tile run - group 3
( circumstances have conspired to separate those who went into the maze, splitting them into three groups, with each group taking one fork in the road.
a wisp of light guides them forward, gleefully bobbing up and down, slowing down just enough so it doesn't lose those following it, then speeding off around the next corner as soon as they start to catch up. )
a wisp of light guides them forward, gleefully bobbing up and down, slowing down just enough so it doesn't lose those following it, then speeding off around the next corner as soon as they start to catch up. )
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ready to look at the safe? )
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etched into the plate are the words CODES REMAINING, and directly beneath that in the digital display is the numeral 3.
you're going to need 3 different codes. )
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We'll see, won't we?
[ pushes off from the desk, squats down in front of the safe, and turns the dials to match. ]
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one down! two more to go! )
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What were the other ones again...?
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[Trying that one?]
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It could be four instead of eight, too.
[Which would ... also make sense as 4 is the number of teams gone, going by Caracal's theory.]
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/2
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ENCOUNTER !!
PLAYER REACTION
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BOSS ACTION
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1/2
2/3 I lied
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BOSS REACTION
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/3
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CONCLUSION
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WOLFWOOD INNER MIND THEATRE
Re: WOLFWOOD INNER MIND THEATRE