soulping ([personal profile] soulping) wrote2014-09-10 02:35 pm

VANARA

[ Once you enter the train, it takes off...moving for only a few moments before coming to a stop in the midst of the void Delriza's realm floats in.

There's still no sign of the echo herself, but fortunately it's at this point that the rules of the game burn themselves into your mind, like you always knew what you were supposed to be coming here for. ]
ground_up: (abusing stats)

Re: TURN-IN

[personal profile] ground_up 2014-09-10 11:57 pm (UTC)(link)
Okay, let's see... First, we'll split the warriors off: two in front, two behind, to operate as scouts to watch for ambushes and watch for and disable traps. The wizard will remotely detonate any magic bombs we discover, and operate as fire support as needed.

However, everyone is to keep in range of the priest, who is being guarded by the remaining warrior. The priest is on full healing duty, and is to heal anyone as soon as they're in danger. We'll also try to capture some of the rogues, and try to get the locations of other traps from them while we move. We want to get everyone out of here alive, though, that's our duty as the princess.

We'll send the fate point to... Alectryon, I guess?
Edited 2014-09-11 00:11 (UTC)