[ A small team-coloured building awaits in front of you, ready for you to assume direct control! Can your business withstand the turbulent waters of capitalism? ]
You will start with TWO THOUSAND MONIES. Every day, there will be an informational NEWSPAPER, which will update you on the status of the world and major events in other factories, allowing you to adjust your own workings accordingly. You will then have the opportunity to spend money on a variety of options, and make IMPORTANT DECISIONS regarding the operation of your factory. As the game progresses, more decisions and options will be available, but at any time you may try anything you can think of using the OTHER option!
Every day, AT LEAST ONE EVENT will happen, but more are possible depending on the actions of other factories. The winners will be the ones with the most profitable factories.
No NEWSPAPER today. Instead, you must choose what this factory will be producing initially. This can be changed later on, or additional production can be added on, but it will be AT A COST.
Other options that can be taken this day:
HIRE WORKERS - $VARIABLE/day per worker, see below EXPAND FACTORY - add a type of production, $500 flat cost SECURITY MEASURES - add 1 level of security for $20/day per level SAFETY MEASURES - add 1 level of safety for $20/day per level INCREASE WAGES - increase the wage of workers by whatever amount you choose DECREASE WAGES - decrease the wage of workers by whatever amount you choose INDUSTRIAL SPIES - send agents to other factories, $15/day per agent sent BUILD RAILROAD - builds a railroad obv, flat $200 cost OTHER - do you want to do a thing not listed here? write it in and you'll be given a price
You must also ASSIGN WORKERS. Once assigned, workers will cost you MONIES PER DAY, which can be decreased or increased with the above options. All workers will improve profit, with advertisers, clerks, and craftsmen having the most direct effect, and administrators and miners being second by increasing efficiency. Security's effectiveness depends on how many SECURITY MEASURES you have taken.
Product: Caskets. Basic ones for cheap models and to be used in cremation. There is also an offer for custom made caskets at a higher price.
Safety Measure Level 1: $20
Workers: One Administrator: $25 Three Advertisers: $60 Ten Craftsmen: $100 (However, it should be noted two craftsmen are specifically only to work on custom made caskets with the other eight doing the cheap models.)
The war between Columbia and Atzlan has come to an end, ending in a crushing defeat for Atzlan. Over half of Atzlan’s territory has been ceded to Columbia, which has set to work resettling and building the infrastructure of its newly gained lands.
Meanwhile, new factories have been springing up across Columbia, the United Empire, Kemet, Latium, Tataria, Al-Andalus, the Union of Teutonia, Cathay, and Yamato.
Neustria, defeated by a coalition of nations defending Order and Justice just three decades ago, has been recently wracked by a wave of discontent eerily similar to that that sparked its rise in those dark days...
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PLEASE NAME YOUR COMPANY.
--- HIRE WORKERS - $VARIABLE/day per worker, see below EXPAND FACTORY - add a type of production, $500 flat cost SECURITY MEASURES - add 1 level of security for $20/day per level SAFETY MEASURES - add 1 level of safety for $20/day per level INCREASE WAGES - increase the wage of workers by whatever amount you choose DECREASE WAGES - decrease the wage of workers by whatever amount you choose INDUSTRIAL SPIES - send agents to other factories, $15/day per agent sent BUILD RAILROAD - builds a railroad obv, flat $200 cost OTHER - do you want to do a thing not listed here? write it in and you'll be given a price
You must also ASSIGN WORKERS. Once assigned, workers will cost you MONIES PER DAY, which can be decreased or increased with the above options. All workers will improve profit, with advertisers, clerks, and craftsmen having the most direct effect, and administrators and miners being second by increasing efficiency. Security's effectiveness depends on how many SECURITY MEASURES you have taken.
The Monarchy in Neustria has been overthrown by revolutionary forces, who have instituted the Second Neustrian Republic. Monarchies across the world steel themselves for another conflict between ideologies, and the peoples of the world once again look towards the promise of liberty and prosperity.
All across the world, there’s talks of revolution, to bring to all the inalienable rights of man. For those who want to have no part in such conflicts -- distractions have become a necessity. The whole world waits with bated breath, waiting for the wave to break... ---
THE COMPROMISE WAS ACCEPTED WITH SOME CHAGRIN.
