May. 18th, 2014

RATATOSKR

May. 18th, 2014 12:28 pm
[when you insert the key and open the door, you'll find another humble cottage - the space bends on the walls, but there is a single door that leads to another room; though the door is closed, you can see through it—as if it's somewhat transparent. a wooden cradle sits in a plain room.

inside, a baby sleeps peacefully. when she stirs - calling for her parent, you are there to cradle her back to sleep.]

-

[slowly, the scene changes, fading in and out with various silent scenes—the baby coos pleasantly, giggling jovially when you (presumably) make faces at her; she tries to pick herself up and falls over, but she does not cry; a disagreement between you and her lead to a thoughtful discussion; the young girl carries a large laundry basket to do chores; she buys a pet bird, looking so proud for having earned the money all by herself; then the wall becomes opaque.]

[in the middle of the open doorway, a young girl the age of 10 stands, smiling at you. a bird with beautiful plumage rests on her shoulder.]


[this is your daughter. you tried your best to rear her, and she's been good to you. you know she is capable of anything if she puts her mind to it - even becoming a princess. but you also know it's not easy to become a princess - better she become a princess than go off to war, though. you could not stand to see your baby girl die on the battlefield. what will be will be, though - all you can do is try your best.]
[when you insert the key and open the door, you'll find inside the room looks like the living room of a mansion - the space bends on the walls, but there is a single door that leads to another room; though the door is closed, you can see through it—as if it's somewhat transparent. the room is painted baby blue and a gold-plated cradle sits in the room.

inside, a baby cries - high pitched and noisy, though immediately a nurse comes in to rock the child back to sleep.]

-

[slowly, the scene changes, fading in and out with various silent scenes—the baby sits up, trying to climb out of her cradle; a little toddler dressed prettily with expensive clothes beams pleasantly; a tantrum, thrown by the little girl who's distressed; the little girl holding a puppy, pleased as punch; then the wall becomes opaque.]

[in the middle of the open doorway, a young girl the age of 10 sits on a chair, smiling at you. a golden retriever is curled up beside her.]


[this is your little girl. you couldn't help spoiling her, honestly - after all, she's a noble too, and she should like to become a princess as well. she deserves it. but you also know, with how your history's gone, she's going to have to work to get to the top. but you have faith in her - she's your girl, after all.]

TAKSHAKA

May. 18th, 2014 01:02 pm
[when you insert the key and open the door, you'll find another humble cottage - the space bends on the walls, but there is a single door that leads to another room; though the door is closed, you can see through it—as if it's somewhat transparent. a wooden cradle sits in a plain room.

inside, a baby sleeps peacefully. when she stirs - calling for her parent, you are there to cradle her back to sleep.]

-

[slowly, the scene changes, fading in and out with various silent scenes—the baby coos pleasantly, giggling jovially when you (presumably) make faces at her; she tries to pick herself up and falls over, but she does not cry; a disagreement between you and her lead to a thoughtful discussion; the young girl carries a large laundry basket to do chores; she buys a pet bird, looking so proud for having earned the money all by herself; then the wall becomes opaque.]

[in the middle of the open doorway, a young girl the age of 10 stands, smiling at you. a bird with beautiful plumage rests on her shoulder.]


[this is your daughter. you tried your best to rear her, and she's been good to you. you know she is capable of anything if she puts her mind to it - even becoming a princess. but you also know it's not easy to become a princess - better she become a princess than go off to war, though. you could not stand to see your baby girl die on the battlefield. what will be will be, though - all you can do is try your best.]

BARGHEST

May. 18th, 2014 01:04 pm
[when you insert the key and open the door, you'll find another humble cottage - the space bends on the walls, but there is a single door that leads to another room; though the door is closed, you can see through it—as if it's somewhat transparent. a wooden cradle sits in a plain room.

inside, a baby sleeps peacefully. when she stirs - calling for her parent, you are there to cradle her back to sleep.]

-

[slowly, the scene changes, fading in and out with various silent scenes—the baby coos pleasantly, giggling jovially when you (presumably) make faces at her; she tries to pick herself up and falls over, but she does not cry; a disagreement between you and her lead to a thoughtful discussion; the young girl carries a large laundry basket to do chores; she buys a pet bird, looking so proud for having earned the money all by herself; then the wall becomes opaque.]

[in the middle of the open doorway, a young girl the age of 10 stands, smiling at you. a bird with beautiful plumage rests on her shoulder.]


[this is your daughter. you tried your best to rear her, and she's been good to you. you know she is capable of anything if she puts her mind to it - even becoming a princess. but you also know it's not easy to become a princess - better she become a princess than go off to war, though. you could not stand to see your baby girl die on the battlefield. what will be will be, though - all you can do is try your best.]

