-Magical abilities/items are off, otherwise skills are on. -No backtracking. -Chance of injury, possible chance of death. -All injuries will be healed at game over. -Teams are assigned in groups of two/three, with players assigned as Tags and Normals. -Normals possess no extraordinary abilities, but can give orders to Tags. -Tags have increased speed/strength/senses, but have to obey the orders of Normals.
[ You’ll find yourself in a small townhouse on the second level, upon entering the doorway you’ll see a room that branches off to the left. There’s an old, beat up couch and a plush chair in similar condition surrounding a small coffee table, and facing that a large desk, with a full bookcase behind it. A rotary phone and old fashioned radio sit off to the side, but more importantly is who is sitting atop the desk -
A redheaded girl, her short legs swinging back and forth. A large paper bag sits next to her right side, a small pile of dog tags opposite that.
She beams the moment she spots you, waving in her excitement. Her hands move as she speaks but there’s no sound coming from her, like someone’s shoved cotton in your ears. Maybe you suddenly knowing sign (and how to read lips) isn’t such a bad thing? ]
You’re here, finally! Um, you came to help him, right?
[ To some of you, this room might look familiar - Epona and Barghest’s dressing room from Nyssa’s last torture game. The coffee table that featured center has been kicked up against a wall, and you can see the forms of Lyncis, Lyra, and Star lingering in your peripheral. Two indistinguishable others in Epona blue are there, but who cares about those guys?
You hate this, and you’re afraid for them. You’re afraid you won’t be strong enough to protect them.
(You weren’t.)
Luckily this time you don’t have to wait long, shadows dressed in cream bursting through the door. All of them armed, and all of them familiar.
Maybe this time, you can manage. ]
[ooc; YOU'RE NOW WITH YOUR PARTNERS. go, fight, win. ]
[ This time you’ll find yourself outside, in the backyard of a lavish mansion, leaning against an iron fence. In the distance you’ll see a group of men dressed in military garb, but instinct says ‘stay away.’ Everything around you already seemed much bigger than you, but now it’s even worse.
Unless you’ve been partaking in Celebre, you’ll find yourself incredibly sore, your head filled with cobwebs, making it harder to think. The source? Bruising, on your face, across your ribs, anywhere a boot or fist could’ve come in contact with you.
(Won’t even defend yourself.)
Above you, on the third floor, you’ll see a room with a window left open. You could make that jump, if you tried… Or you can explore elsewhere.
[ You’ll find yourself outside on an unnamed backstreet, the little redhead girl from before is back, this time with some olderfriends. She’s got them both by a hand, dragging them towards you and they’re both carrying a familiar brown bag. ]
RULES
-No backtracking.
-Chance of injury, possible chance of death.
-All injuries will be healed at game over.
-Teams are assigned in groups of two/three, with players assigned as Tags and Normals.
-Normals possess no extraordinary abilities, but can give orders to Tags.
-Tags have increased speed/strength/senses, but have to obey the orders of Normals.
TEAM LISTING IS HERE BTW, PING ME ON PLURK IF THERE'S SOMETHING I NEED TO FIX.
SIGN-IN
Pearl
micjagger the jagoff
Yuyuko
Cascade
Chimera
Starlight
Sabre
CROWN
Re: SIGN-IN
LYRA
Knight
Capella
theseus
bdfdfdakafgf
Hachiko/Moira
ROOM ONE
A redheaded girl, her short legs swinging back and forth. A large paper bag sits next to her right side, a small pile of dog tags opposite that.
She beams the moment she spots you, waving in her excitement. Her hands move as she speaks but there’s no sound coming from her, like someone’s shoved cotton in your ears. Maybe you suddenly knowing sign (and how to read lips) isn’t such a bad thing? ]
You’re here, finally! Um, you came to help him, right?
Re: ROOM ONE
so let's try using sign:]
Yes.
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ROOM TWO
You hate this, and you’re afraid for them. You’re afraid you won’t be strong enough to protect them.
(You weren’t.)
Luckily this time you don’t have to wait long, shadows dressed in cream bursting through the door. All of them armed, and all of them familiar.
Maybe this time, you can manage. ]
[ooc; YOU'RE NOW WITH YOUR PARTNERS. go, fight, win. ]
TAMA
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PANTHER
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CARACAL
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COYOTE
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ROOM THREE
Unless you’ve been partaking in Celebre, you’ll find yourself incredibly sore, your head filled with cobwebs, making it harder to think. The source? Bruising, on your face, across your ribs, anywhere a boot or fist could’ve come in contact with you.
(Won’t even defend yourself.)
Above you, on the third floor, you’ll see a room with a window left open. You could make that jump, if you tried… Or you can explore elsewhere.
(How can you expect to protect someone else?) ]
Pearl, Capella, Knight
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BOSS BATTLE
Y-You made it this far! Thank goodness.
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BOSS ACTION
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