--- HIRE WORKERS - $VARIABLE/day per worker, see below SWITCH PRODUCTION - change one type of production to another type, $300 flat cost EXPAND FACTORY - add a type of production, $500 flat cost SECURITY MEASURES - add 1 level of security for $20/day per level SAFETY MEASURES - add 1 level of safety for $20/day per level INCREASE WAGES - increase the wage of workers by whatever amount you choose DECREASE WAGES - decrease the wage of workers by whatever amount you choose INDUSTRIAL SPIES - send agents to other factories, $15/day per agent sent INDUSTRIAL SABOTAGE - expend agents in other factories to PERFORM SABOTAGE. The more agents, the higher the rate of success and damage. BUILD RAILROAD - builds a railroad obv, flat $200 cost PURCHASE LAND - you may purchase land to use for whatever you want for 1000 MONIES. 1500 if you are in YAMATO, and 500 if you are in COLUMBIA. RESEARCH - Spend $500 MONIES/DAY for a chance to have a TECHNOLOGICAL BREAKTHROUGH. OTHER - do you want to do a thing not listed here? write it in and you'll be given a price
You must also ASSIGN WORKERS. Once assigned, workers will cost you MONIES PER DAY, which can be decreased or increased with the above options. All workers will improve profit, with advertisers, clerks, and craftsmen having the most direct effect, and administrators and miners being second by increasing efficiency. Security's effectiveness depends on how many SECURITY MEASURES you have taken.
[ Your workers are concerned about the lack of clerks, citing that poor recordkeeping and organization is leading to poor management. Money also just seems to be...disappearing.
Five of your craftsmen have stepped forth to be promoted, but they also want a 15 MONIES PER DAY raise in addition to the standard clerical pay rate. Do you promote them, or just hire clerks?
Cathay, thanks to Lupus’s Secret Stash, has found itself avoiding the wave of revolution, and as such neighbouring and isolated Yamato has also braved the storm. To their east, Tartaria is not so lucky, an all out civil war having sparked between the Khanists and the Republicans -- with Rose Designs being asked to choose a side.
Columbia faces the burgeoning issue of slavery, with Kemet endorsing piracy on their merchantry and threatening all-out war. Smaller, more peaceful rebellions and protests break out across the remaining nations -- and while the United Empire buckles down on its vast colonial territories and Latium turns to the arts to calm its people, Teutonia and Al-Andalus begin gearing up to tear down the Neustrian republic to show the world the strength of monarchy...
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DISSENT HAS INCREASED DUE TO THE NON-PROMOTED CRAFTSMEN.
--- HIRE WORKERS - $VARIABLE/day per worker, see below SWITCH PRODUCTION - change one type of production to another type, $300 flat cost EXPAND FACTORY - add a type of production, $500 flat cost SECURITY MEASURES - add 1 level of security for $20/day per level SAFETY MEASURES - add 1 level of safety for $20/day per level INCREASE WAGES - increase the wage of workers by whatever amount you choose DECREASE WAGES - decrease the wage of workers by whatever amount you choose INDUSTRIAL SPIES - send agents to other factories, $15/day per agent sent INDUSTRIAL SABOTAGE - expend agents in other factories to PERFORM SABOTAGE. The more agents, the higher the rate of success and damage. BUILD RAILROAD - builds a railroad obv, flat $200 cost PURCHASE LAND - you may purchase land to use for whatever you want for 1000 MONIES. 1500 if you are in YAMATO, and 500 if you are in COLUMBIA. RESEARCH - Spend $500 MONIES/DAY for a chance to have a TECHNOLOGICAL BREAKTHROUGH. OTHER - do you want to do a thing not listed here? write it in and you'll be given a price
You must also ASSIGN WORKERS. Once assigned, workers will cost you MONIES PER DAY, which can be decreased or increased with the above options. All workers will improve profit, with advertisers, clerks, and craftsmen having the most direct effect, and administrators and miners being second by increasing efficiency. Security's effectiveness depends on how many SECURITY MEASURES you have taken.
[ The government of Yamato is asking that you shift production entirely to weapons to prepare for an invasion of weak and addicted Cathay. You will be paid handsomely, but dissent may increase. You may also simply expand to include weapons in your production, but the government will not pay you as much. ]
With the backing of Clever Mouse Incorporated, elements supporting the continuation of slavery in Columbia have achieved victory over the opposition. Meanwhile, the short, bloody civil war in Tartaria winds down, with Rose Designs standing firmly on the side of the victorious Republican army.
As a result of these victories, Teutonia formally signs an alliance with Latium and Al-Andalus, while Kemet and the United Empire increase piracy actions against Columbia. On that front, all-out war has been avoided by the refusal of Smooshables to aid in constructing weapons of war, instead opting to start a highly popular line of charming and cute collectable toys. Cathay stews in decadence, the country quickly becoming more and more backwards even as it becomes richer, and Yamato bides their time….