AMALTHEA

May. 18th, 2014 01:07 pm
[when you insert the key and open the door, you'll find another humble cottage - the space bends on the walls, but there is a single door that leads to another room; though the door is closed, you can see through it—as if it's somewhat transparent. a wooden cradle sits in a plain room.

inside, a baby sleeps peacefully. when she stirs - calling for her parent, you are there to cradle her back to sleep.]

-

[slowly, the scene changes, fading in and out with various silent scenes—the baby coos pleasantly, giggling jovially when you (presumably) make faces at her; she tries to pick herself up and falls over, but she does not cry; a disagreement between you and her lead to a thoughtful discussion; the young girl carries a large laundry basket to do chores; she buys a pet bird, looking so proud for having earned the money all by herself; then the wall becomes opaque.]

[in the middle of the open doorway, a young girl the age of 10 stands, smiling at you. a bird with beautiful plumage rests on her shoulder.]


[this is your daughter. you tried your best to rear her, and she's been good to you. you know she is capable of anything if she puts her mind to it - even becoming a princess. but you also know it's not easy to become a princess - better she become a princess than go off to war, though. you could not stand to see your baby girl die on the battlefield. what will be will be, though - all you can do is try your best.]

GULGALLANA

May. 18th, 2014 01:15 pm
[when you insert the key and open the door, you'll find inside the room looks like a small room—you can hear noises of the bustling life outside, as well as other people beyond the thin walls. the space bends on the walls, and a basket sits on the table with a blanket folded into it.

inside, a baby stirs restlessly - you hope she goes back to sleep soon, and you play your flute in hopes of lulling her back to sleep. unfortunately, a sharp knock sounds from the ceiling - the tenants upstairs don't like what you're doing. you take a more drastic measure, singing softly to your baby as you rock the basket back and forth and hope the tenants don't complain again.]

-

[slowly, the scene changes, fading in and out with various silent scenes—the baby cries, and in turn, the upstairs tenants knock at your ceiling again; she finds her way to your flute, tooting happily though no noise comes out; a little toddler, she becomes attached to a stray cat; you decline her request, and she storms out to run away for a little while as you regret; she returns, covered in cat hair and ignores everything you say; then the wall becomes opaque.]

[in the corner of the room, a young girl the age of 10 crouches, looking away from you. she holds a cat in her arms, petting the creature constantly.]


[you wish you could have done better for your baby girl. but this is what you love to do and maybe you'll get a gig that pays well enough that you two can move out of this shithole - hopefully. you tried your best to rear her, but with how infrequent you're in the house, working odd jobs in the day and performing at the pub at night, you're not sure anymore. you know she is capable of anything if she puts her mind to it - even becoming a princess. but you also know it's not easy to become a princess - then again, if anything your little tyke is tough. thankfully, you've emergency savings - for her schooling, of course. you have a lot of regrets, but maybe it's not too late.]
[when you insert the key and open the door, you'll find inside the room looks like the living room of a mansion - the space bends on the walls, but there is a single door that leads to another room; though the door is closed, you can see through it—as if it's somewhat transparent. the room is painted baby blue and a gold-plated cradle sits in the room.

inside, a baby cries - high pitched and noisy, though immediately a nurse comes in to rock the child back to sleep.]

-

[slowly, the scene changes, fading in and out with various silent scenes—the baby sits up, trying to climb out of her cradle; a little toddler dressed prettily with expensive clothes beams pleasantly; a tantrum, thrown by the little girl who's distressed; the little girl holding a puppy, pleased as punch; then the wall becomes opaque.]

[in the middle of the open doorway, a young girl the age of 10 sits on a chair, smiling at you. a golden retriever is curled up beside her.]


[this is your little girl. you couldn't help spoiling her, honestly - after all, she's a noble too, and she should like to become a princess as well. she deserves it. but you also know, with how your history's gone, she's going to have to work to get to the top. but you have faith in her - she's your girl, after all.]

EPONA

May. 18th, 2014 03:08 pm
[when you insert the key and open the door, you'll find inside the room looks like the living room of a mansion - the space bends on the walls, but there is a single door that leads to another room; though the door is closed, you can see through it—as if it's somewhat transparent. the room is painted baby blue and a gold-plated cradle sits in the room.

inside, a baby cries - high pitched and noisy, though immediately a nurse comes in to rock the child back to sleep.]

-

[slowly, the scene changes, fading in and out with various silent scenes—the baby sits up, trying to climb out of her cradle; a little toddler dressed prettily with expensive clothes beams pleasantly; a tantrum, thrown by the little girl who's distressed; the little girl holding a puppy, pleased as punch; then the wall becomes opaque.]

[in the middle of the open doorway, a young girl the age of 10 sits on a chair, smiling at you. a golden retriever is curled up beside her.]


[this is your little girl. you couldn't help spoiling her, honestly - after all, she's a noble too, and she should like to become a princess as well. she deserves it. but you also know, with how your history's gone, she's going to have to work to get to the top. but you have faith in her - she's your girl, after all.]