RATATOSKR
[You step into a very comfy, cozy room! A log fire is burning in the hearth, protected by a metal grate patterned with silver rose briars. In the center of the room is a glass table, surrounded by comfy chairs and couches in your team’s color. There is a window, but it’s completely fogged over . . . from the outside.
At the start of the game you’ll find the following items on top of the table:
- a sealed envelope labelled “Instructions.”
- a large glass orb containing 15 team-colored gems. This is in the very center of the table, and cannot be moved, broken, or tampered with in any way. A plaque at the bottom reads “Bank.”
- 6 indestructible cards, currently blank.
- 3 grooves in the glass, each just the right size for you to slot one of those cards into.]
At the start of the game you’ll find the following items on top of the table:
- a sealed envelope labelled “Instructions.”
- a large glass orb containing 15 team-colored gems. This is in the very center of the table, and cannot be moved, broken, or tampered with in any way. A plaque at the bottom reads “Bank.”
- 6 indestructible cards, currently blank.
- 3 grooves in the glass, each just the right size for you to slot one of those cards into.]

INSTRUCTIONS
Cards have a point value of between 1 and 10.
Teams may play no less than 1 but no more than 3 cards per round. Each card must target a different team, unless it is Paired. If a team refuses to play, two cards will be randomly selected from their hand and played against them.
Cards only affect one person unless explicitly stated otherwise. Effects will last at least until endgame unless explicitly stated otherwise.
If two teams target each other with Attack Cards in the same round, both cards are negated. You cannot target the same team twice in a row.
There are 3 types of cards!
Defense Cards
Attack Cards - Successful attacks are how you earn points!
Paired Cards - Cards of this type can only be played alongside another Attack Card.
Once per round, a team may also:
Discard their hand and draw six cards from the deck. (5 points)
Buy a lottery ticket. (3 points)
Buy a shield that protects them from all damage for one round. (25 points)
QUESTIONS
ROUND 1
Hand:
SPIRIT. (5) Sudden and inexplicable transformation into some animal or creature.
RIBBIT. (1) The irresistible urge to ribbit like a frog after every third word.
DIFFUSE. [PAIRED.] (x2 point value of the Attack Card.) Costs 3 points to play; can only be played in conjunction with another Attack Card. This card diffuses an attack between all members of the targeted team.
SILENCE. (4) Speak no evil. Or anything at all — those afflicted with Silence cannot make a sound.
OVERCHARGE. (4) Hypersensitivity to touch.
MINI. (5) Suddenly and inexplicably 60cm tall.
DISCUSSION
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Hmm....
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...Hmm, some of these could be worse...
SUBMIT
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MINI. (5) Suddenly and inexplicably 60cm tall. + DIFFUSE. [PAIRED.] (x2 point value of the Attack Card.) Costs 3 points to play; can only be played in conjunction with another Attack Card. This card diffuses an attack between all members of the targeted team.
TARGET: Tiamat
SILENCE. (4) Speak no evil. Or anything at all — those afflicted with Silence cannot make a sound.
RESULTS
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SHADOW. (10) Those under the effects of Shadow will feel a presence at their back, visible but intangible, whispering for all to hear — their Shadow, built of all of their repressed thoughts and desires
SPIRIT. (5) Sudden and inexplicable transformation into some animal or creature.
((OOC: Unless explicitly stated otherwise, only one person per card will be afflicted! For example, if you find that one HICCUPS! card has been played against you, one teammate will begin hiccuping uncontrollably! If one HICCUPS! and one JELLY LEGS! have been played against you, one will be hiccuping and another will have a sudden case of very wobbly legs. Decide between yourselves who takes what.))
Re: RESULTS
ROUND 2
Hand:
SPIRIT. (5) Sudden and inexplicable transformation into some animal or creature.
RIBBIT. (1) The irresistible urge to ribbit like a frog after every third word.
OVERCHARGE. (4) Hypersensitivity to touch.
SPITE. [PAIRED.] This card ensures that the effect of an Attack Card goes through, even if the point damage is blocked. Nullified by Shield and defense cards.
ITCHING POWDER. (1) Suddenly and inexplicably itching powder.
REWIND. (6) Physical and mental deage.
DISCUSSION
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Does anyone have any objections to that?
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SUBMIT
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SPIRIT. (5) Sudden and inexplicable transformation into some animal or creature. + SPITE. [PAIRED.] This card ensures that the effect of an Attack Card goes through, even if the point damage is blocked. Nullified by Shield and defense cards.
TARGET: Gulgallana
REWIND. (6) Physical and mental deage.
PURCHASE: 1 Buy a lottery ticket. (3 points)
RESULTS
Re: RESULTS
SPIRIT. (5) Sudden and inexplicable transformation into some animal or creature.
SHATTER. (10) Complete amnesia.
FREEZE. (9) Enclosed, fully conscious, in a block of ice that will take one full round to thaw. The afflicted will not suffocate.
((OOC: Unless explicitly stated otherwise, only one person per card will be afflicted! For example, if you find that one HICCUPS! card has been played against you, one teammate will begin hiccuping uncontrollably! If one HICCUPS! and one JELLY LEGS! have been played against you, one will be hiccuping and another will have a sudden case of very wobbly legs. Decide between yourselves who takes what.))
ROUND 3
Hand:
ENSHROUDMENT. (6) Invisibility hallucination. The afflicted can no longer see their teammates.
BRIAR. If successfully played against a team that targeted you, both teams will lose half of the Attack Card’s value. The Attack Card’s effect will be nullified.
MIRROR WRITING. (3) The afflicted will only be able to speak backwards, until they are affected by another card.
RIBBIT. (1) The irresistible urge to ribbit like a frog after every third word.
OVERCHARGE. (4) Hypersensitivity to touch.
ITCHING POWDER. (1) Suddenly and inexplicably itching powder.
DISCUSSION
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SUBMIT
revenge of the animal kingdom
RESULTS
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