War is almost a certainty. The flames of liberty have been ignited and quickly smothered, and all nations stand with bated breath, waiting for someone else to make the first move. Today, 1848 draws to a close, and though liberalism has only brought change in two countries, its effects will be profound.
Once more, all around the world, people turn to their distractions, not wanting to face the world of the future.
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DISSENT HAS GONE DOWN. THE GOVERNMENT HAS PAID YOU 2000 MONIES.
--- HIRE WORKERS - $VARIABLE/day per worker, see below SWITCH PRODUCTION - change one type of production to another type, $300 flat cost EXPAND FACTORY - add a type of production, $500 flat cost SECURITY MEASURES - add 1 level of security for $20/day per level SAFETY MEASURES - add 1 level of safety for $20/day per level INCREASE WAGES - increase the wage of workers by whatever amount you choose DECREASE WAGES - decrease the wage of workers by whatever amount you choose INDUSTRIAL SPIES - send agents to other factories, $15/day per agent sent INDUSTRIAL SABOTAGE - expend agents in other factories to PERFORM SABOTAGE. The more agents, the higher the rate of success and damage. BUILD RAILROAD - builds a railroad obv, flat $200 cost PURCHASE LAND - you may purchase land to use for whatever you want for 1000 MONIES. 1500 if you are in YAMATO, and 500 if you are in COLUMBIA. RESEARCH - Spend $500 MONIES/DAY for a chance to have a TECHNOLOGICAL BREAKTHROUGH. OTHER - do you want to do a thing not listed here? write it in and you'll be given a price
You must also ASSIGN WORKERS. Once assigned, workers will cost you MONIES PER DAY, which can be decreased or increased with the above options. All workers will improve profit, with advertisers, clerks, and craftsmen having the most direct effect, and administrators and miners being second by increasing efficiency. Security's effectiveness depends on how many SECURITY MEASURES you have taken.
RULES
Every day, AT LEAST ONE EVENT will happen, but more are possible depending on the actions of other factories. The winners will be the ones with the most profitable factories.
DAY 1
Other options that can be taken this day:
HIRE WORKERS - $VARIABLE/day per worker, see below
EXPAND FACTORY - add a type of production, $500 flat cost
SECURITY MEASURES - add 1 level of security for $20/day per level
SAFETY MEASURES - add 1 level of safety for $20/day per level
INCREASE WAGES - increase the wage of workers by whatever amount you choose
DECREASE WAGES - decrease the wage of workers by whatever amount you choose
INDUSTRIAL SPIES - send agents to other factories, $15/day per agent sent
BUILD RAILROAD - builds a railroad obv, flat $200 cost
OTHER - do you want to do a thing not listed here? write it in and you'll be given a price
You must also ASSIGN WORKERS. Once assigned, workers will cost you MONIES PER DAY, which can be decreased or increased with the above options. All workers will improve profit, with advertisers, clerks, and craftsmen having the most direct effect, and administrators and miners being second by increasing efficiency. Security's effectiveness depends on how many SECURITY MEASURES you have taken.
Administration ($25/day) -
Advertising ($20/day) -
Clerks ($15/day) -
Security ($15/day) -
Craftsmen ($10/day) -
Miners ($5/day) -
CURRENT MONIES - 2000 MONIES
DISCUSSION
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TURN-IN
Re: TURN-IN
Safety Measure Level 1: $20
Workers:
One Administrator: $25
Three Advertisers: $60
Ten Craftsmen: $100 (However, it should be noted two craftsmen are specifically only to work on custom made caskets with the other eight doing the cheap models.)
Day One Total: $205
QUESTIONS
DAY 2
Meanwhile, new factories have been springing up across Columbia, the United Empire, Kemet, Latium, Tataria, Al-Andalus, the Union of Teutonia, Cathay, and Yamato.
Neustria, defeated by a coalition of nations defending Order and Justice just three decades ago, has been recently wracked by a wave of discontent eerily similar to that that sparked its rise in those dark days...
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PLEASE NAME YOUR COMPANY.
