BARGHEST
[You exit the parlor through a doorway in your team's color and find yourself in some kind of entry hall. Aside from the one behind you, there are four doors - one on each of the side walls, and two opposite the entrance - each with an image carved into it. They're a bit hard to make out, however, since only one torch on the far wall is lit, lending the place a gloomy atmosphere. What you can see is that the room, once richly decorated, is now a mess; the walls are covered in peeling, royal purple wallpaper, and great swaths of the ceiling are coated with sticky cobwebs. The floor is covered with large marble tiles, inlaid with some kind of swirling design in glittering gold - but sadly, it too is out of shape. The tiles seem to shift a bit under your weight, and some of them are even missing altogether.
If you try the doors you'll find that all of them are locked, and no amount of manhandling can get them to budge.]
[OOC: This game is a treasure hunt/dungeon crawl! Your characters will be exploring the rooms they pass through and facing different challenges in each one. Some rooms will be exploratory, others will have specific rules! The goal is just to reach the end. Teams will be scored on things like teamwork, cleverness, creativity, etc.
Skills are ON, but there will be penalties if you mess up Knut's castle. He lives here, you know!]
If you try the doors you'll find that all of them are locked, and no amount of manhandling can get them to budge.]
[OOC: This game is a treasure hunt/dungeon crawl! Your characters will be exploring the rooms they pass through and facing different challenges in each one. Some rooms will be exploratory, others will have specific rules! The goal is just to reach the end. Teams will be scored on things like teamwork, cleverness, creativity, etc.
Skills are ON, but there will be penalties if you mess up Knut's castle. He lives here, you know!]

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what a great thief. ]
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Did I mention it's empty?]
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i want to press all the buttons i'm going to press them all yes. ]
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Changing the channel doesn't help. Every channel is a B-list horror movie.]
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climb back off the table i guess. ]
Useless.
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On top of the desk are various odds and ends; a stack of papers, some pencils and paperclips, a vase, an ashtray, a ring of keys. At one end of the desk, you're almost close enough to reach the knob on the door. There's also a drawer if you want to try and lever it open.]
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okay, yelling: ]
Lepus! Find anything?
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Noooooo, but the movie's pretty cool. Do we open the door now?
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[Getting off the recliner and joining Mira, reluctantly.]
Grab the keys, prop the book on the edge to cover the gap, put the weight on the book, we can walk across the book to open the door?
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[ let's do that, then. ]
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As you move the weight (which is thankfully much smaller than the book, though heavy), you feel a weird attraction to it. Like you want to take it with you, almost.]
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...So. ... It's obviously a trap, let's set it on fire.
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I wanna keep it.
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If we use it, and open the door, we can take it with us after.
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[ now let's open the door. ]
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Sits down.]
Tell me when you're done, or whatever.