VANARA
[ Once you enter the train, it takes off...moving for only a few moments before coming to a stop in the midst of the void Delriza's realm floats in.
There's still no sign of the echo herself, but fortunately it's at this point that the rules of the game burn themselves into your mind, like you always knew what you were supposed to be coming here for. ]
There's still no sign of the echo herself, but fortunately it's at this point that the rules of the game burn themselves into your mind, like you always knew what you were supposed to be coming here for. ]

TURN-IN
Re: TURN-IN
However, everyone is to keep in range of the priest, who is being guarded by the remaining warrior. The priest is on full healing duty, and is to heal anyone as soon as they're in danger. We'll also try to capture some of the rogues, and try to get the locations of other traps from them while we move. We want to get everyone out of here alive, though, that's our duty as the princess.
We'll send the fate point to... Alectryon, I guess?
Re: TURN-IN
However, the mission itself doesn't go well...but everything seems fine. For a few years, until war is declared anyway.
Your knight dies on the battlefield, defending your honour.
You receive 30 POINTS.