---
HIRE WORKERS - $VARIABLE/day per worker, see below
EXPAND FACTORY - add a type of production, $500 flat cost
SECURITY MEASURES - add 1 level of security for $20/day per level
SAFETY MEASURES - add 1 level of safety for $20/day per level
INCREASE WAGES - increase the wage of workers by whatever amount you choose
DECREASE WAGES - decrease the wage of workers by whatever amount you choose
INDUSTRIAL SPIES - send agents to other factories, $15/day per agent sent
BUILD RAILROAD - builds a railroad obv, flat $200 cost
OTHER - do you want to do a thing not listed here? write it in and you'll be given a price
You must also ASSIGN WORKERS. Once assigned, workers will cost you MONIES PER DAY, which can be decreased or increased with the above options. All workers will improve profit, with advertisers, clerks, and craftsmen having the most direct effect, and administrators and miners being second by increasing efficiency. Security's effectiveness depends on how many SECURITY MEASURES you have taken.
Administration ($25/day) - 1
Advertising ($20/day) - 3
Clerks ($15/day) - 0
Security ($15/day) - 0
Craftsmen ($10/day) - 10
Miners ($5/day) - 0
CURRENT MONIES - 1995 MONIES
FACTORY STATS:
PRODUCING: CASKETS
EXPENDITURE: $205
GAIN: $200
EFFICIENCY: 10%
DISSENT: 5%
POPULARITY: 2
SAFETY LEVEL 1
DISCUSSION
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TURN-IN
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EVENT
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DAY 3
All across the world, there’s talks of revolution, to bring to all the inalienable rights of man. For those who want to have no part in such conflicts -- distractions have become a necessity. The whole world waits with bated breath, waiting for the wave to break...
---
THE COMPROMISE WAS ACCEPTED WITH SOME CHAGRIN.
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HIRE WORKERS - $VARIABLE/day per worker, see below
SWITCH PRODUCTION - change one type of production to another type, $300 flat cost
EXPAND FACTORY - add a type of production, $500 flat cost
SECURITY MEASURES - add 1 level of security for $20/day per level
SAFETY MEASURES - add 1 level of safety for $20/day per level
INCREASE WAGES - increase the wage of workers by whatever amount you choose
DECREASE WAGES - decrease the wage of workers by whatever amount you choose
INDUSTRIAL SPIES - send agents to other factories, $15/day per agent sent
INDUSTRIAL SABOTAGE - expend agents in other factories to PERFORM SABOTAGE. The more agents, the higher the rate of success and damage.
BUILD RAILROAD - builds a railroad obv, flat $200 cost
PURCHASE LAND - you may purchase land to use for whatever you want for 1000 MONIES. 1500 if you are in YAMATO, and 500 if you are in COLUMBIA.
RESEARCH - Spend $500 MONIES/DAY for a chance to have a TECHNOLOGICAL BREAKTHROUGH.
OTHER - do you want to do a thing not listed here? write it in and you'll be given a price
You must also ASSIGN WORKERS. Once assigned, workers will cost you MONIES PER DAY, which can be decreased or increased with the above options. All workers will improve profit, with advertisers, clerks, and craftsmen having the most direct effect, and administrators and miners being second by increasing efficiency. Security's effectiveness depends on how many SECURITY MEASURES you have taken.
Administration ($30/day) - 1
Advertising ($25/day) - 3
Clerks ($15/day) - 0
Security ($15/day) - 0
Craftsmen ($15/day) - 10
Miners ($5/day) - 10
CURRENT MONIES - 1965 MONIES
FACTORY STATS:
PRODUCING: CASKETS
EXPENDITURE: $325
GAIN: $350
EFFICIENCY: 20%
DISSENT: 15%
POPULARITY: 6
SAFETY LEVEL 1
1 RAILROAD
DISCUSSION
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TURN-IN
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EVENT
Five of your craftsmen have stepped forth to be promoted, but they also want a 15 MONIES PER DAY raise in addition to the standard clerical pay rate. Do you promote them, or just hire clerks?
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DAY 4
Columbia faces the burgeoning issue of slavery, with Kemet endorsing piracy on their merchantry and threatening all-out war. Smaller, more peaceful rebellions and protests break out across the remaining nations -- and while the United Empire buckles down on its vast colonial territories and Latium turns to the arts to calm its people, Teutonia and Al-Andalus begin gearing up to tear down the Neustrian republic to show the world the strength of monarchy...
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DISSENT HAS INCREASED DUE TO THE NON-PROMOTED CRAFTSMEN.
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HIRE WORKERS - $VARIABLE/day per worker, see below
SWITCH PRODUCTION - change one type of production to another type, $300 flat cost
EXPAND FACTORY - add a type of production, $500 flat cost
SECURITY MEASURES - add 1 level of security for $20/day per level
SAFETY MEASURES - add 1 level of safety for $20/day per level
INCREASE WAGES - increase the wage of workers by whatever amount you choose
DECREASE WAGES - decrease the wage of workers by whatever amount you choose
INDUSTRIAL SPIES - send agents to other factories, $15/day per agent sent
INDUSTRIAL SABOTAGE - expend agents in other factories to PERFORM SABOTAGE. The more agents, the higher the rate of success and damage.
