Instructions.”
- a large glass orb containing 15 team-colored gems. This is in the very center of the table, and cannot be moved, broken, or tampered with in any way. A plaque at the bottom reads “Bank.”
- 6 indestructible cards, currently blank.
- 3 grooves in the glass, each just the right size for you to slot one of those cards into.]
At the start of the game you’ll find the following items on top of the table:
- a sealed envelope labelled “Instructions.”
- a large glass orb containing 15 team-colored gems. This is in the very center of the table, and cannot be moved, broken, or tampered with in any way. A plaque at the bottom reads “Bank.”
- 6 indestructible cards, currently blank.
- 3 grooves in the glass, each just the right size for you to slot one of those cards into.]

INSTRUCTIONS
Cards have a point value of between 1 and 10.
Teams may play no less than 1 but no more than 3 cards per round. Each card must target a different team, unless it is Paired. If a team refuses to play, two cards will be randomly selected from their hand and played against them.
Cards only affect one person unless explicitly stated otherwise. Effects will last at least until endgame unless explicitly stated otherwise.
If two teams target each other with Attack Cards in the same round, both cards are negated. You cannot target the same team twice in a row.
There are 3 types of cards!
Defense Cards
Attack Cards - Successful attacks are how you earn points!
Paired Cards - Cards of this type can only be played alongside another Attack Card.
Once per round, a team may also:
Discard their hand and draw six cards from the deck. (5 points)
Buy a lottery ticket. (3 points)
Buy a shield that protects them from all damage for one round. (25 points)
QUESTIONS
ROUND 1
Hand:
SHADOW. (10) Those under the effects of Shadow will feel a presence at their back, visible but intangible, whispering for all to hear — their Shadow, built of all of their repressed thoughts and desires.
SWAP. (7) This card targets two individuals on the opposing team. The afflicted will find that they have swapped bodies with one another.
DIFFUSE. [PAIRED.] (x2 point value of the Attack Card.) Costs 3 points to play; can only be played in conjunction with another Attack Card. This card diffuses an attack between all members of the targeted team.
PROSOPAGNOSIA. (8) Complete inability to recognize the faces of people or objects, no matter how familiar they are.
REWIND. (6) Physical and mental deage.
BY ANY OTHER NAME. (1) The afflicted can no longer voice any proper noun. At all.
DISCUSSION
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We might as well play the ones with the highest point values, right?
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SUBMIT
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+
DIFFUSE. [PAIRED.] (x2 point value of the Attack Card.) Costs 3 points to play; can only be played in conjunction with another Attack Card. This card diffuses an attack between all members of the targeted team.
Target: Takshaka
PROSOPAGNOSIA. (8) Complete inability to recognize the faces of people or objects, no matter how familiar they are.
Target: Tiamat
RESULTS
Re: RESULTS
JIGSAW. (8) One person’s memory will be projected for their entire team to see. The memory will be significant.
OVERCHARGE. (4) Hypersensitivity to touch.
((OOC: Unless explicitly stated otherwise, only one person per card will be afflicted! For example, if you find that one HICCUPS! card has been played against you, one teammate will begin hiccuping uncontrollably! If one HICCUPS! and one JELLY LEGS! have been played against you, one will be hiccuping and another will have a sudden case of very wobbly legs. Decide between yourselves who takes what.))
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ROUND 2
Hand:
ENTWINE. (8) This card targets two individuals on the opposing team. The afflicted will find themselves empathically linked.
UNTOUCHABLE. (5) The afflicted cannot feel feel any physical sensations.
FREEZE. (9) Enclosed, fully conscious, in a block of ice that will take one full round to thaw. The afflicted will not suffocate.
SWAP. (7) This card targets two individuals on the opposing team. The afflicted will find that they have swapped bodies with one another.
REWIND. (6) Physical and mental deage.
BY ANY OTHER NAME. (1) The afflicted can no longer voice any proper noun. At all.
DISCUSSION
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Neither Freeze or Entwine seem to be that bad. We could play those two and Swap on three other teams this round.
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SUBMIT
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Target: Ratatoskr
ENTWINE. (8) This card targets two individuals on the opposing team. The afflicted will find themselves empathically linked.
Target: Dawon
SWAP. (7) This card targets two individuals on the opposing team. The afflicted will find that they have swapped bodies with one another.
Target: Ometotchli
RESULTS
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SILENCE. (4) Speak no evil. Or anything at all — those afflicted with Silence cannot make a sound.
SHARDLESS. (6) The afflicted will loss all access to regained skills.
((OOC: Unless explicitly stated otherwise, only one person per card will be afflicted! For example, if you find that one HICCUPS! card has been played against you, one teammate will begin hiccuping uncontrollably! If one HICCUPS! and one JELLY LEGS! have been played against you, one will be hiccuping and another will have a sudden case of very wobbly legs. Decide between yourselves who takes what.))
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ROUND 3
Hand:
UNTOUCHABLE. (5) The afflicted cannot feel feel any physical sensations.
REWIND. (6) Physical and mental deage.
BY ANY OTHER NAME. (1) The afflicted can no longer voice any proper noun. At all.
ITCHING POWDER. (1) Suddenly and inexplicably itching powder.
BRIAR. If successfully played against a team that targeted you, both teams will lose half of the Attack Card’s value. The Attack Card’s effect will be nullified.
DRAMATIS.(2) The afflicted can only speak in the most dramatic and flowery of ways, no matter how mundane the topic.
DISCUSSION
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SUBMIT
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Target: Tiamat
UNTOUCHABLE. (5) The afflicted cannot feel feel any physical sensations.
Target: Takshaka
DRAMATIS.(2) The afflicted can only speak in the most dramatic and flowery of ways, no matter how mundane the topic.
Target: Gulgallana
RESULTS
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[The following cards appear on the outside of your window, visible despite the fog! As soon as they do, the afflictions begin to take hold . . . ]
IT’S TIME IT’S TIME. (6) A slowly building sense of urgency and vague paranoia.
REWIND. (6) Physical and mental deage.
((OOC: Unless explicitly stated otherwise, only one person per card will be afflicted! For example, if you find that one HICCUPS! card has been played against you, one teammate will begin hiccuping uncontrollably! If one HICCUPS! and one JELLY LEGS! have been played against you, one will be hiccuping and another will have a sudden case of very wobbly legs. Decide between yourselves who takes what.))
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