AMALTHEA
[You exit the parlor through a doorway in your team's color and find yourself in some kind of entry hall. Aside from the one behind you, there are four doors - one on each of the side walls, and two opposite the entrance - each with an image carved into it. They're a bit hard to make out, however, since only one torch on the far wall is lit, lending the place a gloomy atmosphere. What you can see is that the room, once richly decorated, is now a mess; the walls are covered in peeling, royal purple wallpaper, and great swaths of the ceiling are coated with sticky cobwebs. The floor is covered with large marble tiles, inlaid with some kind of swirling design in glittering gold - but sadly, it too is out of shape. The tiles seem to shift a bit under your weight, and some of them are even missing altogether.
If you try the doors you'll find that all of them are locked, and no amount of manhandling can get them to budge.]
[OOC: This game is a treasure hunt/dungeon crawl! Your characters will be exploring the rooms they pass through and facing different challenges in each one. Some rooms will be exploratory, others will have specific rules! The goal is just to reach the end. Teams will be scored on things like teamwork, cleverness, creativity, etc.
Skills are ON, but there will be penalties if you mess up Knut's castle. He lives here, you know!]
If you try the doors you'll find that all of them are locked, and no amount of manhandling can get them to budge.]
[OOC: This game is a treasure hunt/dungeon crawl! Your characters will be exploring the rooms they pass through and facing different challenges in each one. Some rooms will be exploratory, others will have specific rules! The goal is just to reach the end. Teams will be scored on things like teamwork, cleverness, creativity, etc.
Skills are ON, but there will be penalties if you mess up Knut's castle. He lives here, you know!]

ROOM 3
Wait, what?
You look around at yourself and your teammates and realize that at some point in the darkness, your clothes have magically changed into some kind of bizarre costume. Bizarre, but appropriate: a glance back will reveal that the tunnel you came through is a mousehole, and you now stand in a truly MASSIVE room, surrounded by immensely tall pieces of furniture. The perspective might throw you off for a minute, but it appears to be a fairly ordinary looking living room...seen from the scale of a rat. Have you shrunk or has the building grown? There's no way of knowing.
On the plus side: you all look adorable.
You quickly realize that the wooden floor isn't actually a floor; you're on a tabletop overlooking the room. And right next to the mousehole is a large cage-]
Hey you! Are you crazy?! Get over here, quick!
[-inside of which is a white rat, who is frantically trying to get your attention.]
Re: ROOM 3
We're ... rats?
[ glancing over to the cage, attention easily captured! And heads over to it. ]
Hey-- what is it?
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[ Squeak squeak. ]
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[Too distracted over the fact that I LOOK LIKE A GIANT MOUSE WHAT THE HELL. He's hesitantly following behind Rook, glancing up warily at the giant furniture.]
...What in the world...
Re: ROOM 3
Re: ROOM 3
[ LOOKING ... AROUND THE ROOM. ]
Who?
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But, we need to get you out of there too, in that case!
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I'll try to undo the lock or... something.
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Hey, you guys ought to join me. I always wanted roommates.
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So you're a pet?
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Let's hope you know good hiding places.
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[There's a closed door at the other end of the table- a human sized door, but it looks like you could reach the handle from the table.
And no sign of the hellbeast yet.]
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And ... [ looking at Otacon and Technic. ] we can get you cheese, if you want.
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[He perks up at the offer, beady eyes glinting eagerly.] Would you? It would be super dangerous, but I'd seriously owe you one!
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I'm not sure making offers so easily is a great idea, Rook...
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Not even to a rat? They are Knut's pets, in a way ... and we're probably supposed to help it since we chose the hard path for a reason. I'd feel bad if we just left him here.
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But watch out for Angel! She's a monster, she won't even give you a chance to run.
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One of us should go across on the floor while the other two stick to each side. [ points to the couch and the table, then to the TV and recliner. ] Not just to keep an eye out for the cat, but if we can climb onto the couch, the recliner, or make it onto anything else, we might find something that can be knocked down or used to distract the cat if it gets too close. At least so whoever's taking the center has time to get under or by somewhere safe.
[ dropping his voice again to address the teamies. ] If we can get the cage open, he could maybe help us... But if the cat appears, I don't want him to get hurt, either. Maybe we should at least find something to give him to break out of the cage if he changes his mind about staying later...
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I'll take the left, then! I don't know if there's anything on the couch, but the table might have something on it.
[ peering over at the couch and table. Are there things on either of them that can be seen? ]
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