GULGALLANA
[ Once you enter the train, it takes off...moving for only a few moments before coming to a stop in the midst of the void Delriza's realm floats in.
There's still no sign of the echo herself, but fortunately it's at this point that the rules of the game burn themselves into your mind, like you always knew what you were supposed to be coming here for. ]
There's still no sign of the echo herself, but fortunately it's at this point that the rules of the game burn themselves into your mind, like you always knew what you were supposed to be coming here for. ]

TURN-IN
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If they aren't, things are going to be a lot tougher. We'll have to fight our way out, Still, we have an explosives mage, and I can teleport. We'll use the mage to provide a distraction while I get our weapons back. Once the battle starts, things will change pretty radically, but I also have some tactical skills, so I should be able to help direct the battle as needed. Our goal is to escape with as little damage as possible however, not to wipe them out.
We'll send our Fate point to Barghest.
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During this war, your knight dies on the battlefield, defending your honour.
You receive 20 POINTS.
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The people in this world are on a hair-trigger, are they... I suppose from now on I'll probably have to specify how we do on the main mission as well.
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At least we made it through the forest?
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