[ A small team-coloured building awaits in front of you, ready for you to assume direct control! Can your business withstand the turbulent waters of capitalism? ]
With the backing of Clever Mouse Incorporated, elements supporting the continuation of slavery in Columbia have achieved victory over the opposition. Meanwhile, the short, bloody civil war in Tartaria winds down, with Rose Designs standing firmly on the side of the victorious Republican army.
As a result of these victories, Teutonia formally signs an alliance with Latium and Al-Andalus, while Kemet and the United Empire increase piracy actions against Columbia. On that front, all-out war has been avoided by the refusal of Smooshables to aid in constructing weapons of war, instead opting to start a highly popular line of charming and cute collectable toys. Cathay stews in decadence, the country quickly becoming more and more backwards even as it becomes richer, and Yamato bides their time….
War is almost a certainty. The flames of liberty have been ignited and quickly smothered, and all nations stand with bated breath, waiting for someone else to make the first move. Today, 1848 draws to a close, and though liberalism has only brought change in two countries, its effects will be profound.
Once more, all around the world, people turn to their distractions, not wanting to face the world of the future.
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DISSENT HAS GONE DOWN. THE GOVERNMENT HAS PAID YOU 2000 MONIES.
--- HIRE WORKERS - $VARIABLE/day per worker, see below SWITCH PRODUCTION - change one type of production to another type, $300 flat cost EXPAND FACTORY - add a type of production, $500 flat cost SECURITY MEASURES - add 1 level of security for $20/day per level SAFETY MEASURES - add 1 level of safety for $20/day per level INCREASE WAGES - increase the wage of workers by whatever amount you choose DECREASE WAGES - decrease the wage of workers by whatever amount you choose INDUSTRIAL SPIES - send agents to other factories, $15/day per agent sent INDUSTRIAL SABOTAGE - expend agents in other factories to PERFORM SABOTAGE. The more agents, the higher the rate of success and damage. BUILD RAILROAD - builds a railroad obv, flat $200 cost PURCHASE LAND - you may purchase land to use for whatever you want for 1000 MONIES. 1500 if you are in YAMATO, and 500 if you are in COLUMBIA. RESEARCH - Spend $500 MONIES/DAY for a chance to have a TECHNOLOGICAL BREAKTHROUGH. OTHER - do you want to do a thing not listed here? write it in and you'll be given a price
You must also ASSIGN WORKERS. Once assigned, workers will cost you MONIES PER DAY, which can be decreased or increased with the above options. All workers will improve profit, with advertisers, clerks, and craftsmen having the most direct effect, and administrators and miners being second by increasing efficiency. Security's effectiveness depends on how many SECURITY MEASURES you have taken.
Yeah. I say we invest the money they gave us to increase profits, and then tell them that we're assisting with the war effort by producing the weaponry.
We can get some extra craftsmen and miners to help with productivity and efficiency, and a few advertisers to increase sales. Anything we can do to get profits up.
Another five for miners and craftsmen and another three for advertisers? We could also do, oh what's the word...propaganda? Say how good our weapons are for the people to keep themselves safe?
Event: We will point out that weapon production is already being done to support the war. We will also have some of the advertisers throw in war propaganda to help garner support from the public.
Safety Measure Level 1: $20
Workers: One Administrator: $35 Six Advertisers: $180 Fifteen Craftsmen: $300 (However, it should be noted two craftsmen are specifically only to work on custom made caskets with the other eight doing the cheap models.) Fifteen Miners: $150 Three Clerks: $60 Two Promoted Clerks: $38
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As a result of these victories, Teutonia formally signs an alliance with Latium and Al-Andalus, while Kemet and the United Empire increase piracy actions against Columbia. On that front, all-out war has been avoided by the refusal of Smooshables to aid in constructing weapons of war, instead opting to start a highly popular line of charming and cute collectable toys. Cathay stews in decadence, the country quickly becoming more and more backwards even as it becomes richer, and Yamato bides their time….
War is almost a certainty. The flames of liberty have been ignited and quickly smothered, and all nations stand with bated breath, waiting for someone else to make the first move. Today, 1848 draws to a close, and though liberalism has only brought change in two countries, its effects will be profound.
Once more, all around the world, people turn to their distractions, not wanting to face the world of the future.
---
DISSENT HAS GONE DOWN. THE GOVERNMENT HAS PAID YOU 2000 MONIES.
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HIRE WORKERS - $VARIABLE/day per worker, see below
SWITCH PRODUCTION - change one type of production to another type, $300 flat cost
EXPAND FACTORY - add a type of production, $500 flat cost
SECURITY MEASURES - add 1 level of security for $20/day per level
SAFETY MEASURES - add 1 level of safety for $20/day per level
INCREASE WAGES - increase the wage of workers by whatever amount you choose
DECREASE WAGES - decrease the wage of workers by whatever amount you choose
INDUSTRIAL SPIES - send agents to other factories, $15/day per agent sent
INDUSTRIAL SABOTAGE - expend agents in other factories to PERFORM SABOTAGE. The more agents, the higher the rate of success and damage.
BUILD RAILROAD - builds a railroad obv, flat $200 cost
PURCHASE LAND - you may purchase land to use for whatever you want for 1000 MONIES. 1500 if you are in YAMATO, and 500 if you are in COLUMBIA.
RESEARCH - Spend $500 MONIES/DAY for a chance to have a TECHNOLOGICAL BREAKTHROUGH.
OTHER - do you want to do a thing not listed here? write it in and you'll be given a price
You must also ASSIGN WORKERS. Once assigned, workers will cost you MONIES PER DAY, which can be decreased or increased with the above options. All workers will improve profit, with advertisers, clerks, and craftsmen having the most direct effect, and administrators and miners being second by increasing efficiency. Security's effectiveness depends on how many SECURITY MEASURES you have taken.
Advertising ($25/day) - 3
Clerks ($15/day) - 3 + 2
Security ($15/day) - 0
Craftsmen ($15/day) - 8
Miners ($5/day) - 10
CURRENT MONIES - 3989 MONIES
FACTORY STATS: CHARON
PRODUCING: CASKETS
EXPENDITURE: $543
GAIN: $800
EFFICIENCY: 40%
DISSENT: 20%
POPULARITY: 20
SAFETY LEVEL 1
2 RAILROAD
2 SPECIAL CLERKS
DISCUSSION
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We could just say no. IT doesn't matter who wins, we still have business.
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We can get some extra craftsmen and miners to help with productivity and efficiency, and a few advertisers to increase sales. Anything we can do to get profits up.
Re: DISCUSSION
Re: DISCUSSION
...Is there anything else we should invest in? I wonder whether land or research would give us anything.
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But SMGs are pretty cool.
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Would you use a casket for the body it leaves behind?
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TURN-IN
Re: TURN-IN
Safety Measure Level 1: $20
Workers:
One Administrator: $35
Six Advertisers: $180
Fifteen Craftsmen: $300 (However, it should be noted two craftsmen are specifically only to work on custom made caskets with the other eight doing the cheap models.)
Fifteen Miners: $150
Three Clerks: $60
Two Promoted Clerks: $38
Day Four Total: $683
EVENT