Protected by powerful walls that resist the invasions of creatures of darkness, the city of Whitewall remains a testament to the strength of a long-forgotten age. Though most of the technology running Whitewall has ceased working ages ago, the city has managed to maintain its independence, and the city itself is the largest in the North, having not once been conquered in its entire history, in spite of constant assault from undead and fae. The constant warring has instilled a sense of discipline across the city, as well: Whether rich or poor, everyone in the city is taught how to fight from a young age, because if and when another siege comes, it will take the efforts of everyone combined to fend it off.
The city itself is split into three districts, identified by how close they are to the single entrance into the city: Foretown, Midtown, and Afton. In recent times however, what used to be the ancient sewer system has become a slum district, known as Underton.
The largest of the districts, Underton is a district spanning the ancient sewage systems. Underton is without a doubt the slums of Whitewall: This is where policing is weakest, and where those who are too poor, unskliled, or irritating to maintain a job in the main portion of the city. While strictly underground, Underton is also the only area of the city where the ancient technology Whitewall was built upon still works, resulting in mechanics being just as common as criminals: Perhaps more notable however, are Underton's public baths: As the only place with working technology, Underton is also the only place with access to the Baths, making Underton into the social center of the city.
Civic: There have been vague reports of the Fae spotted outside the city. As a result, the city is actively requesting volunteers from all walks of life throughout the city. Getting someone you can control into a position of power will strengthen your influence throughout the city, as well as help keep the city safer.
District: The Air Season has always been known for its storms, but they're worse than usual this year -- in fact, they've gotten so bad that one of the many sewage pipes in Underton has burst, coating a large portion of the town in a stench that everyone would rather avoid. Repairs or cleanup are going to be necessary, and undoubtedly whoever manages to clean up the situation will earn a great deal of respect throughout Underton.
We're being efficient: as plumbers, we fix the pipes, but weaponize the sewage so it can be aimed towards the Fae via cannons, hanging pipes, and catapults. EAT SHIT.
Civic: The recent repeal of the Offenses to Civility laws take center-stage this time, especially as the winter seasons are the most common time when it's evoked. Some people argue that the repeal was a good thing, but the most obvious thing noticed is an increase in aggression in general, as the push for free speech is also being used to encourage trouble-makers to start fights. the search for some sort of solution to this problem is something that has to be approached by the city as a whole.
District: The Water Season always marks a very special time for Underton: As drug prices are taxed quite highly throughout Whitewall, a certain business becomes quite popular this time of year: Alcohol smuggling. Getting involved in the trade would be a huge boost to your influence, whether you help reduce the smuggling, or increase it.
We're going to use our Underton influences to get into the lucrative alcohol smuggling market. With that money and power we'll help insight the Underton Underclass to rise up against the powers in change and fight for their freedom of speech. That way we hope to put ourselves in power when the current leaders are taken out.
I guess that will use all of our District and at least 2 of our Organizational influences.
The legal system is at a standstill, as power blocks form over what the "correct" solution to the situation is. The opinions have been fused into roughly four power blocks: The first argues for stricter punishments, though what precisely those punishments are seem to have been lost in legalese. The second is an active attempt from the churches and branches of the military to encourage togetherness within the city once more. The third group argues for non-violent solutions to the problem: Banning them from shops and preventing them from causing too much trouble without hurting them. The fourth and final power block is pressing for a re-examination of the entire legal system, pushing for various changes that will make the laws slightly more transparent.
Which one a person supports in this time may mean the difference between taking power and losing a great deal of it.
Whatever, make shit more transparent and overhaul it all since none of this makes sense. The usual "filler" crap to keep from actually saying what they mean.
INTRO
The city itself is split into three districts, identified by how close they are to the single entrance into the city: Foretown, Midtown, and Afton. In recent times however, what used to be the ancient sewer system has become a slum district, known as Underton.
ROUND 0
This is where you live.
DISCUSSION
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1/????
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TURN-IN
Re: TURN-IN
Round 1
0 Civic
1 District
2 Organizational
EVENTS
District: The Air Season has always been known for its storms, but they're worse than usual this year -- in fact, they've gotten so bad that one of the many sewage pipes in Underton has burst, coating a large portion of the town in a stench that everyone would rather avoid. Repairs or cleanup are going to be necessary, and undoubtedly whoever manages to clean up the situation will earn a great deal of respect throughout Underton.
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I wanna fight faeries.
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TURN-IN
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Results
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Re: Results
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Round 2
Round 2 Discussion
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I have no idea what the Civic event is all about. I vote anarchy. Fuck the police.
Round 2 Influence
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3 Organizational
Round 2 Events
District: The Water Season always marks a very special time for Underton: As drug prices are taxed quite highly throughout Whitewall, a certain business becomes quite popular this time of year: Alcohol smuggling. Getting involved in the trade would be a huge boost to your influence, whether you help reduce the smuggling, or increase it.
Re: Round 2 Events
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Round 2 Turn-In
Re: Round 2 Turn-In
I guess that will use all of our District and at least 2 of our Organizational influences.
Re: Round 2 Turn-In
Round 3
Discussion
Event
The first argues for stricter punishments, though what precisely those punishments are seem to have been lost in legalese.
The second is an active attempt from the churches and branches of the military to encourage togetherness within the city once more.
The third group argues for non-violent solutions to the problem: Banning them from shops and preventing them from causing too much trouble without hurting them.
The fourth and final power block is pressing for a re-examination of the entire legal system, pushing for various changes that will make the laws slightly more transparent.
Which one a person supports in this time may mean the difference between taking power and losing a great deal of it.
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Whatever, make shit more transparent and overhaul it all since none of this makes sense. The usual "filler" crap to keep from actually saying what they mean.
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TURN-IN
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Re: TURN-IN