GULGALLANA
[ Once you enter the train, it takes off...moving for only a few moments before coming to a stop in the midst of the void Delriza's realm floats in.
There's still no sign of the echo herself, but fortunately it's at this point that the rules of the game burn themselves into your mind, like you always knew what you were supposed to be coming here for. ]
There's still no sign of the echo herself, but fortunately it's at this point that the rules of the game burn themselves into your mind, like you always knew what you were supposed to be coming here for. ]

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Probably the key is going to be the decoy carriage. We can use that to identify where our enemies are, then blast them with explosions.
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You think they're just after the loot, though?
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Such as if a princess was involved.
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[Then again, Fate itself is kinda sorta fighting us apparently...]
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I don't have any experience that I know of that would relate to this at all.
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Still, for the time being, we have a couple of plans: Do we want to go with the "disguise ourselves as merchants and surrender, knowing that bandits are just bandits and probably won't try to kill or permanently capture us without reason", or do we want to go for the fighting option?
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