BARGHEST
[You exit the parlor through a doorway in your team's color and find yourself in some kind of entry hall. Aside from the one behind you, there are four doors - one on each of the side walls, and two opposite the entrance - each with an image carved into it. They're a bit hard to make out, however, since only one torch on the far wall is lit, lending the place a gloomy atmosphere. What you can see is that the room, once richly decorated, is now a mess; the walls are covered in peeling, royal purple wallpaper, and great swaths of the ceiling are coated with sticky cobwebs. The floor is covered with large marble tiles, inlaid with some kind of swirling design in glittering gold - but sadly, it too is out of shape. The tiles seem to shift a bit under your weight, and some of them are even missing altogether.
If you try the doors you'll find that all of them are locked, and no amount of manhandling can get them to budge.]
[OOC: This game is a treasure hunt/dungeon crawl! Your characters will be exploring the rooms they pass through and facing different challenges in each one. Some rooms will be exploratory, others will have specific rules! The goal is just to reach the end. Teams will be scored on things like teamwork, cleverness, creativity, etc.
Skills are ON, but there will be penalties if you mess up Knut's castle. He lives here, you know!]
If you try the doors you'll find that all of them are locked, and no amount of manhandling can get them to budge.]
[OOC: This game is a treasure hunt/dungeon crawl! Your characters will be exploring the rooms they pass through and facing different challenges in each one. Some rooms will be exploratory, others will have specific rules! The goal is just to reach the end. Teams will be scored on things like teamwork, cleverness, creativity, etc.
Skills are ON, but there will be penalties if you mess up Knut's castle. He lives here, you know!]

Re: ROOM 6 - THE DUNGEONS
[HE MAD. HE SO MAD. Clawing off the sticky spiderwebs and having a minor hissy fit.]
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in the webs.
with a hand to his forehead and the most distressed of expressions on his face. ]
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the room continues to sit there and be empty for now]
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The sooner we get out of this stupid fucking place, the sooner we get a shower, right?
[Picking himself up.]
Lets look for loose bricks or whatever.
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[ too many cobwebs. too much sticky. ]
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fine okay getting up. but he's not gonna like it. ]
Try knockin' on the walls? See if one spot sounds more hollow.
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[STEP 1: ASCERTAIN WHETHER GEORGE, THE PAPERWEIGHT, IS STILL WITH THEM.
STEP 2: METHODICALLY RUNNING HIS HANDS OVER THE WALLS AND KNOCKING.]
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The walls are constructed of heavy, solid stone, with no obvious openings or hollow spots. It's fairly run down though, so there are various chips and crumbled parts that could possible used as handholds.]
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Think ya can handle it this time?
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[one day i'm getting back my pakour and then i'll run up these walls!!!
LETS CLIMBING.]
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How stable does that ceiling look if, theoretically, one were to try and take out a wall.]
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Until, in the distance, far above you, you hear an ominous rumble.]
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