BUILD RAILROAD - builds a railroad obv, flat $200 cost
PURCHASE LAND - you may purchase land to use for whatever you want for 1000 MONIES. 1500 if you are in YAMATO, and 500 if you are in COLUMBIA.
RESEARCH - Spend $500 MONIES/DAY for a chance to have a TECHNOLOGICAL BREAKTHROUGH.
OTHER - do you want to do a thing not listed here? write it in and you'll be given a price
You must also ASSIGN WORKERS. Once assigned, workers will cost you MONIES PER DAY, which can be decreased or increased with the above options. All workers will improve profit, with advertisers, clerks, and craftsmen having the most direct effect, and administrators and miners being second by increasing efficiency. Security's effectiveness depends on how many SECURITY MEASURES you have taken.
Administration ($30/day) - 1
Advertising ($25/day) - 3
Clerks ($15/day) - 3 + 2
Security ($15/day) - 0
Craftsmen ($15/day) - 8
Miners ($5/day) - 10
CURRENT MONIES - 2232 MONIES
FACTORY STATS: CHARON
PRODUCING: CASKETS
EXPENDITURE: $368
GAIN: $600
EFFICIENCY: 40%
DISSENT: 40%
POPULARITY: 10
SAFETY LEVEL 1
2 RAILROAD
2 SPECIAL CLERKS
DISCUSSION
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TURN-IN
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EVENT
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As a result of these victories, Teutonia formally signs an alliance with Latium and Al-Andalus, while Kemet and the United Empire increase piracy actions against Columbia. On that front, all-out war has been avoided by the refusal of Smooshables to aid in constructing weapons of war, instead opting to start a highly popular line of charming and cute collectable toys. Cathay stews in decadence, the country quickly becoming more and more backwards even as it becomes richer, and Yamato bides their time….
War is almost a certainty. The flames of liberty have been ignited and quickly smothered, and all nations stand with bated breath, waiting for someone else to make the first move. Today, 1848 draws to a close, and though liberalism has only brought change in two countries, its effects will be profound.
Once more, all around the world, people turn to their distractions, not wanting to face the world of the future.
---
DISSENT HAS GONE DOWN. THE GOVERNMENT HAS PAID YOU 2000 MONIES.
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HIRE WORKERS - $VARIABLE/day per worker, see below
SWITCH PRODUCTION - change one type of production to another type, $300 flat cost
EXPAND FACTORY - add a type of production, $500 flat cost
SECURITY MEASURES - add 1 level of security for $20/day per level
SAFETY MEASURES - add 1 level of safety for $20/day per level
INCREASE WAGES - increase the wage of workers by whatever amount you choose
DECREASE WAGES - decrease the wage of workers by whatever amount you choose
INDUSTRIAL SPIES - send agents to other factories, $15/day per agent sent
INDUSTRIAL SABOTAGE - expend agents in other factories to PERFORM SABOTAGE. The more agents, the higher the rate of success and damage.
BUILD RAILROAD - builds a railroad obv, flat $200 cost
PURCHASE LAND - you may purchase land to use for whatever you want for 1000 MONIES. 1500 if you are in YAMATO, and 500 if you are in COLUMBIA.
RESEARCH - Spend $500 MONIES/DAY for a chance to have a TECHNOLOGICAL BREAKTHROUGH.
OTHER - do you want to do a thing not listed here? write it in and you'll be given a price
You must also ASSIGN WORKERS. Once assigned, workers will cost you MONIES PER DAY, which can be decreased or increased with the above options. All workers will improve profit, with advertisers, clerks, and craftsmen having the most direct effect, and administrators and miners being second by increasing efficiency. Security's effectiveness depends on how many SECURITY MEASURES you have taken.
Advertising ($25/day) - 3
Clerks ($15/day) - 3 + 2
Security ($15/day) - 0
Craftsmen ($15/day) - 8
Miners ($5/day) - 10
CURRENT MONIES - 3989 MONIES
FACTORY STATS: CHARON
PRODUCING: CASKETS
EXPENDITURE: $543
GAIN: $800
EFFICIENCY: 40%
DISSENT: 20%
POPULARITY: 20
SAFETY LEVEL 1
2 RAILROAD
2 SPECIAL CLERKS
DISCUSSION
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TURN-IN
Re: TURN-IN
EVENT
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