AMALTHEA
[When the game starts you find yourselves on a platform. At least this part is pretty relaxing as it's large enough to fit a table with six (or seven) chairs around and that may be the place you want to sit at for now. There's several pieces of parchment laying on the table and a box in the center.
Of course, if you were careful you might want to pay attention to what's before you. Because immediately after the platform is a slide that ends in a pit of water? That turns into a dark forest. In what looks like a mile across is another large platform, presumably the end. Though that's all you can see right now.]
Of course, if you were careful you might want to pay attention to what's before you. Because immediately after the platform is a slide that ends in a pit of water? That turns into a dark forest. In what looks like a mile across is another large platform, presumably the end. Though that's all you can see right now.]

QUESTIONS
Can you trust those you're with?
Who is the person you dislike the most within your team?
What do you think makes up your team?
There also seems to be another slip of paper once those ones are finished. This one is for your team as whole to answer.
Who are your biggest competitors?
You can choose three of ten items. Choose wisely! The might be able to help you when the time comes:
a rope, a sword, a mirror, a paracute, a shield, a book, a grappling hook, a tent, a fruit, a torch (seemingly magically lighted)
OOC: As a note, all questions must be answered honestly! No matter what the will feel the compulsion to sa what's on their mind. The only ones this might really effect is the competitors question because all others will be unsaid to each other. Even if you look at someone else's paper you won't be able to see what they wrote!
DISCUSSION
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Versatile and multi-purpose items should be our priority.
Our greatest competitors... Tch. I wonder what effect that will have.
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I must not voice a great number of my thoughts with the others around. Save Tart, I cannot trust any of them with anything beyond pleasantries. They are trustworthy enough to not sabotage us during the games, however.
Who is the person you dislike the most within your team?
Rook.
What do you think makes up your team?
Individuals with varied talents, all capable of dealing in specialized areas in order to succeed as a coherent unit. Unfortunately, we are nothing beyond that.
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2) It's hard to talk to Belt, but ... I don't want to not like people I should trust.
3) We all want similar ends, to help people and to help each other to do that. We can all also do different things that helps for different games.
Amalthea
Ratatotskr.
What three items would you like?
Shield, Grappling Hook, Torch.
ROUND ONE
Pressing the button will allow you to effectively "pause" the course. This can only be used to go back to the main field and talk to other teams. It can work for one member or all of your teammates. You can easily leave and return with this method. Talking to other teams will not give you a penalty if you choose to use this. (This can also account for members of the team coming and going with player availability)
You can also quit at any time! If you wish to quit all you have to say is Osmar's name and it will end the game for you. Asking to quit will not penalize you, but if you end early that means your out of at leas one win type.
For now, you can just slide down. There's nothing more to do here.
But once you're in the water it seems to be wider than you thought! It gets deeper quickly, too, and the torrent is rough. You're fine in the shallow end, but maybe you should find another way across?
To the left is a small cliff. It doesn't look bad to climb up and maybe it will give you a better idea of if you want to go into the river or not.
To the right is what seems to be an empty part of the field. A few steps in will show that there's patches of mud where you seem to sink. Not quite quick-sand, but you might want to take a moment to consider your options.
Or you can just go forward. You won't drown, but you might end up way more off course than you thought.
[When you submit please answer with which way you go and a method you choose to use against this part of the course!]
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ROUND TWO
Once on the other side of all the mud, you're in front of a horse and charioteer's carriage? It can fit the both of you in it just fine and it seems to be the quickest way across.
But there also seems to be several other carriages next to it. If you choose to use that method then phantom charioteer's will join in. And what better way to do a chariot race than with trying to knock each other out of them? One of you should focus on driving it while the other protects you!
No matter if you decide to race or walk (which does not seem all that appealing since, what, doesn't it look like several miles from here?) you will have the side effect of UNITY. Basically meaning that you want to work together really hard! Which may or may not have any effect.
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ROUND THREE
With your race behind you a new scene takes fold. Your chariot pulls into a brick road and halts. You won't be able to get any further than that for now, but the road seems to be leading towards the platform you want to get to.
But there's something blocking the road. An overturn carriage! It looks like whoever owned it has left it there, but that just means they left it in your way (rude). It's not long before someone shows up and asks you to help them to move it. But he doesn't look exactly like the "safe" kind of person to help, does he?
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ROUND FOUR
As you walk you pass a bunch of grave markers, but those aren't going to be very helpful on your next task.
The road seems to start to crumble off inexplicably. Patches here and there where there's nothing to step on that just get worse the further you walk.
I hope you're really good at hopscotch.
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ROUND FIVE
This time your way seems to be blocked by... spider webs? And a lot of them! They seem tough and unable to pass through like other ones. Like steel, but not. And there's spiders crawling in them.
The only way through seems to be to crawl.
But BELT will also feel a tickling of TRUST towards ROOK for this one.
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no subject
You're back to a normal seeming area at least! But nothing in this place has been normal, right? Right. So this place shouldn't be different either.
Except it seems to. As you walk it turns back into the field. And you can so the podium getting closer and closer, too! How exciting! Halfway towards it, however, something will come rolling at you!
...A ball? Yes, it's a giant ball. Once you move out of its way another starts from that side! You can't seem to escape and they're made out of metal.
But if you pay attention long enough you might see there's a pattern.
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