GULGALLANA
[ Once you enter the train, it takes off...moving for only a few moments before coming to a stop in the midst of the void Delriza's realm floats in.
There's still no sign of the echo herself, but fortunately it's at this point that the rules of the game burn themselves into your mind, like you always knew what you were supposed to be coming here for. ]
There's still no sign of the echo herself, but fortunately it's at this point that the rules of the game burn themselves into your mind, like you always knew what you were supposed to be coming here for. ]

RULES
In this game, you will attempt to save your girlfriend. A scenario will be presented to you each round, and you will discuss among yourselves and try to present a solution that you as a team believe will result in your girlfriend not dying. You are allowed to use anything described in the scenario as well as any skills or powers you may possess as part of your solution. Once it is turned in, you will receive your result at the end of the round.
In addition, you have in your possession the MOON card and WHEEL OF FORTUNE card.
Playing the MOON card must be done at the beginning of the round, and will erase the current scenario and give you a new one. The WHEEL OF FORTUNE card must also be played at the beginning of the round, and will instantly result in a complete success for the round but cause one other random team to fail.
IN EVEN MORE ADDITION, each team begins with one fate point. At the end of each round, you must, along with turning in your solution, choose a team or teams to send at least one fate point to (for example, you must always send one, but if you have more than that you do not have to send all of them. If you have three, you can keep one, send one to one team, and send one to another team). For each fate point a team has, the harder their scenario will be.
BUCKLE UP
ROUND 1
You don't want that.
The rogues of the wood most often employ ranged weapons, and usually lay traps on the most traveled paths through the wood such as caltrops or bladed traps designed for crippling horses, or magical bombs designed to damage carriages beyond use, before firing on those who do not surrender from the trees and brush.
You are taking with you, aside from your knight, a decoy carriage with your court magician, who specializes in EXPLOSION MAGIC, a priestess, and five additional warriors.
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Probably the key is going to be the decoy carriage. We can use that to identify where our enemies are, then blast them with explosions.
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If they aren't, things are going to be a lot tougher. We'll have to fight our way out, Still, we have an explosives mage, and I can teleport. We'll use the mage to provide a distraction while I get our weapons back. Once the battle starts, things will change pretty radically, but I also have some tactical skills, so I should be able to help direct the battle as needed. Our goal is to escape with as little damage as possible however, not to wipe them out.
We'll send our Fate point to Barghest.
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During this war, your knight dies on the battlefield, defending your honour.
You receive 20 POINTS.
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ROUND 2
You're rafting with a friend, but suddenly the river becomes treacherous. You lose your paddles, and the rapids are quickly pulling you towards a waterfall. You're directly in the center of the river, which is wide enough for a ship to pass through, and both banks are thickly wooded.
She offers to try to toss you to shore.
Since.
You know, she's apparently strong enough to do that. You definitely aren't, though.
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[ oh god, we're talking about water. i am going to be completely useless here. again. ]
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I doubt using their hands to paddle would work, either . . .
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ROUND 2
You both had to perform a spacewalk to repair an air leak, but something has gone terribly wrong, and both of your tethers have broken. Neither of you have anything on you, but one of you can push the other back towards the station.
There are rescue craft on the station, but she's adamant that you are the one to be sent back.
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Of course, all of this could be resolved much faster if she just let me push her from the start, then I can just teleport over and try and fix the air leak myself while everyone else hunts down the emergency oxygen supplies. And of course, if she does push me, I am going to teleport behind her and push her towards the station, too. Because I can do that and she can't.
We'll send our point to Alectryon.
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ROUND 3
You're a princess. Again.
She's a dragon, and has kidnapped you. But you want to stay. However, an army is being sent to storm her mountain and save you. You have at your disposal her entire hoard (composed of every shiny thing you could possibly imagine), and of course, her. Your parents have already shown they will not listen to reason on this matter. They want you back, no matter the cost.
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However, we would also like to supply a solution for Academic Purposes. Or rather, a solution that we feel should be listened to, even if we aren't using it due to the way the mechanics of this game are set up. Even if you only count the Wheel of Fortune card, we would like to know the results of our supplied solution, if possible.
Next, for our solution. If she has every shiny thing I could imagine, I can imagine a magic mirror allows her to change her form to anything she desires. It would enable her to, with the wealth she wields, allow her to effectively pretend to be an important foreign noble, who "single-handedly rescued us from the dragon", and can propose for our hand in marriage to our parents instead of them thinking that the important thing is that she's a dragon. If they're still unwilling to marry me off to her, then we'll have to take things into our own hands, and, with the dragon's resources, supply something to help me fake a suicide.
Then my dragon girlfriend can "rescue me" from my tomb, and we'll live happily together until the time comes that one or both of us die, which is probably going to happen eventually, but we'll have made enough happy memories to allow us to continue living for her sake. And of course, thanks to the magic mirror, we can even have children with her.
We have no fate points to send to people.
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