soulping ([personal profile] soulping) wrote2014-03-07 04:15 pm

AMALTHEA

[You exit the parlor through a doorway in your team's color and find yourself in some kind of entry hall. Aside from the one behind you, there are four doors - one on each of the side walls, and two opposite the entrance - each with an image carved into it. They're a bit hard to make out, however, since only one torch on the far wall is lit, lending the place a gloomy atmosphere. What you can see is that the room, once richly decorated, is now a mess; the walls are covered in peeling, royal purple wallpaper, and great swaths of the ceiling are coated with sticky cobwebs. The floor is covered with large marble tiles, inlaid with some kind of swirling design in glittering gold - but sadly, it too is out of shape. The tiles seem to shift a bit under your weight, and some of them are even missing altogether.

If you try the doors you'll find that all of them are locked, and no amount of manhandling can get them to budge.]

[OOC: This game is a treasure hunt/dungeon crawl! Your characters will be exploring the rooms they pass through and facing different challenges in each one. Some rooms will be exploratory, others will have specific rules! The goal is just to reach the end. Teams will be scored on things like teamwork, cleverness, creativity, etc.

Skills are ON, but there will be penalties if you mess up Knut's castle. He lives here, you know!]
unguilded: (the fuck?)

Re: ROOM 3

[personal profile] unguilded 2014-03-08 05:38 am (UTC)(link)
[ looks down at his hands... ]

We're ... rats?

[ glancing over to the cage, attention easily captured! And heads over to it. ]

Hey-- what is it?
codecmoment: (Ponytails turn me on.)

[personal profile] codecmoment 2014-03-08 05:39 am (UTC)(link)
Aw, this is actually pretty cute.

[ Squeak squeak. ]
menially: (factory air-conditioned ☼)

[personal profile] menially 2014-03-08 05:41 am (UTC)(link)
Cute, huh...

[Too distracted over the fact that I LOOK LIKE A GIANT MOUSE WHAT THE HELL. He's hesitantly following behind Rook, glancing up warily at the giant furniture.]

...What in the world...
unguilded: (too soon to run)

Re: ROOM 3

[personal profile] unguilded 2014-03-08 06:13 am (UTC)(link)
She?

[ LOOKING ... AROUND THE ROOM. ]

Who?
codecmoment: (The balls are inert.)

[personal profile] codecmoment 2014-03-08 06:15 am (UTC)(link)
... is there a cat.
unguilded: (fool's mate)

[personal profile] unguilded 2014-03-08 06:29 am (UTC)(link)
A cat, of course.

But, we need to get you out of there too, in that case!
codecmoment: (how can you say you love her)

[personal profile] codecmoment 2014-03-08 06:31 am (UTC)(link)
[ WELL, GREAT. Let's hope it turns out to be a stuffed animal in the end, but not rely on it being a big joke like before. ]

I'll try to undo the lock or... something.
unguilded: (closed file)

[personal profile] unguilded 2014-03-08 06:46 am (UTC)(link)
Join you? Uhh ... we sort of have somewhere else we need to go.

So you're a pet?
codecmoment: (The balls are inert.)

[personal profile] codecmoment 2014-03-08 06:50 am (UTC)(link)
[ Fussing around, looking for exits. Large ajar doors. Perhaps enormous whiskers peeking out from behind furniture. ]

Let's hope you know good hiding places.
unguilded: (wat)

[personal profile] unguilded 2014-03-08 07:03 am (UTC)(link)
Eeh, really? Why do you want to stay, then, if nobody seems to care?

And ... [ looking at Otacon and Technic. ] we can get you cheese, if you want.
menially: (it's just an empty place ☽)

[personal profile] menially 2014-03-08 02:19 pm (UTC)(link)
[Leans in to talk to Rook in a hushed voice.]

I'm not sure making offers so easily is a great idea, Rook...
unguilded: (Default)

[personal profile] unguilded 2014-03-08 03:13 pm (UTC)(link)
[ leaaaaaans back. ]

Not even to a rat? They are Knut's pets, in a way ... and we're probably supposed to help it since we chose the hard path for a reason. I'd feel bad if we just left him here.
codecmoment: (people die when they are killed)

[personal profile] codecmoment 2014-03-08 05:41 pm (UTC)(link)
[ Already off to try and find something to climb and possibly a refrigerator? A cheese plate left out somewhere? ]
unguilded: (fool's mate)

[personal profile] unguilded 2014-03-08 07:55 pm (UTC)(link)
[ stares across. ]

One of us should go across on the floor while the other two stick to each side. [ points to the couch and the table, then to the TV and recliner. ] Not just to keep an eye out for the cat, but if we can climb onto the couch, the recliner, or make it onto anything else, we might find something that can be knocked down or used to distract the cat if it gets too close. At least so whoever's taking the center has time to get under or by somewhere safe.

[ dropping his voice again to address the teamies. ] If we can get the cage open, he could maybe help us... But if the cat appears, I don't want him to get hurt, either. Maybe we should at least find something to give him to break out of the cage if he changes his mind about staying later...
codecmoment: (first law of equivalent exchange)

[personal profile] codecmoment 2014-03-08 10:06 pm (UTC)(link)
I'm fine going along out in the open. But if he's really adamant about staying inside, he might not actually make a good ally - in fact, he might just run off.
unguilded: (I can run now)

[personal profile] unguilded 2014-03-08 10:18 pm (UTC)(link)
True, but let's at least find something he can use to get out with, that he can keep hidden away in there. I want to at least give him ... the means to leave if he makes the choice to.

I'll take the left, then! I don't know if there's anything on the couch, but the table might have something on it.

[ peering over at the couch and table. Are there things on either of them that can be seen? ]
codecmoment: (Default)

[personal profile] codecmoment 2014-03-09 12:36 am (UTC)(link)
[ Proceeding to run ahead on the open path, so they can hurry up and make SOME progress before the cat shows up. Still hoping the cat is... stuffed... or just gently licks them. ]

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