EPONA
[ The Traveler steps in front of all of you, her arms raised dramatically! ]
Today, we take the first step of a very, very long journey together! This dream belongs to a young man, a criminal and his gang who on an otherwise normal heist has gotten in way over his head! Normally, this would be a nightmare, full of blood and death and abject horror!
Fortunately, I have taken the liberty of altering this dream so that it is completely safe and above all, fun! It would not do to have your first foray into the world of unreality to be so unwelcoming! The goal of this game is to survive, reach the end, and solve the mystery...
The mystery of the Train Tracker!
Today, we take the first step of a very, very long journey together! This dream belongs to a young man, a criminal and his gang who on an otherwise normal heist has gotten in way over his head! Normally, this would be a nightmare, full of blood and death and abject horror!
Fortunately, I have taken the liberty of altering this dream so that it is completely safe and above all, fun! It would not do to have your first foray into the world of unreality to be so unwelcoming! The goal of this game is to survive, reach the end, and solve the mystery...
The mystery of the Train Tracker!

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Out of everyone, I'm probably going to appreciate this the least.
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What do I need to do?
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CAR 1
You're in the dinner car of your team's train, where some very clearly high-class people are mingling...for the most part. There's some people up at the bar that you can tell are LESS THAN SCRUPULOUS. Also, one of them is apparently a cowboy? It's 1931, for godssakes.
The cowboy appears to be telling the young nervous man a story. Something about a TRAIL TRACKER, that appears on trains to murder everyone, at which point the train vanishes...obviously a urban legend, but the nervous man proceeds to FLIP THE FUCK OUT ABOUT IT, and runs off out of the car, insisting that he needs to find the young conductor to warn him that everyone on the train is going to die.
The moment he vanishes, you hear the sound of a pistol firing, and people start to panic. Welp.
OBVIOUS EXITS ARE EAST.
> ]
Re: CAR 1
as he was never one for decorum, Blade jumps up onto a table to better launch himself past all the frightened passengers, and sets off in the direction the nervous guy was heading.]
Re: CAR 1
Advance to CAR 2. ]
CAR 2
OBVIOUS EXITS ARE WEST, EAST, and NORTH.
> ]
Re: CAR 2
You! Stop there!
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A-aah! What?! You can't be here, everyone in this train is in great danger! I gotta go tell the conductor!
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CAR 3
SUDDENLY, a man in a white suit carrying a pistol walks in. The nervous man cries.
OBVIOUS EXITS ARE EAST AND WEST.
>]
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and it's charging right at him.]
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CAR 4
The RATHER LARGE MAN scowls, but the sound of MACHINE GUNS intensifies, and suddenly he's skipping down the hall towards you, singing about how EXCITED he is.
Blade's status is "WOUNDED".
Obvious exits are EAST, WEST, and NORTH. ]
Re: CAR 4
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You from that fight I hear over there?
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[hm]
But one of your friends back there tripped over a crate in the last car, and knocked himself out. You know, someone in a white suit like yours? I thought I should find some help.
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CAR 5
SOME MYSTERIOUS THINGS HAPPENING ON THIS TRAIN?
Blade's status is "WOUNDED".
Obvious exits are WEST, EAST, NORTH, and WINDOW.
> ]
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CAR 6
You have reached the FRONT OF THE TRAIN. Here you spot A DEAD, HORRIBLY MUTILATED RED-HAIRED PERSON. There is a PRISTINE CONDUCTOR'S HAT on the ground.
The NERVOUS MAN is staring in ABJECT TERROR. ]
H-he's dead! I'm too late, the Train Tracer's already here!
[ HOTTUB BLEMISH CRIES. ]
Re: CAR 6
[looks around the cabin quickly.]
What do we need to do to stop the train?
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